Torquemadra wrote:playstyle of torment spam. We arent stupid, we know when people have vested interests and reducing the stats of benefit for one class isnt happening.
I could for example laugh out loud and call them out for trying to stack the deck .
Which is what you are doing right now in a way? You were not willing to have a discussion about changing any of the sets I didn't feel the need to reply as that makes things perfectly clear for me. You are in charge of the sets (I think), I got your nope loud and clear. If you are not willing to change your opinion so be it. If you feel like having having a discussion is pointless, again so be it. We know what the power equilibrium looks like here. Your nope is a very concise way of conveying all that.
On the other hand, what is wrong with having a vested interest? Are you not going to listen to feedback about the class/spec from people who play the class, because they all have vested interest? You are going to have some very knowledgeable suggestions in that case. Yes I will straight out admit not having weapon skill on gear benefits my playstyle. I don't see a problem with it, I mean I thought I stated my particular bias in the thread very clearly, for you to take into account. Why shouldn't certain playstyles not have a potential for good itemization?
Honestly I don't even care about weapon skill so much. At the end of the day torment might be like 25-33% of all attacks and the weapon skill on the other skills is still somewhat useful. However, since you were so kind to bring this up again, arguing that not having any offensive items without weapon skill is without benefit for 2 classes that posses the following:
-Commonly used spammable that ignores armour
-Very strong cd skills make all skills ignore 50% armour for 7s
-Pierce armour on WE ignores all armour
-WH Seeker's Blade with Seeker's Triumph ignores all armour makes the skill have a 5s cd (spammable with WW from a SM)
Could be very hard. I do think having 3 different sets at least makes things more interesting for a variety of specs as you can see from the above outline.
There's nothing wrong with spamming Torment or AW or Seeker's Blade together with some debuffs and executing if one attacks from behind, they are the highest dps skill for the class in that situation, I don't even know what you are trying to criticize there. It's not just my specific playstyle; it's what a majority of people playing the two classes do.
That post in particular was very flatly in direct opposition to the stats assigned on those sets and wanted a complete reversal. There's not much conversation needed, and it's not something that 10 pages of fighting about was ever going to change.
Not actually what I asked for. If you care to read the thread you will find my suggestion was one weapon skill offensive set and one non-weapon skill offensive set OR just having weapon skill on some pieces. Also I think it's worth discussing whether or not weapon skill is a worthwile stat on WH/WE, because clearly we might have quite some disagreements on the matter, and perhaps we could come to good decisions discussing those disagreements? If we cannot have opposition what is the forum for? Is it just a announcement and cheerleading platform then?
Personally I may not understand why we could have three perfectly reasonable sets at the start of t4, one with weapon skill and offensive stats (ruin), one with offensive stats and no weapon skill (annihilator), and one with defensive stats (mercenary). This time around we have double offensive with weapon skill sets and one defensive stats, which means all the styles focused on using armour penetrating skills more often don't really have a go to set. I thought it was worth having a discussion about having 3 types of sets every time like we did at start of t4, that satisfy all the possible playstyles and specs and not just those that benefit most from weapon skill, because I thought that was the better arrangement. I don't know why you think having weapon skill on two sets is a better solution and I guess you don't care to explain; So I guess I'll never know.
Here's what I see here: You don't want to argue. or don't want to say why things are a certain way. You might have the weaker side of the argument or you might have the stronger side. You might have the math on why weapon skill is good. It might also be that someone just copy pasted all the mdps stats and nobody wanted to fix it later, because it might wipe people's existing conqueror gear or f***k other things up. I don't really care which of the above reasons it is they are all legitimate. So it would have been nice to have another 2 lines after that nope explaining it, or to actually even have a discussion about what role weapon skill should play for WE/WH. The 'nope' and close thread just implies some insects below you posted some rubbish and you are done with it by closing the thread, and you don't care to give justification, because it's all a meaningless waste of your time, which may seem rude to some people. Well I am sorry to have wasted your time sir! If playing a Witch Hunter is too much of a bias to give feedback on Witch Hunter I guess I'll just eat my Witch Hunter hat and choke on it, instead of posting another feedback thread about the class and everyone's time will be saved.