Units with flag HERO are too strong, I would suggest that they should be half their current strength. For example "Altar the Bloodbane" have level 4. But he can kill me in no time even if I have level 15 Chosen with 3k life.
Decreasing HERO flag bonus for units will help game to be more accessible for soloing and more enjoyable on the end.
HERO flag units are too strong
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Re: HERO flag units are too strong
Do you mean for the BOs?
They are not meant to be soloed...
They are not meant to be soloed...
Re: HERO flag units are too strong
It seems he mean generally that "Hero" mobs should be weaker.
Re: HERO flag units are too strong
Well same reasoning, Hero mobs are not meant to be soloedsotora wrote:It seems he mean generally that "Hero" mobs should be weaker.
Re: HERO flag units are too strong
Any news on keep guards, which 1shot lower rank players despite bolster? Currently all npc ignore the bolster and deal damage as if no bolster is applied.Natherul wrote:Well same reasoning, Hero mobs are not meant to be soloedsotora wrote:It seems he mean generally that "Hero" mobs should be weaker.
Dying is no option.
Re: HERO flag units are too strong
If NPC with HERO flag can kill anyone who is 11 levels higher within 20 seconds, there is something wrong.
Also this is not making game funnier, just bothering. People solve issues with HERO flag NPCs with one player running around and other killing it. Because even group of eight people on higher level than HERO cannot kill him (and everybody get killed).
So what is point to have super strong unkillable character? Especially if I saw HERO on level 9 nearly killing character on level 33 (he survived only because he had a heal). People do not use skill and strategy to kill HERO, they just exploit his AI.
Also there is huge abyss between CHAMPION NPCs and HERO NPCs.
Also this is not making game funnier, just bothering. People solve issues with HERO flag NPCs with one player running around and other killing it. Because even group of eight people on higher level than HERO cannot kill him (and everybody get killed).
So what is point to have super strong unkillable character? Especially if I saw HERO on level 9 nearly killing character on level 33 (he survived only because he had a heal). People do not use skill and strategy to kill HERO, they just exploit his AI.
Also there is huge abyss between CHAMPION NPCs and HERO NPCs.
Re: HERO flag units are too strong
Sorry but this is just a case of l2p and possibly debolster/bolster.Xorxox wrote:If NPC with HERO flag can kill anyone who is 11 levels higher within 20 seconds, there is something wrong.
Also this is not making game funnier, just bothering. People solve issues with HERO flag NPCs with one player running around and other killing it. Because even group of eight people on higher level than HERO cannot kill him (and everybody get killed).
So what is point to have super strong unkillable character? Especially if I saw HERO on level 9 nearly killing character on level 33 (he survived only because he had a heal). People do not use skill and strategy to kill HERO, they just exploit his AI.
Also there is huge abyss between CHAMPION NPCs and HERO NPCs.
Hero mobs wont change. Locking thread
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Re: HERO flag units are too strong
Posting through the lock because that's the kind of guy I am...
I am planning to do a balance pass on PQ's in T1 now that they're all working. The only PQ's that should have a hero at the end are the ones flagged as Hard, and they should be leveled appropriately, some are a tad bit high. Just working on some other things at the moment, loot for Green bags in particular.
I am planning to do a balance pass on PQ's in T1 now that they're all working. The only PQ's that should have a hero at the end are the ones flagged as Hard, and they should be leveled appropriately, some are a tad bit high. Just working on some other things at the moment, loot for Green bags in particular.
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