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Dungeons work

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Battleshadow666
Posts: 71

Re: Dungeons work

Post#41 » Wed Jul 06, 2016 9:33 pm

There was the one dungeon that had a huge tree in it. I remember people used to exploit the terrain to basically skip everything but the final boss. Will that be something you can fix so people can;t do that.

Also that dungeon is in Emp t1 if I remember correctly.

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Mithdraz
Posts: 136

Re: Dungeons work

Post#42 » Wed Jul 06, 2016 9:37 pm

they have to rewrite everything from scratch so it shouldnt have any exploits, if they do it will be patched quickly.

Kahvo
Posts: 32

Re: Dungeons work

Post#43 » Wed Jul 06, 2016 9:42 pm

OK so Dungeons are in but don't work?? of they work but not properly?

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Mithdraz
Posts: 136

Re: Dungeons work

Post#44 » Wed Jul 06, 2016 9:45 pm

This is an emulator version of warhammer online, meaning its missing a lot of content. NPC AI, etc. So it was to be coded and created from scratch like they did when first making the game. So they are adding mobs, bosses, AI etc. So its not that they are not working yet, its just they dont exists yet

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Mithdraz
Posts: 136

Re: Dungeons work

Post#45 » Wed Jul 06, 2016 9:46 pm

https://www.youtube.com/watch?v=ByVkb3D6-I8

is an example of them working on ToTVL

Krieg92
Posts: 69

Re: Dungeons work

Post#46 » Wed Jul 06, 2016 9:55 pm

I can't wait for some nice PvE content.

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monty
Posts: 22

Re: Dungeons work

Post#47 » Thu Feb 16, 2017 12:31 pm

two weeks? :)

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Collateral
Posts: 1494

Re: Dungeons work

Post#48 » Thu Feb 16, 2017 1:16 pm

Necro much?

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Razielhell
Former Staff
Posts: 1228
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Re: Dungeons work

Post#49 » Thu Feb 16, 2017 1:26 pm

Lock incoming...
Already over 3 posts about Dungeons :P
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