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Nordenwatch: Fort>2 Points, why?

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peterthepan3
Posts: 6509

Re: Nordenwatch: Fort>2 Points, why?

Post#21 » Tue Jul 25, 2017 6:31 pm

Exactly what onesword said ^

Very rarely will you win from solely holding Fort. If the opposing team holds LH/Barracks, then they hold their respective opposition's spawn. Get a few kills on fort/kite, kill the people trying to get to fort, and you stand a chance of winning.
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dansari
Posts: 2524

Re: Nordenwatch: Fort>2 Points, why?

Post#22 » Tue Jul 25, 2017 7:40 pm

I've seen the opposite.. where once you establish a hold on fort, the scenario is pretty much over, unless you're able to pull the enemy out of fort and claim a hold on it yourself. Bottom line: everything operates around holding fort.
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Dabbart
Posts: 2251

Re: Nordenwatch: Fort>2 Points, why?

Post#23 » Tue Jul 25, 2017 8:56 pm

There are plenty of SCs that could do with tweaking or rebalancing. Nordenwatch is pretty well designed, and on a great map for all styles of combat.

If you want to win, you HAVE to wipe or push the enemy off Fort. If you want to win fast and deny enemy RP and medals, cap the other flags as well.

I happen to love Nordenwatch....
Azarael wrote: It's only a nerf if you're bad.

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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

dansari
Posts: 2524

Re: Nordenwatch: Fort>2 Points, why?

Post#24 » Tue Jul 25, 2017 9:21 pm

That's true.. but *normally* the scenario ends as soon as you wipe the enemy off fort. After that, most of the time it's up to the losing team to make a move (opposite of rvr where the winning team is normally making moves, I'd argue). It reminds me of Doomfist where once you lose the flag it's really damn hard to get it back. I love norden too I just agree it can be tweaked.
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Dabbart
Posts: 2251

Re: Nordenwatch: Fort>2 Points, why?

Post#25 » Tue Jul 25, 2017 9:32 pm

You could spawn an AoE cannon if you control the outer points, to simulate a Siege.... that'd help push the enemy off...

Sarcasm btw. If you can't beat the enemy, and can't get them to budge, then you get the 2 outer flags and some RP for your loss. You don't deserve the win if you could t beat your enemy. But you do t deserve a 500-0 loss if they won't push.

We have a few PvE heavy SCs as it is... Peter illustrated this numerous times.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

dansari
Posts: 2524

Re: Nordenwatch: Fort>2 Points, why?

Post#26 » Tue Jul 25, 2017 10:27 pm

That's fine. We'll just continue to have some boring Norden scs then.
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Dabbart
Posts: 2251

Re: Nordenwatch: Fort>2 Points, why?

Post#27 » Tue Jul 25, 2017 11:15 pm

It takes 24 to have a fun SC(12 in 6v6) Most of the time, the problem is the competitors not the mechanics.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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shaggyboomboom
Posts: 1230

Re: Nordenwatch: Fort>2 Points, why?

Post#28 » Tue Jul 25, 2017 11:23 pm

cause you know, this is a pvp game? and not a pve one? or is it..... all the pqs are fixed and pvp is grindy and boring..... ITS A PVP GAME!
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geezereur
Posts: 674

Re: Nordenwatch: Fort>2 Points, why?

Post#29 » Wed Jul 26, 2017 7:22 am

gebajger wrote:
peterthepan3 wrote:The only gripe I have is that if you don't have a second group that can assist/help (a lot of the time, basically), you would render the map to nothing more than a cardio run-around CTF with people avoiding fights, hence why I mentioned Reikland Factory as the de facto map for the aforementioned.

I dunno about you, but spending 10-15 minutes running around capturing flags is pretty piss boring.
And sitting at the fort/spawn for 10-15 minutes is not?
Yeah this is not fun for anyone. I liked the old Nordenwatch atleast you got a chance to break up people camping Fort aka much more fun to play.

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Gerv
Banned
Posts: 811

Re: Nordenwatch: Fort>2 Points, why?

Post#30 » Wed Jul 26, 2017 8:28 am

Don't que as a pug, get 5 players together, jump in coms, don't play a dumpster set up. There are bar a very few l33t grps left to challenge in scenarios.

Use tactics, cap the other 2, wait for a dummy or 2 to leave and try re-cap. Exploit this, kill them, attack with numerical advantage, attack from both sides to exploit the back line work as two groups not a one sided blob.
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