Spoiler:
Morale gain
Take away the morale gain scaler’s on morale pump tactic’s. Restore tooltip value's on morale pump tactic's. Take away the morale gain nerf that was implemented by azareal. Give all players 6 morale per sec as base. For each additional member in your group you gain a additional 6 morale per sec for a total of 36 morale gain per sec for a full group. This is for mixed groups. If you have a racial group and only if the racial group is a full group of 6 you gain additional 30% morale gain on top of 36 morale per sec for a total of 46.8 or 47 morale per sec. This is retail morale gain rates.
Morale gain on retail could get even higher with the use of banners. Lets stall that for now to let the community soak in a faster morale gain rates.
Morale drain upon death of a nearby player
This is a old renown tactic that was rarely used in retail and had to target a specific race. Bring back this mechanic but disregard the race specific portion. Baseline this effect so it is part of the core game mechanics. Upon a player’s death all friendly nearby players within 30 ft of the player that died loses 100 morale. 100 morale is a loose number. It shouldn’t be a high number but it should be impactful. Maybe only 50 morale maybe 100 maybe 200.
Specific Class fixes
Dwarves
Runepriest: Make mountain spirit last 30 sec’s but have it only affect dwarf players within the group. It won’t be able to stack with knight aura’s. Currently mountain spirit lasts 10 sec’s it used to last 30 sec’s. Currently players favor focused mind over this so it doesn’t really affect mixed groups that much. This gives dwarves back their defensive morale cycle.
Ironbreaker: Make Gromril plating affect the group but only affecting dwarf players. Currently Gromril plating only affects the ironbreaker himself. It used to affect the entire group.
Engineer
Revert the keg nerf. Remove how the Flame turret reduces the range of your abilities and increases the pbaoe abilities. Keep the dodge/disrupt from the flame turret. Make m2 armored plating, only affect dwarf players.
Slayer
Restore shatter limbs. Reduce tooltip damage value’s. The only thing that matters is that dwarves gain access again to the effect. The damage value can be radically played around with. Potentially reduce ID's damage value's.
High Elves
White Lion: Make WL pounce ability cause AoE damage again. Only allow pack assault to affect high elf players.
Archmage: (This is the ONLY suggestion that is different then what was capable from the retail servers)
Bolstering Boon tactic. Have this tactic give morale gain based off of lambent aura ability so this tactic gets more use. Have it only affect high elf players. Players don't see enough value in hard casting boon of hysh. So attach it to the instant cast like Dok's. The placement of the bolstering boon tactic is important and shouldn't be changed from a 8 point tactic. This is so Non isha AM's can still pick it up in thier off-spec.
Empire
Knight
Bring back the triple enchantment shatter tactic (destroy confidence) but without its range component. Make shining blade group effect only to be able to be stacked on empire players.
NOte: I mainly play a shaman and a BO and I'm stating that the triple shatter destroy confidence tactic should make a comeback. It needs to be there due to increased morale gain rates.
Bright Wizard
Flames of ruin buff only affect’s empire players. Remove the ability re-use timer. Make it instant use anytime. Restore Crown of fire tactic to work as the tool tip reads and works for all empire group members.
Dark Elves
Blackguard: have brutal smash go back to being a disorient to how it used to be. The length of the disorient is tied to how much mechanic points the Blackguard has.
Keep None shall pass as a 5 point ability. It is important to keep none shall pass as a 5 point ability so it can be picked up in your off=spec’s. None shall pass has amazing synergy with Khaine’s warding. The combination of two blackguards poping none shall pass as Khaine’s warding M4 basically provides group morale bomb immunity for 10 sec’s.
Sorcerer
Frozen touch buff only affect’s dark elf players. Remove the frozen touch ability re-use cooldown. Make it instant use anytime. Restore Frozen Fury tactic to work as the tool tip reads and works for all dark elf group members. Make m2 wind woven shell only affect dark elf players.
Disciple of Khaine
Spoiler:
Chosen: Move sprout carapace back to morale 3 ability. Have Sprout carapace only affects other chaos faction players. Have it not affect other factions. Return impenetrable armor back to the morale 4 in the corruption tree. Only allow tooth of tzeentch to affect only chaos players and don't let it affect other factions.
Zealots: Remove Eye of Sheerian's armor and resist buff. Return Eye of Sheerian to a group Heal 100ft that heals for 500 every 3 sec’s over a time period of 9 sec’s.
Magus: Move indigo fire of change to the 13 point ability in the Changing tree. Move mist to the 9 point ability in the changing tree. This is how the tree was originally set up as far as abilities. Remove how the blue horror reduces the range of your abilities and increases the pbaoe abilities. Keep the dodge/disrupt from the blue horror.
Greenskinz
Black Orc Make m2 Walk it off and m1 Quit your squabbling only to be able to be stacked onto greenskin players.
Shaman: Eeek used to be a random punt and random self punt ability. Currently Eeek is subject to CC immunities due to it’s current punting nature. Just have Eeek Self punt directly backwards and remove the punt ability from Eeek. Allow Ere we go to stack up to a maximum of 6 times per player. Make Ere we go only to be able to be stacked on greenskin players. By Ere we go only being able to be stacked on greenskin players this eliminates morale pumping mixed group set ups with ere we go and get moving tactic.
Most of what I listed is stacking issue's. I’m not asking for buff’s for racial groups. I’m asking to get what we had lost as the game changed and suggesting a different design approach to what mythic decided to due instead of just cutting it out of existence.
I’m sure I have missed some stuff but this is the big stuff.