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AoE morale damage targeting cap

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roadkillrobin
Posts: 2773

Re: AoE morale damage targeting cap

Post#11 » Thu May 04, 2017 2:55 pm

Im not talking about the tactics. Im talking about morale damage. My whole beef is with Morale damage, especially Morale 2's wich ends fights 10 seconds into it. It happens wether the tactics scales correcty or not.
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xanderous
Posts: 501

Re: AoE morale damage targeting cap

Post#12 » Thu May 04, 2017 3:34 pm

roadkillrobin wrote:Im not talking about the tactics. Im talking about morale damage. My whole beef is with Morale damage, especially Morale 2's wich ends fights 10 seconds into it. It happens wether the tactics scales correcty or not.
Yes you are correct, they would indeed happen if they would scale correctly as well but i have to add that typically damage is most certainly seen to be at its most effective when the delivery rate is at a faster or at least increased percentage, thus the term damage per sound.

Example being you have two taps filling two buckets up, one is faster than the other, they both come from the same water source, so there is inconsistencies in the delivery of water.

Not the best example i know.
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roadkillrobin
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Re: AoE morale damage targeting cap

Post#13 » Thu May 04, 2017 3:56 pm

xanderous wrote:
roadkillrobin wrote:Im not talking about the tactics. Im talking about morale damage. My whole beef is with Morale damage, especially Morale 2's wich ends fights 10 seconds into it. It happens wether the tactics scales correcty or not.
Yes you are correct, they would indeed happen if they would scale correctly as well but i have to add that typically damage is most certainly seen to be at its most effective when the delivery rate is at a faster or at least increased percentage, thus the term damage per sound.

Example being you have two taps filling two buckets up, one is faster than the other, they both come from the same water source, so there is consistences in the delivery of water.

Not the best example i know.
Yeah but both realms reach M2 at around the same time. Order actually the one being able to get there faster in theory.
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xanderous
Posts: 501

Re: AoE morale damage targeting cap

Post#14 » Thu May 04, 2017 4:11 pm

roadkillrobin wrote:
xanderous wrote:
roadkillrobin wrote:Im not talking about the tactics. Im talking about morale damage. My whole beef is with Morale damage, especially Morale 2's wich ends fights 10 seconds into it. It happens wether the tactics scales correcty or not.
Yes you are correct, they would indeed happen if they would scale correctly as well but i have to add that typically damage is most certainly seen to be at its most effective when the delivery rate is at a faster or at least increased percentage, thus the term damage per sound.

Example being you have two taps filling two buckets up, one is faster than the other, they both come from the same water source, so there is consistences in the delivery of water.

Not the best example i know.
Yeah but both realms reach M2 at around the same time. Order actually the one being able to get there faster in theory.
Yeah sorry man but that is complete rubbish, order can't generate M2's as quick, due to the scaling not working correctly for detro and i was under the impression you understood this.
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Osred
Posts: 412

Re: AoE morale damage targeting cap

Post#15 » Thu May 04, 2017 4:15 pm

roadkillrobin wrote:
xanderous wrote:
roadkillrobin wrote: Yeah but both realms reach M2 at around the same time.
What. :lol:
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sanii
Posts: 193

Re: AoE morale damage targeting cap

Post#16 » Thu May 04, 2017 4:19 pm

What he means is that one of the most relevant order bomb m2's is the BW one , ruin and destruction , and BW morale scaler is also broken , meaning that if you are lucky with ur crits(as a bw) you can get there in 10-12s

Just gonna put it out there that Morale dumping a warband to death is one of the most boring way's to finish up a fight, and i support any changes to the current way it works, if there is a sensible system to replace it.
Last edited by sanii on Thu May 04, 2017 4:25 pm, edited 1 time in total.
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roadkillrobin
Posts: 2773

Re: AoE morale damage targeting cap

Post#17 » Thu May 04, 2017 4:20 pm

xanderous wrote:
roadkillrobin wrote:
xanderous wrote:
Yes you are correct, they would indeed happen if they would scale correctly as well but i have to add that typically damage is most certainly seen to be at its most effective when the delivery rate is at a faster or at least increased percentage, thus the term damage per sound.

Example being you have two taps filling two buckets up, one is faster than the other, they both come from the same water source, so there is consistences in the delivery of water.

Not the best example i know.
Yeah but both realms reach M2 at around the same time. Order actually the one being able to get there faster in theory.
Yeah sorry man but that is complete rubbish, order can't generate M2's as quick, due to the scaling not working correctly for detro and i was under the impression you understood this.
Again, not talking about the bugged tactics, stop implaying that i do. Embrace the Flames + Boon of Hysh is the fastest morale drop in the game and I'm talkinga about when stuff works as intended. At it currents buged state it's m2 in around 5 seconds without any upscaler. And it's 1200 dmg instant were's Raze is 1200 over 4 seconds, wich one you think have highest dps?
Last edited by roadkillrobin on Thu May 04, 2017 4:26 pm, edited 1 time in total.
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Osred
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Re: AoE morale damage targeting cap

Post#18 » Thu May 04, 2017 4:26 pm

Ah, so I expect 8 BWs in order warbands no other dps classes allowed, 8 AMs, from now on to match 8 tank raze bomb of destro on top of aoe marauder morale drain, party wide shammy morale pumps, zealot self pumps. Yup thats fair.

Didnt know BWs also had block and high armour that could withstand being that close on one spot aswell while being unable to prevent being morale drained by Marauders and SHs (lack of block/parry/dodge unlinke tanks).

Why is destruction allowed so much class variety Roadkill but Order have to run Knights, BWs and AMs.
Last edited by Osred on Thu May 04, 2017 4:32 pm, edited 2 times in total.
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Dabbart
Posts: 2251

Re: AoE morale damage targeting cap

Post#19 » Thu May 04, 2017 4:28 pm

Would changing the morale gain rates really alter anything though? So instead of a 10-15s bomb, it'd be 20-30? Wouldn't it be more effective, to lessen the damage or area of effect on certain morales? I dislike the max numbers effected though. Just makes fight against AAO that much harder.
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sanii
Posts: 193

Re: AoE morale damage targeting cap

Post#20 » Thu May 04, 2017 4:32 pm

Osred wrote:Ah, so I expect 8 BWs in order warbands no other dps classes allowed, 8 AMs, from now on to match 8 tank raze bomb of destro on top of aoe marauder morale drain, party wide shammy morale pumps, zealot self pumps. Yup thats fair.

Didnt know BWs also had block and high armour that could withstand being that close on one spot aswell. Why is destruction allowed so much class variety roadkill but Order have to run Knights, BWs and AMs.
It is significantly easier to do it on destro , due to the fact that it is on tanks, but it is at the same time significantly more impactful on order IF you go out of your way to min max. It is a sad consequence of how the system works atm , everyone would be well served if in an engagement of 2 warband's , a morale dump isn't everything that determines the fight.
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