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[Black Guard] Terrifying Foe and Toughness

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Fyoshinite
Posts: 18

[Black Guard] Terrifying Foe and Toughness

Post#1 » Sun Jan 22, 2017 2:55 pm

Where in the 'mix' of things does terrifying foe work into the toughness formula?

After gear? After buffs? After global buffs and potions?

Additionally, I heard there was a soft cap for toughness around 1050-1200ish. Can anybody shed a light on what that means in the big picture? Is toughness worth stacking that highly?

Thanks for the info!

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Kalell
Posts: 48

Re: [Black Guard] Terrifying Foe and Toughness

Post#2 » Sun Jan 22, 2017 5:49 pm

Iirc all % increases were added at the end, after all static increases. Thus it should increase your final toughness (including armor and most likely pots and buffs).

But probably not change every time your toughness changes, only when you (re)apply the % buff itself. This is pure speculation, based on the way DoT/HoT Precalculation is handled.

If it is worth it depends on your goal, it basically reduces the attackers Strength/Int/Balistic. So for skills, that scale well with these (usually long cast time or special skills like back-stabs) its awesome.
Azarael wrote: [Toughness]

The effect of Toughness is independent of any other stat and is not capped by the attacker's offensive stat. Toughness will negate attack damage down to a minimum of 1.[...]
source

Soft cap (at 40) is 1050, after that a reducing formula is used. (See Stats)

If you want to read more:
Toughness or armor ?
Combat formulas
Stats (only somewhat related)

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Fyoshinite
Posts: 18

Re: [Black Guard] Terrifying Foe and Toughness

Post#3 » Sun Jan 22, 2017 8:56 pm

This is exactly the info I was looking for -- thank you!!

(I just realized I posted this thread in the wrong ELF forums, if a mod can move this that would be greatly appreciated :P )

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