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Why scenarios still suck

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Azarael
Posts: 5332

Re: Why scenarios still suck

Post#21 » Thu Jan 26, 2017 1:31 pm

Dragaz wrote:the key to fix this issue was always to promote group play and make group queue attractive. a solo player will rarely decide to play a class which can't kill on his own e.g. a healer/def tank. solo healing relies on pug skill + heal leeching got killed. tanking for pug dps is also very unattractive. the safe version is a rdps hence why the server is stuffed with engis, squigs, bws and sorcs. the reward for playing easymode (fotm) is way too high when it's compared to what people get for forming groups/playing support classes.
I'm inclined to agree. I think we've taken the wrong path. We should have had the game heavily promote and reward using organized groups of correct balance instead of catering to solos.

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Tifereth
Posts: 134

Re: Why scenarios still suck

Post#22 » Thu Jan 26, 2017 1:52 pm

Had a little talk in guild chat with some notorious pug sc moaners the other day, them complaining about the bad comps and a heavy losing streak. Complaining about ranged heavy order with mostly BWs and Engis, but alas, of course they themselves queued in on their engineer themselves.

Long story short: If you add to the problem, you should not complain about said problem. Play a Tank/Healer or queue with one in tandem. It really is simply a community issue only.
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peterthepan3
Posts: 6509

Re: Why scenarios still suck

Post#23 » Thu Jan 26, 2017 1:58 pm

Azarael wrote:
Dragaz wrote:the key to fix this issue was always to promote group play and make group queue attractive. a solo player will rarely decide to play a class which can't kill on his own e.g. a healer/def tank. solo healing relies on pug skill + heal leeching got killed. tanking for pug dps is also very unattractive. the safe version is a rdps hence why the server is stuffed with engis, squigs, bws and sorcs. the reward for playing easymode (fotm) is way too high when it's compared to what people get for forming groups/playing support classes.
I'm inclined to agree. I think we've taken the wrong path. We should have had the game heavily promote and reward using organized groups of correct balance instead of catering to solos.
Agreed.
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dur3al
Posts: 251

Re: Why scenarios still suck

Post#24 » Thu Jan 26, 2017 2:07 pm

Azarael wrote:
Dragaz wrote:the key to fix this issue was always to promote group play and make group queue attractive. a solo player will rarely decide to play a class which can't kill on his own e.g. a healer/def tank. solo healing relies on pug skill + heal leeching got killed. tanking for pug dps is also very unattractive. the safe version is a rdps hence why the server is stuffed with engis, squigs, bws and sorcs. the reward for playing easymode (fotm) is way too high when it's compared to what people get for forming groups/playing support classes.
I'm inclined to agree. I think we've taken the wrong path. We should have had the game heavily promote and reward using organized groups of correct balance instead of catering to solos.
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Noiree
Posts: 369

Re: Why scenarios still suck

Post#25 » Thu Jan 26, 2017 2:15 pm

Jaycub wrote: Healing and healers in general are required for any group to function, every single meta group ever concocted has 2 healers in it period. The amount of scenarios I see were one side has a single healer for the entire scenario is way too many, and you lose 99% of the time this happens to you and the other team has 3 or more healers. On the topic of healing, this game is balanced around it being overpowered by default when you are in small scale like scenarios. It's an RvR game, and healing needs to function at that level where you might be getting beat on by tons of DPS with AoE flying everywhere. So in small scale the great equalizer is heal debuffs, if you don't have these you won't get kills against a well built group ever.
Tell me about it...
Spoiler:
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Solo healing three groups is so joyful. Think, I lost a week of my lifespan in that SC. But I have to disagree about the healer's importance. Assisting dps > healers. You can't outheal coordinated damage. Seen this effect so many times.

From my experience, the solo-healing problem appears on order side in the timespan of 16 to 21 h CET. Suddenly, tons of witch hunters, engineers and bright wizards appear.
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Tifereth
Posts: 134

Re: Why scenarios still suck

Post#26 » Thu Jan 26, 2017 2:22 pm

Noiree wrote:Tell me about it...
Spoiler:
Image
Looks like destro had the exact opposite problem in that one :P

Plot twist: Aza trolling, or have our prayers been heard? ;) Solo queue still has it's place imo, but incentivising group play/queue seems only logical.
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Azarael
Posts: 5332

Re: Why scenarios still suck

Post#27 » Thu Jan 26, 2017 2:27 pm

Not trolling.

We were stuck in a middle ground before: not incentivizing group play enough but not catering to solo players either.

We chose to cater to the casuals, and sacrificed the integrity of the game for it.

For all the complaining about casuals not wanting to X or Y, this is still a MMORPG. It's a group game. It's a social game. That's the whole damn point. I should never have bought any of the ridiculousness about people wanting to play this type of game alone. It should always have been developed to cater towards the formation of groups, warbands and guilds, and the changes should have been directed instead towards measures to prevent people from screwing themselves in that environment and to push them towards guilds and groups. Restrictions on group size and composition are such an example.

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abezverkhiy1
Posts: 27

Re: Why scenarios still suck

Post#28 » Thu Jan 26, 2017 2:28 pm

This issue is common to many MMOs. Get used to it and if tonite you are unlucky to play SCs because of it then go do something else with your life - rvr, craft, dungeons or RL stuff. At least this is what I do.

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Jaycub
Posts: 3130

Re: Why scenarios still suck

Post#29 » Thu Jan 26, 2017 2:36 pm

You could incentivise group play by having "active warfront"(?) scenarios that can only be qued as X, which rotate with what zones are actively supplied. They could give inf for that pairing, contribute to VP or something else beneficial to the realm war (in a non cancerous way) and also contribute to zone lock contribution for increased tick rewards etc...
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Glorian
Posts: 5004

Re: Why scenarios still suck

Post#30 » Thu Jan 26, 2017 2:48 pm

Jaycub wrote:You could incentivise group play by having "active warfront"(?) scenarios that can only be qued as X, which rotate with what zones are actively supplied. They could give inf for that pairing, contribute to VP or something else beneficial to the realm war (in a non cancerous way) and also contribute to zone lock contribution for increased tick rewards etc...
Naaah. I'm not sure that this would be good. Rvr should be won in rvr. Such an SC secondary battlefield might led to 12 players leaving rvr to win the SC.

This would lead to a big fluctuation in rvr player numbers.
And if you get VPs from it the loosing side could switch to SCs and staal the winning side from the zone lock. Until someone on the winning side says: "Stop queing for SCs! I want the Zone log and go to bed. "

Also I could be totally wrong. ;)
Last edited by Glorian on Thu Jan 26, 2017 2:50 pm, edited 1 time in total.

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