Eternal Citadel - Balance Broken

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Penril
Posts: 4441

Re: Eternal Citadel - Balance Broken

Post#31 » Wed Jul 05, 2017 2:20 pm

I know Beardz. I meant Caledor Woods :P I honestly don't remember arranging fights in SCs... instead, we would fight in Chaos Wastes or Eataine.

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Collateral
Posts: 1494

Re: Eternal Citadel - Balance Broken

Post#32 » Wed Jul 05, 2017 2:24 pm

They don't pop much, even when there are premades on both sides queuing as far as I can tell. We maybe get one or two when we run a group. And of course if you want a 6v6, both sides que only for the designated sc.

But yea, I agree that 6v6 should happen in uncontested zones if you want it so badly.

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peterthepan3
Posts: 6509

Re: Eternal Citadel - Balance Broken

Post#33 » Wed Jul 05, 2017 2:37 pm

Collateral wrote:They don't pop much, even when there are premades on both sides queuing as far as I can tell. We maybe get one or two when we run a group. And of course if you want a 6v6, both sides que only for the designated sc.

But yea, I agree that 6v6 should happen in uncontested zones if you want it so badly.
We do have them in uncontested zones, they're not mutually exclusive. Some of us just like a quick-fix without having to travel to an inactive zone, and the emblems/rewards are nice to get. EC/CW are both 6v6 atm, hence the comments pertaining to them.
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Collateral
Posts: 1494

Re: Eternal Citadel - Balance Broken

Post#34 » Wed Jul 05, 2017 2:45 pm

peterthepan3 wrote:
Collateral wrote:They don't pop much, even when there are premades on both sides queuing as far as I can tell. We maybe get one or two when we run a group. And of course if you want a 6v6, both sides que only for the designated sc.

But yea, I agree that 6v6 should happen in uncontested zones if you want it so badly.
We do have them in uncontested zones, they're not mutually exclusive. Some of us just like a quick-fix without having to travel to an inactive zone, and the emblems/rewards are nice to get. EC/CW are both 6v6 atm, hence the comments pertaining to them.
I understand you. Yes it's nice to get some emblems for your effort. And I know they are 6v6 scs, but wouldn't you agree,that scs are supposed to be a little bit more special/different than plain maps. That's why the great majority have some kind of mechanic, and not just "beat down on each other and kill as much as you can" which you can do wherever you want, although there is a certain attraction to beating up people :D

In EC that's the abyss imo. Every team can punt, and if you can't avoid the punts, you are at risk. I agree that the map is quite small though, and the room for mistakes/misplacement is very big.
Last edited by Collateral on Wed Jul 05, 2017 3:27 pm, edited 1 time in total.

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Haojin
Posts: 1066

Re: Eternal Citadel - Balance Broken

Post#35 » Wed Jul 05, 2017 3:12 pm

Penril wrote:
peterthepan3 wrote:It's very telling when certain guilds have to resort to punting people into the abyss to win :)
1) I don't recall people ever arranging 6v6 fights in CW/EC on live. Instead, people would say "meet in Eataine/CW/whichever zone is uncontested" and fight there. Usually with lots of spectators.

2) The abyss is a part of that map, just like lava is a part of Tor Anroc, and Khaine's Embrace has the bomb mechanic, and you have to carry a bomb in Talabec Dam. It is a bad idea to change a SC just to cater to certain players (be them 6-man groups, pugs, WBs, whatever).

3) You seem to imply that certain guilds can only win by punting. There are a bazillion other places where you can test this theory out without having to change a SC. So this point is kinda irrelevant to the discussion (if there's even a discussion here about EC having a wall; i believe Torque settled that already).
This, as an old Nornian we never made 6 v 6 in EC / Ironclad. CW was 12 v 12 iirc.
peterthepan3 wrote:
that's cool, I ain't moaning, I was just saying that its an unwritten rule to not punt (hence why most premades will apologise after). I am not demanding anything, just giving an insight into what premades (at least those that I know) think of EC punting.

By all means, punt your hearts away if that's the pvp you enjoy.

tldr; you're right, abyss is part of the map. my point was essentially that, if a scenario is only accessible/intended for X audience, then concerns from X regarding said scenario ought to be taken into consideration. Torque is in charge of that, which I didn't know, so disregard said point.
I derailed the thread cause a whiner guild which you know them better than me, whined like no tomorrow 2 days ago. Scenarios are **** for real deathmatch 6 v 6, EC has pit, CW got guards and moaning about them is pointless.
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peterthepan3
Posts: 6509

Re: Eternal Citadel - Balance Broken

Post#36 » Wed Jul 05, 2017 4:08 pm

I know mate, and I agree. Just expect other premades to be equally whiney if you resort to tactics that are frowned upon, regardless of whether the map is ****/doesn't support X and Y. But yes, you are right - neither map is a proper 6v6 environment.

Having said that, the map can be played as such if both teams want it. The video below isn't to boast or whatever (LoB beat us on a regular basis, no BO, blabla), just to show that you can utilise punts and fight 6v6 without relying on a gimmicky instagib mechanic to win (read: ruin) the fight.

https://www.twitch.tv/videos/138513334
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