Simplify conqueror medal quests

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simtex
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Simplify conqueror medal quests

Post#1 » Wed Jul 12, 2017 2:45 pm

Current system is a pain, waste of players time and effort running around to BO guards turning them in or sharing between partymembers.

Why not add them to the exsisting kill quests 50/50/50 per pairing?

Lets say 10 medals for completion.

Ty for reading.
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Tamarlan
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Re: Simplify conqueror medal quests

Post#2 » Wed Jul 12, 2017 5:17 pm

Torquemadra wrote:How about zero?
Valid point from submitter and I think many players would agree. Why so annoyed recently?
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wargrimnir
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Re: Simplify conqueror medal quests

Post#3 » Wed Jul 12, 2017 6:12 pm

Tamarlan wrote:
Torquemadra wrote:How about zero?
Valid point from submitter and I think many players would agree. Why so annoyed recently?

The quests did not exist before. We can get rid of them if they're too complicated.

You know, if you read into things.
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Stickzy
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Re: Simplify conqueror medal quests

Post#4 » Wed Jul 12, 2017 6:26 pm

wargrimnir wrote:
Tamarlan wrote:
Torquemadra wrote:How about zero?
Valid point from submitter and I think many players would agree. Why so annoyed recently?

The quests did not exist before. We can get rid of them if they're too complicated.

You know, if you read into things.
Okay mate, thanks.

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simtex
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Re: Simplify conqueror medal quests

Post#5 » Wed Jul 12, 2017 7:03 pm

It's a suggestion, placed in the proper subforum with what i like to think is a valid reason.

If you wont even give me a dignified reply, to why you wouldnt consider it - why is the subforum open?

note: my first time giving feedback, it's amazing i got exactly the response/attitude towards me expected.

Wargrim and Torque, i hope you guys have a lovely day. And keep working on this amazing project. I love you guys for all your efforts.
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wargrimnir
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Re: Simplify conqueror medal quests

Post#6 » Wed Jul 12, 2017 7:20 pm

simtex wrote:It's a suggestion, placed in the proper subforum with what i like to think is a valid reason.

If you wont even give me a dignified reply, to why you wouldnt consider it - why is the subforum open?

note: my first time giving feedback, it's amazing i got exactly the response/attitude towards me expected.

Wargrim and Torque, i hope you guys have a lovely day. And keep working on this amazing project. I love you guys for all your efforts.
The current 50/50/50 quest only rewards 8 and you need to push the zone to complete it. You want to replace them with an easier quest that rewards 10 and can be turned in as soon as the kills are completed. These aren't close to the same thing, and "complicated" is kind of a weak excuse.

Get quest from Keep > Kill dudes > win zone > maybe Kill more dudes > turn in at BO
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freshour
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Re: Simplify conqueror medal quests

Post#7 » Wed Jul 12, 2017 8:10 pm

Why not try something in the middle? I semi gave up on these because while things that someone creates do seem pretty simple, to others they can seem extremely complicated.

So far I've heard of people either having no clue where to turn them in. Saying they can't turn them in the because the zone hasn't been active in days/weeks that they have time to get on. Or that the turn in at the BO when the zone is active is not actually working.

So rather than say, "How about zero" - which I'm sure you meant nothing by - but to an obviously frustrated player who was reaching out to the staff - might have actually seemed like you were actually being rude. Again, not your intentions, but perception is brutal in life and I think rather than having one more person who doesn't want to offer suggestions we could remediate this by drawing the conclusions he was trying to make and also your counter points.

Basically - he was saying that the criteria needed to meet these goals while in theory seems fairly straightforward can lead to very long periods of times that you simply cannot turn these in (if it has been changed, I apologize for not being up to snuff on them). In his and obviously others he has spoken to's humble opinion - they are curious if it could be simplified to allow for these quests once completed to be turned in.

Misunderstanding: He was offering a shot in the dark suggestion to his/others perspective as a possible solution. It was taken as ungrateful and to any unbiased reader as if what he was saying was ridiculous and that the very idea that he would consider it a rational thought - stupid.

Solution: Would it at all be possible to take the fact that quite a few people have had issues turning this quest in, multiple patches have gone into to try and find a way to smooth this out for both order and destro - and make their turn in less "circumstantial" and not easier... make the guy be in IC in a corner somewhere, maybe even map out the actual distance it would take and put the NPC there or something, whatever works - but just a reliable way to turn these in. I think that is what he was primarily suggesting and rather than worrying about more patches/fixes/bugs on turn in/bug reports/players griping/complaining about something that is meant as a gift

People will just completely love these quests as I think that was their intention out of the gate, and when they actually do work, and you can get in a zone that isn't locked to take the quest and you are able to turn them in at a BO which hasn't worked for me numerous times - they are freaking AWESOME!

I love the quests, I wish I understood how they worked a bit more, but I think the majority of the problems aside from being able to take them pending a non locked zone (they aren't supposed to be easy) - deal with actually turning them in.

Lets all just get along :D

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Re: Simplify conqueror medal quests

Post#8 » Wed Jul 12, 2017 8:23 pm

Before these quests were created there have been manny topics on the subject. I think that the posters should read those topics and see the devs justification of why the pure kill quests was not adopted.
The current quest is specialy designed to not be trivial as this is a means by which they control the progretion.
There are oviously ways to do a bit better but the current quests are in my opinion okej. Think if you want to complain focus on xreal (hope remidy arrives soon) and reward fron pq zone flip being overly genourous are good subjects.

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freshour
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Re: Simplify conqueror medal quests

Post#9 » Wed Jul 12, 2017 8:35 pm

Acidic wrote:Before these quests were created there have been manny topics on the subject. I think that the posters should read those topics and see the devs justification of why the pure kill quests was not adopted.
The current quest is specialy designed to not be trivial as this is a means by which they control the progretion.
There are oviously ways to do a bit better but the current quests are in my opinion okej. Think if you want to complain focus on xreal (hope remidy arrives soon) and reward fron pq zone flip being overly genourous are good subjects.
Yah I totally agree with you. I wasn't trying to to be rude in my analysis on that conversation. But I've noticed that that interaction happens a LOT. I'm pretty sure if I was a staff member for as long as either of them I would respond the same way and honestly A. Not think anything of it. and B. Not mean anything by it.

Only reason I took the time to write that was to try and point out that interactions such as that can lead to people not posting suggestions. One person not posting might not make a big dif. But over time it'll just be no one posting suggestions and when the staff ask for them, people will be too afraid to post anything. That may be an over dramatization. But I know it can work like that in the work place, so I'm fairly certain while this game isn't exactly "real life" generally it functions that way, aside from wonky physics that make this game as fun as it is :P

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wargrimnir
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Re: Simplify conqueror medal quests

Post#10 » Wed Jul 12, 2017 8:37 pm

Since I designed the quest lines, I'll explain a bit in depth how and why they work.

They're not intended to be easy, largely because doing them earns you currency for BiS gear. They were introduced because the rate of acquisition of said gear was falling behind the matching Scenario set. Our observations after introducing the quests was that balance had returned, if not swung a bit heavily in favor of RvR.

They aren't that complicated. For the sake of working it all out here goes. Consider for this scenario, you play Order. Destro has you pushed all the way back to Reikland and are about to lock the pairing. Because there is so much pressure being applied by the enemy, the quest for this zone is to kill 50/50/50, and flip the zone back to Praag. You should have plenty of bodies to kill, and defending/winning the zone is far more efficient than waiting for the entire pairing to unlock.

However, if the Defenders end up failing to lock the zone, they retain their 8 medallion 50/50/50 quest and can complete it in Praag after the pairing resets. This should create a reason to continue fighting. Your quest is likely at least partially completed, and it states that you need to turn it at the same place the pairing resets. It's almost another version of a losers reward. If you finished the kills already, you at very least need to go out and take BO, which would require a group, and hopefully enough people around to start the fight rolling again.

Taking one of the quests from the middle zones is less rewarding, but also less challenging. However, you only get to reap the rewards of the 40/40/40 +4 medallion quest by actually pushing a zone. You can't simply let your enemy roll over you and wait for zones to reset. In the same setup, Order pushing into Chaos Wastes would be able to continue to acquire kills for the middle zone quest, and turn it in at a BO guard.

End zones are the ones that can be repeated, but you need to make a trek to your city palace, which is a fair amount of time to invest for a meager 2 medallions. BUT, it IS repeatable so the option is there. Since it's a 30/30/30 kill quest, finishing it should be relatively trivial in comparison to the other ones.

The difficulty of completing the quests however is totally relative to the amount of fighting that you run into during RvR. Some days when things are quite busy it can be very easy to rack up 150 kills in the time you take a zone and push to the next one. Other days, or during late NA times, you might hold onto that same quest for a while. Although with lower populations you have better chances at receiving bags.

- Where can you get kills? The zone you acquired it in AND the next zone.
- Where does it turn it? At a BO guard in the NEXT zone.
- BO guard doesn't turn in? Bugtracker. Screenshots. Quest log. Thanks.
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