Make Shaman & Archmage Great Again!

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Sacrx
Posts: 17

Make Shaman & Archmage Great Again!

Post#1 » Sat Apr 01, 2017 1:39 pm

The experimental mode feels very underwhelming with where it is at right now. We were promised many things and i had such high hopes this would bring me glory but no.. the fact that i need a second healer at all to help me keep a party alive is an affront. I firmly believe with my epic skills i should be able to keep 2 party alive with 1 healer.

+ I'll Take That! and Balance Essence will additionally heal for 250% of their base damage and scale with Willpower.

4K heals is not good enough. We must double this output!.

+ Fury of Da Green and Energy of Vaul will additionally heal for their base damage multiplied by the number of foes hit.

The 5 target limit on these skills make it almost unusable. The cap must be removed. 80ft range is also too small this doesn't allow me to heal from the warcamp, them pesky staggers from RP/Zealot. The fact AM can get this to be spammable with whispering winds is unfair so the shaman one must be made 1sec also.

+ The tactics Expanded Control and Waaagh! Frenzy! will now cause Balance Essence and I'll Take That! to heal two additional allies within 30ft of the target for 75% of the single target heal value.

This needs to be made 200% and heal everyone around defensive target.

+ These abilities gain 20% block and disrupt strikethrough.
- The damage has no stat contribution and cannot critically hit.

A tank using hold the line had the nerve to defend my attack today. These abilities must be made indefensible and the fact they can't crit is just wrong on so many levels.

I had problems kiting 1 warband today on my shaman while trying to heal my party at same time, the run away tactic feels very sub-par not even sure it's worth using. Upping the speed increase to 50% from 30% and extending time to 10 sec from 5 seems as if it would be more balanced.

Make it happen before it's too late and everyone rolls melee WP!

Signed Sacrx - Best new fresh rerolled carrying through supreme skills AM/Shaman 8-).

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Aurandilaz
Posts: 1896

Re: Make Shaman & Archmage Great Again!

Post#2 » Sat Apr 01, 2017 1:48 pm

that's kinda weak for shitposting

3/10

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Epo
Posts: 95

Re: Make Shaman & Archmage Great Again!

Post#3 » Sat Apr 01, 2017 1:56 pm

Aurandilaz wrote:that's kinda weak for shitposting

3/10
Generous 3/10, the post made me cringe.

Daknallbomb
Posts: 1781

Re: Make Shaman & Archmage Great Again!

Post#4 » Sat Apr 01, 2017 2:40 pm

2/10 -.-
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Daknallbomb
Posts: 1781

Re: Make Shaman & Archmage Great Again!

Post#5 » Sat Apr 01, 2017 2:48 pm

Daknallbomb wrote:2/10 -.-
Give shammy DWic 100 range
Give shammy BW 80 range
Change GB HD to 10 sec
Lower ap costs of all dots by 10 and dont let tham consume gork points
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Tamarlan
Posts: 209

Re: Make Shaman & Archmage Great Again!

Post#6 » Sat Apr 01, 2017 3:31 pm

As a none AM and Shaman player I score a 8/10
Halvar RP
Halver SL
Halversen IB
Halva ENG

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shaggyboomboom
Posts: 1230

Re: Make Shaman & Archmage Great Again!

Post#7 » Sat Apr 01, 2017 3:37 pm

Aurandilaz wrote:that's kinda weak for shitposting

3/10
most definetely
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Danord
Suspended
Posts: 100

Re: Make Shaman & Archmage Great Again!

Post#8 » Sat Apr 01, 2017 3:56 pm

I wonder how many of the 3/10 are written by Am/Shaman players.

None the less with the current .ab ex they are very strong to put it in a diplomatic way.

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Daknallbomb
Posts: 1781

Re: Make Shaman & Archmage Great Again!

Post#9 » Sat Apr 01, 2017 4:22 pm

Well one good idea against crazy life taps would be let consume life taps cast Mork points and not gorks points. So they Cant Do Things like 1,2 sec grp heal + 1,2 sec grp life tap ( infinity repeatable)
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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footpatrol2
Posts: 1093

Re: Make Shaman & Archmage Great Again!

Post#10 » Sat Apr 01, 2017 4:29 pm

I kinda don't even think lifetap healing on am/shaman/dok/wp were suppose to be main healers. I think they were suppose to be support/utility spec's. I dunno though.

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