Post#25 » Thu Dec 08, 2016 11:00 am
Well ... the developers propose an interesting solution on a specific turret system and hardly a day of testing the modifications have occurred. Either the destruct has an enormous impact on the choices of the developers or the developers its hard work to have so quickly known that it was necessary to modify their project which had necessarily been maturely constructed.
Let us return to the problem.
The destru have found the disip and the dodge important, I think it's true! it is important.
It would have been interesting that the destru who find this too important explains to us what he thinks of the fact that this important protection associates with a loss of range which makes the engineer incapable to kill it is predator,
And also incapable of this displaced without risking to become a very crunchy prey.
Yes it is a Defensive Up but Yes it is an offensive and mobility nerf(since we are not talking about the grenade turret which does not break any problem)
So some destru met we encountered difficulties in sc because in front there was a "team" specialized engineer and its hurt their ass! For info it is not new on warhammer origin the team GIGN composed of 6 engineer winner has blow on a 1vs3 see more But only in defensive position! The engineer must move is an easy target.
So maybe this 48% test should have been longer and we would have simply noticed that only a fixed engineer's engine was made more resistance but that the influence on the rvr or the influence of an engineer without synergy was Negligible! Must your nerf the synergy of the other celule because its hard ?
Or just up directly the magus and nerve the inge because the destructions does not happen countered a static célule?
plz be serious ! if you cant mouv and if you have note enouth defensive stat and no range... you are a feeder ... i think its not the origine objectif
My video :
https://www.youtube.com/watch?v=65aHhb4kCJU
DAMMAZ KRON !
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http://www.youtube.com/watch?v=NyJx3So8q6o