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Cry.

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Tifereth
Posts: 134

Re: Cry.

Post#51 » Mon Jan 02, 2017 2:56 pm

Haojin wrote:Bitterstone roleplayers triggered again :(
Given the many threads with false claims the last few weeks, it seems it's not order who is triggered beyond nirvana.
We love you guys, but you gotta chill. The facts are all out there, but for some reason people choose to ignore them.
Looking forward to the next thread tomorrow!
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Longbeard Runedolf Forgebreaker 40/4X Runepriest
R.I.P. Vokuhila, Zealot RR6X

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Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#52 » Mon Jan 02, 2017 3:03 pm

7rere7 wrote:
Noergl wrote:Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...

If you think you have arguments, post them in the balance forums.

Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.

I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!

Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).

Man you engies exaggerate ,really in fear of a keg debuffer?

This is my first time ive posted on the forum against Bugmans Best ,so I know I cant be the same three that complain on here !
WE don't fear , but since engineer got buffed , some destro asked for :
-keg nerf
-sniper nerf
-M2 nerf
-M2 nerf
-armor nerf
-range buff nerf
-damage buff nerf
-Dodge/disrupt buff nerf
-concussive mine tactic nerf
-damage type nerf (remove corporeal damage)
And maybe I forgot some
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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peterthepan3
Posts: 6509

Re: Cry.

Post#53 » Mon Jan 02, 2017 3:04 pm

oh look, more complaints from pug perspectives. happy new year.
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Noergl
Posts: 360

Re: Cry.

Post#54 » Mon Jan 02, 2017 3:04 pm

Haojin wrote:bitterstone roleplayers triggered again :(
a rdps shouldn't take the role from healer or tank. bye.
Great comment! Did you take a look at that scanario? There isnt a single rdps on destro side. All the melees must have run into the thick of it, with 4 ibs, 2 engies and 1 slayer, all the while bm and sw were having a target practise from behind. The rest of the players cant be seen. But sure, to say the rdps engies are op is so easy.
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Lorekeeper Noergl Morgrimsfind & Sgt.Maj.Finvjer Hugnirsson
(Co-leader of 3rd Bitterstone Thunderers)

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faiden
Posts: 96

Re: Cry.

Post#55 » Mon Jan 02, 2017 3:08 pm

Spoiler:
Grunbag wrote:
7rere7 wrote:
Noergl wrote:Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...

If you think you have arguments, post them in the balance forums.

Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.

I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!

Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).

Man you engies exaggerate ,really in fear of a keg debuffer?

This is my first time ive posted on the forum against Bugmans Best ,so I know I cant be the same three that complain on here !
WE don't fear , but since engineer got buffed , some destro asked for :
-keg nerf
-sniper nerf
-M2 nerf
-M2 nerf
-armor nerf
-range buff nerf
-damage buff nerf
-Dodge/disrupt buff nerf
-concussive mine tactic nerf
-damage type nerf (remove corporeal damage)
And maybe I forgot some
-Autoattack nerf!
-Tactic nerfs (several)
-M3 Nerf
I can go on!

Ohh and I read that the keg is healing ppl with full HP. This is a null and void statement as all AOE heals works like this even the DOK out of party heal and the Leaping alteration on Zealot and RPs mirror skill. ALL other AOE party heals works like this to.
faiden@Quakenet#martys_square
https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
https://www.twitch.tv/faidentv
Patch Notes 7/1/17 wrote:- Bugman's Best now heals group members instead of all allies

gandresch
Posts: 126

Re: Cry.

Post#56 » Mon Jan 02, 2017 3:18 pm

This really reminds me on the ongoing WL nerf threads. And in that case it worked and they got nerfed and the WL population has decreased.

Seems they new Destro Victim is the ENG. I am curious what the devs will do in this case.

7rere7
Posts: 166

Re: Cry.

Post#57 » Mon Jan 02, 2017 3:25 pm

Grunbag wrote:
7rere7 wrote:
Noergl wrote:Again some scenario screenshot wich should prove engie is op? Again the same reasoning as in many threads before? Also the same people again and again? This gets tiresome...

If you think you have arguments, post them in the balance forums.

Just for Information: we ran a 14 dwarf warband yesterday. We were wiped sometimes, but also we were very successful in being an obstacle for our adversaries. How? Surely thats because of the OP keg, right? I was the only full tinkerer, i was the only one using keg all the time. We had ib tanks, and we had good rp healers. Also we had random order players following us and helping in our effort and allied wbs jumping in at the right time. Does the single keg player made the difference? Surely not. But even with one single keg the /say cried op.

I was hard to kill (if i wasnt kicked or rifted around), i have great defensive stats with my flameturret buff, im running full armour/toughness in talis and potions, i often got guard from an ib... and if youre fighting near me i can do some damage. But at a range? No way!

Stop claiming engie is a great healer, great aoe dps, great long range dps and is undestructable on top of that. Its simply a lie! You´re taking 3 specialised engies, put them together and than producing a godzilla like creature, not giving any thought about circumstances (like buffs, heals or guards).

Man you engies exaggerate ,really in fear of a keg debuffer?

This is my first time ive posted on the forum against Bugmans Best ,so I know I cant be the same three that complain on here !
WE don't fear , but since engineer got buffed , some destro asked for :
-keg nerf
-sniper nerf
-M2 nerf
-M2 nerf
-armor nerf
-range buff nerf
-damage buff nerf
-Dodge/disrupt buff nerf
-concussive mine tactic nerf
-damage type nerf (remove corporeal damage)
And maybe I forgot some

Im sure that applies for several classes.......none of that should stop on what needs fixing.

Willpower stat not effecting bugmans brew would be a good fix for that ability!!!!

User avatar
Grunbag
Former Staff
Posts: 1881

Re: Cry.

Post#58 » Mon Jan 02, 2017 3:30 pm

I don't know any engineer that stack willpower anyway
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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7rere7
Posts: 166

Re: Cry.

Post#59 » Mon Jan 02, 2017 3:33 pm

peterthepan3 wrote:oh look, more complaints from pug perspectives. happy new year.
Ohh a post that has 100% irrelevance .....its peterthepan3 ,no surprise!

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trebla
Banned
Posts: 87
Contact:

Re: Cry.

Post#60 » Mon Jan 02, 2017 3:34 pm

I don't like to "cry" about any classes on here some are clearly over performing and some are under. That means their is still much work to be done to obtain "Balance". The Devs I am sure work hard on improving their playground. That said, I believe the problem is the inherent gear levels and stats are just easier for RDPS to be more deadly.

The lack of armor and other stats on some gear for most classes causes them to get killed within a KD or before they can react. Engineer is in a sweet spot at the moment with players not having RR to get defensive and be an offensive threat is only magnifying the problem. The problem are not really the classes. I agree Detaunt range needs to Be increased and some seconds added to lower TTK without messing with to much item and stat values.

At this point I am strong supporter in bringing back trivial blows maybe not at insane values. The lack of any protection against crit stacking is causing massive grief. Only way is to mix and match pieces that gimp you further in other stats.

So maybe before we point at a class that needed a buff, we should take into account every factor. Gimping the class now at these gear levels will further nerf it at the next set of armor. The same is true of power creep at higher stats. Possible fix Keg heals for flat amount not improved by any stats. also add 3 sec to the CD, no double keg tick. Lower the radius make it more High Risk. Add HP to it like a pet so it can be targeted, at level 40 it takes reduce damage from AOE abilities. Just some ideas on keg. But I don't think it is as big a factor as some say.

Their is some great armor in the game some is just near impossible for player to obtain, I main destro and I have Magus 40/50, Choppa 40/50, DOK 40/45, Shm 40/36. And out of all that time spent playing I have ONE genesis piece. Maybe I am just unlucky or bad. I been called both. :lol:

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