Hello!
I have been playing the PVE for WP and WL, since did not have a opportunity in AoR to play through the story (I only did RVR and SC in AoR).. One thing I noticed that all mob respawns are super quick. Usually near a minute. This is not a problem if there is one or two mobs in a place but near everywhere has five or more mobs in a area, not even in PQ!
So I spend more time dying just trying to complete the quests than finishing any. Is there any chance at all to lower respawn rates and lessen mob grouping for areas outside PQs..?
PVE Mob Respawn Timer and Grouping
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- JosianaValkyrja
- Posts: 27
PVE Mob Respawn Timer and Grouping
Josiana, Warrior Priestess | Fatal
Madeline, rubbish White Lion | Shadows of Divinity
Madeline, rubbish White Lion | Shadows of Divinity
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- saupreusse
- Former Staff
- Posts: 2531
Re: PVE Mob Respawn Timer and Grouping
we also got a problem that we have simply way to many mobs in certain areas, which is related to the npc movement system from mythic (dont quote me on that - i think i heard that somewhere)JosianaValkyrja wrote:Hello!
I have been playing the PVE for WP and WL, since did not have a opportunity in AoR to play through the story (I only did RVR and SC in AoR).. One thing I noticed that all mob respawns are super quick. Usually near a minute. This is not a problem if there is one or two mobs in a place but near everywhere has five or more mobs in a area, not even in PQ!
So I spend more time dying just trying to complete the quests than finishing any. Is there any chance at all to lower respawn rates and lessen mob grouping for areas outside PQs..?
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
Re: PVE Mob Respawn Timer and Grouping
On live quite a few things were different.
Mob aggro range was effected by player level. So if you were too low for the area mobs would aggro from a larger range and swarm you. If you were slightly higher you could just ride past them. If you were a full tier (10 levels) higher you could pretty much just ride over them.
Also for each level above or below the mob level yours and the mobs avoidance and chance to be crit was adjusted so taking things slower made it easier. Again if you were a full tier ahead you always crit and could never be defended.
On live you tended to be a few levels ahead of the mobs which is why questing on ror is more of a pain.
Mob aggro range was effected by player level. So if you were too low for the area mobs would aggro from a larger range and swarm you. If you were slightly higher you could just ride past them. If you were a full tier (10 levels) higher you could pretty much just ride over them.
Also for each level above or below the mob level yours and the mobs avoidance and chance to be crit was adjusted so taking things slower made it easier. Again if you were a full tier ahead you always crit and could never be defended.
On live you tended to be a few levels ahead of the mobs which is why questing on ror is more of a pain.

- JosianaValkyrja
- Posts: 27
Re: PVE Mob Respawn Timer and Grouping
Sorry for quote!saupreusse wrote:
we also got a problem that we have simply way to many mobs in certain areas, which is related to the npc movement system from mythic (dont quote me on that - i think i heard that somewhere)

Is it at all possible to sort this
Josiana, Warrior Priestess | Fatal
Madeline, rubbish White Lion | Shadows of Divinity
Madeline, rubbish White Lion | Shadows of Divinity
- saupreusse
- Former Staff
- Posts: 2531
Re: PVE Mob Respawn Timer and Grouping
Well a lot of mobs will most likely have to be rearanged manually as soon as they get movement.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
- BrockRiefenstahl
- Posts: 409
Re: PVE Mob Respawn Timer and Grouping
The day where mobs start "patrolling", the day where players RIP so many times.
Re: PVE Mob Respawn Timer and Grouping
Related, I think:
One thing that helped me on Live were the Tome Tactics that lowered the aggro range from certain classes of mobs. Any chance of implementing these?
One thing that helped me on Live were the Tome Tactics that lowered the aggro range from certain classes of mobs. Any chance of implementing these?

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- wargrimnir
- Head Game Master
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Re: PVE Mob Respawn Timer and Grouping
This is an intended effect for PQ's, they should be harder areas than normal questing areas.JosianaValkyrja wrote:Sorry for quote!saupreusse wrote:
we also got a problem that we have simply way to many mobs in certain areas, which is related to the npc movement system from mythic (dont quote me on that - i think i heard that somewhere)I think this maybe is the bigger problem for me.. Because I try to pull one mob and a big group pulls instead and then seconds later big group behind me respawns and I die.
Is it at all possible to sort this
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- JosianaValkyrja
- Posts: 27
Re: PVE Mob Respawn Timer and Grouping
OPwargrimnir wrote:
This is an intended effect for PQ's, they should be harder areas than normal questing areas.
I understand in PQ, but like stated was wondering if it can be adjusted outside of PQ areas? There was one quest I gave up on in dwarf lands because there were like 20 trolls grouped in one location.. One pull and they all attacked.Josiana wrote: Is there any chance at all to lower respawn rates and lessen mob grouping for areas outside PQs..?
Josiana, Warrior Priestess | Fatal
Madeline, rubbish White Lion | Shadows of Divinity
Madeline, rubbish White Lion | Shadows of Divinity
- wargrimnir
- Head Game Master
- Posts: 8424
- Contact:
Re: PVE Mob Respawn Timer and Grouping
That's something that can be looked at, where were they located?JosianaValkyrja wrote:OPwargrimnir wrote:
This is an intended effect for PQ's, they should be harder areas than normal questing areas.I understand in PQ, but like stated was wondering if it can be adjusted outside of PQ areas? There was one quest I gave up on in dwarf lands because there were like 20 trolls grouped in one location.. One pull and they all attacked.Josiana wrote: Is there any chance at all to lower respawn rates and lessen mob grouping for areas outside PQs..?
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