I don't like to "cry" about any classes on here some are clearly over performing and some are under. That means their is still much work to be done to obtain "Balance". The Devs I am sure work hard on improving their playground. That said, I believe the problem is the inherent gear levels and stats are just easier for RDPS to be more deadly.
The lack of armor and other stats on some gear for most classes causes them to get killed within a KD or before they can react. Engineer is in a sweet spot at the moment with players not having RR to get defensive and be an offensive threat is only magnifying the problem. The problem are not really the classes. I agree Detaunt range needs to Be increased and some seconds added to lower TTK without messing with to much item and stat values.
At this point I am strong supporter in bringing back trivial blows maybe not at insane values. The lack of any protection against crit stacking is causing massive grief. Only way is to mix and match pieces that gimp you further in other stats.
So maybe before we point at a class that needed a buff, we should take into account every factor. Gimping the class now at these gear levels will further nerf it at the next set of armor. The same is true of power creep at higher stats. Possible fix Keg heals for flat amount not improved by any stats. also add 3 sec to the CD, no double keg tick. Lower the radius make it more High Risk. Add HP to it like a pet so it can be targeted, at level 40 it takes reduce damage from AOE abilities. Just some ideas on keg. But I don't think it is as big a factor as some say.
Their is some great armor in the game some is just near impossible for player to obtain, I main destro and I have Magus 40/50, Choppa 40/50, DOK 40/45, Shm 40/36. And out of all that time spent playing I have ONE genesis piece. Maybe I am just unlucky or bad. I been called both.
