Diminished rations

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NoRKaLKiLLa
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Diminished rations

Post#1 » Sat Dec 10, 2016 11:23 pm

I suggest diminished rations be brought back within the confines of the keep. There needs to be a punishment for a faction, even with even numbers, REFUSING to leave their keep. Routinely players log in and spend 2+ hours sitting in their keep refusing to participate in RVR unless the enemy faction comes to them. Currently there is very little, if any, incentive to run resources for your keep once it is under attack. Under an even number fight, the moment you see your keep is under attack, you and everyone else simply runs and sits behind the lord. Now that there are resources, I think it can be implemented more effectively than the first iteration.

There are a ton of ways it could be run, but for example, players should receive a stacking diminished rations debuff in increments of +5% damage every 10 minutes under the following conditions:

-Your keep is 4 stars lower than the factions keep which is attacking
-You haven't left the area of your keep in 10 minutes

This could completely negated by moving a single resource into your keep.
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Thayli
Posts: 134

Re: Diminished rations

Post#2 » Sun Dec 11, 2016 12:01 am

The problem is that defence is still way too favorable and rewarding, and I agree that a system must be put in place that makes defence weaker and weaker the longer it goes on. Right now we have a 5-star keep in Dragonwake, all BOs yet cannot take the keep because we still have AAO. Order is unwilling to push out and would much rather defend, despite having superior numbers, because it simply gives better rewards and is easier.

We've reached the point where people literally ask us to log off so they can cap the zone. There needs to be a much stronger incentive to attack, through punishment for overly passive play.
Last edited by Thayli on Sun Dec 11, 2016 12:17 am, edited 1 time in total.
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Azarael
Posts: 5332

Re: Diminished rations

Post#3 » Sun Dec 11, 2016 12:13 am

Ah, a reason to act...

I'm sure you understand that I have been completely unwilling to make any kind of further modification to RvR lately because almost every time I do, I get pilloried for it. I agree with your analysis, of course.

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Komode
Posts: 62

Re: Diminished rations

Post#4 » Sun Dec 11, 2016 12:22 am

Azarael wrote:Ah, a reason to act...

I'm sure you understand that I have been completely unwilling to make any kind of further modification to RvR lately because almost every time I do, I get pilloried for it. I agree with your analysis, of course.
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Thelen
Posts: 260

Re: Diminished rations

Post#5 » Sun Dec 11, 2016 12:37 am

Make the Keep lord despawn if Rank 0 keep doesn't get supplies for a certain period of time (15mins? 30 mins?). Replace capture mechanic with a flag or something.

- Doesn't make any damage or stat modifications, so won't make things unfair away from keep
- Evenly matched sides still will be able to defend keep, as they have positional advantage
- Defender won't be able to turtle behind lord for extended period

I was at keep defense in DW today and it was ridiculous. All the WB leaders for Order had no intention to leave the keep. They just kept spamming for people to return to lords room. Was so frustrating even as defender.
Last edited by Thelen on Sun Dec 11, 2016 12:42 am, edited 1 time in total.

killimandros
Posts: 42

Re: Diminished rations

Post#6 » Sun Dec 11, 2016 12:39 am

I get where youre coming from, but its not true we didnt try. We got totally crushed every time we tried. Then again, how can you ask all order wb's to exit keep to try to cap one BO when you obviously would be immediately at keep lord? Its a game of both defence and attack, but obviously you prefer order leavng keep so you can cap easy...

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Thayli
Posts: 134

Re: Diminished rations

Post#7 » Sun Dec 11, 2016 12:48 am

Azarael wrote:Ah, a reason to act...

I'm sure you understand that I have been completely unwilling to make any kind of further modification to RvR lately because almost every time I do, I get pilloried for it. I agree with your analysis, of course.
While I can't say I've been in your position, I'm familiar with community projects and have witnessed this very dilemma several times. I honestly don't envy your job in this project (damned if you do, damned if you don't). I understand that it's much easier to give input from the sidelines, but I will say it anyway.

From what I've gathered, your sentiment is not re-instating a carbon copy of live and I applaud that, because this is what I do not want either. I don't care if you **** up, it's a complex game and the development cycle is fairly fast that I'm not too bothered. I hope you find the mental fortitude or even manage to emotionally distance yourself from the inherent toxicity of online communities, because I personally hope to one day see those changes, and have this server become the success that Live never was.
killimandros wrote:I get where youre coming from, but its not true we didnt try. We got totally crushed every time we tried. Then again, how can you ask all order wb's to exit keep to try to cap one BO when you obviously would be immediately at keep lord? Its a game of both defence and attack, but obviously you prefer order leavng keep so you can cap easy...
I think I can speak for my entire guild when I say we do not want to take empty keeps. But if one side has bigger numbers and is sitting inside a keep, there needs to be a diminishing return or there will be a stalemate.
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killimandros
Posts: 42

Re: Diminished rations

Post#8 » Sun Dec 11, 2016 1:15 am

Yes Thayil I did not doubt it. At the same time order didnt manage to hold a single bo, or organize it, even we tried our best (organization or whatever). It is not true we wanted to stay afk in keep we never with superior numbers managed to push you back, did we. Now imagine if we had the old diminished rations, we wouldnt have had hours of fights back and foth at all, then the fights wouldve been over 4 hours ago and order logged out. Would that be cool? :)

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sanii
Posts: 193

Re: Diminished rations

Post#9 » Sun Dec 11, 2016 2:05 am

NoRKaLKiLLa wrote:
There are a ton of ways it could be run, but for example, players should receive a stacking diminished rations debuff in increments of +5% damage every 10 minutes under the following conditions:

-Your keep is 4 stars lower than the factions keep which is attacking
-You haven't left the area of your keep in 10 minutes

This could completely negated by moving a single resource into your keep.
How about if there is so much adversity against player stat debuffs , putting a wounds/hp debuff on the lord itself with similar conditioning as you wrote.

5% reduced HP every 5-10 minutes under the conditions you have outlined , either with a cap on it or it going down to 1hp to the point where it can get killed with a normal arty/canon shot or a quick rush to kill him fast.

The way those checks need to be made is to ensure that in the event of equal sized forces you WILL eventually loose the keep if you just hunker up without a care for objectives , yet still provide the capacity for a defense when you are the underdog with decently high aao ( by not having the mechanic trigger at all)
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NoRKaLKiLLa
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Re: Diminished rations

Post#10 » Sun Dec 11, 2016 2:07 am

sanii wrote:
Spoiler:
How about if there is so much adversity against player stat debuffs , putting a wounds/hp debuff on the lord itself with similar conditioning as you wrote.

5% reduced HP every 5-10 minutes under the conditions you have outlined , either with a cap on it or it going down to 1hp to the point where it can get killed with a normal arty/canon shot or a quick rush to kill him fast.

The way those checks need to be made is to ensure that in the event of equal sized forces you WILL eventually loose the keep if you just hunker up without a care for objectives , yet still provide the capacity for a defense when you are the underdog with decently high aao ( by not having the mechanic trigger at all)
This makes a lot of sense to me.
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