what happen if you face all rdps and tank? perma snared i doubt you will be able to hit something other than tank (add even rkd from orders), in practise it wont work, it still have difficulty to work against only rdps set up.Culdu wrote:The thing is ... you don't need to hit all the time to heal really good any more, you need 3 hits, than you can cast some heals with 1,5 willpower which is way more than caster had befor ~softcap for me.
And that is just hybrid healing, you hit when heal more this way, and you cast when u heal more with that. If you keep on hitting a tank while hitting him for 30 dmg you just damn shouldn't heal any good. In this case you start your casts, u can even slot a tactic for more essence/wp can even slot a tactic for more castheal. If everyone here was in the Ap ex time just slotting full damage tactics like before and haven't skilled anything in the cast heal tree and just maxed the melee tree i finally understand why the cast healing mix i'm speaking about is hard to see viable.
DOK / WP experimental mode (just outdated but still relevant)
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Re: DOK / WP experimental mode (just outdated but still relevant)

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Re: DOK / WP experimental mode (just outdated but still relevant)
that's right as already written above if you try to heal a grp alone as melee healer vs a grp of range kiters ... you will probalby loose. I don't see a problem with that. Don't need to be the swiss army knife (Eierlegende Wollmilchsau~ Egg laying wool milk pig).
Re: DOK / WP experimental mode (just outdated but still relevant)
you dont need to be solo to loose.... you handicap your party otherwise, every chararcter need to be playable more or less, that's why you need a in the mid way so you can still heal a bitCuldu wrote:that's right as already written above if you try to heal a grp alone as melee healer vs a grp of range kiters ... you will probalby loose. I don't see a problem with that. Don't need to be the swiss army knife (Eierlegende Wollmilchsau~ Egg laying wool milk pig).

Re: DOK / WP experimental mode (just outdated but still relevant)
Maybe I misunderstood something, but you still can heal, can't you?Tesq wrote:you dont need to be solo to loose.... you handicap your party otherwise, every chararcter need to be playable more or less, that's why you need a in the mid way so you can still heal a bitCuldu wrote:that's right as already written above if you try to heal a grp alone as melee healer vs a grp of range kiters ... you will probalby loose. I don't see a problem with that. Don't need to be the swiss army knife (Eierlegende Wollmilchsau~ Egg laying wool milk pig).
Just use your casts, you would not be silenced.
Hit the tank, get your 1k willpower buff up and heal some.
Even if you cant hit anything, you can heal a bit with your cast heals.
Otherwise I want every other healer to ignore healdebuffs! I want to heal even with outgoing and incomming healdebuff! "every chararcter need to be playable more or less"!
- Panzerkasper
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Re: DOK / WP experimental mode (just outdated but still relevant)
I dont play a DoK or a WP, but i really like the whole idea behind the suggested solution. I think we should try it out and see if it's any good or not.

Re: DOK / WP experimental mode (just outdated but still relevant)
So you expand the tactic system. Client control will mean that we can use tactics for their intended purpose. It's not a problem.Tesq wrote:what happen if you face all rdps and tank? perma snared i doubt you will be able to hit something other than tank (add even rkd from orders), in practise it wont work, it still have difficulty to work against only rdps set up.
Anyway, I've read the topic and I know what I'll be doing when the ability comes. Let's see how it goes.
Re: DOK / WP experimental mode (just outdated but still relevant)
I'll test it out extensive, and will post my opinions hereAzarael wrote:Anyway, I've read the topic and I know what I'll be doing when the ability comes. Let's see how it goes.

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