Increased RR/XP/Inf in low population active RvR zones

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Jaycub
Posts: 3130

Increased RR/XP/Inf in low population active RvR zones

Post#1 » Tue Jan 03, 2017 9:02 pm

Sort of like an extra AAO zone wide buff that only effects the active RvR zone when the total population is < x. X being a number of players that is found to be the minimum required for decent RvR to take place.


I think this will help t2/3 in general, by keeping people in the lakes even if it's relatively dead. As well as late NA t4 RvR. Giving people some kind of incentive to be out in the lakes even if there isn't enough numbers to take a keep, or get good fights in is going to be necessary to catalyze any kind of real RvR. If people go out in the lakes and see there is almost nothing going on they are gonna grind/do scenarios or just log off. But if there is an increased incentive to go look for fights/kill of any size thanks to increased rewards for doing so it should have a compounding effect to the point where this buff wears off but there would then be enough people in the lakes for actual RvR to happen.
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