Some Scenario Feedback

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Achilleos
Posts: 134

Re: Some Scenario Feedback

Post#11 » Tue Dec 13, 2016 11:13 am

Holding 4 entrances simulantiously is still way harder than hiding under the WC with cannon cover. :)
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CegeePegee
Former Staff
Posts: 283

Re: Some Scenario Feedback

Post#12 » Tue Dec 13, 2016 2:30 pm

Theseus wrote: Hm, the problem with this is, that the side with the artifact would just fortify the room and defend the 4 narrow entrances.
Actually, I think this is a great tactic in Morkain Temple. Some people argue that that is funneling but with 4 entrances into the temple, I have to disagree. The team holding the bauble has to defend all 4 entrances and that's harder than it sounds. Honestly I sort of wonder if this play style was what the original devs had in mind when designing that particular scenario.

As for Khaine's Embrace, I agree that a flag eruption (other than the normal dual-cap eruption) would need to be somewhat randomized timer-wise and would need to include a check to see if there is actual fighting taking place within x feet of the flag. It wouldn't make a lot of sense to blow people up for a fight that happens to take several minutes, it should happen only if players are just sitting there not fighting.

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Achilleos
Posts: 134

Re: Some Scenario Feedback

Post#13 » Tue Dec 13, 2016 2:43 pm

For Khaine's Embrace:

How about a interactive object/flag at the altar/shrine that causes the horn to sound, followed by the explosion on all three points after the usual 2-3 seconds. This would not reward any points, but allow to clear out the areas surprisingly. Additional pro: the altar area (which is pretty cool actually) would actually be important for once.

That would be a rough idea... I see some flaws in this design myself. Like the object/flag would probably need a reset timer, to not be spammed constantly. And if the balacing would work out around this setup.
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