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Suggestion for "Cross realming"

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Bacta
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Posts: 422

Re: Suggestion for "Cross realming"

Post#11 » Sun Aug 06, 2017 4:08 am

Honestly there are some great players who are willing to flop to the other side when one side is outnumbered. Some people are out there looking for fights and are willing to stop a keep takes. Just remember not all cross-realming is bad.

Corss-realming has always been a "cancer" to the game, but only when it is abused to stack the numbers of one side.
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Tankbeardz
Posts: 629

Re: Suggestion for "Cross realming"

Post#12 » Sun Aug 06, 2017 6:05 pm

Another freaking x-realm thread.

NA Summary
•As stated in another thread, NA likes to take empty zones and whine if you play for the side with AAO. Apparently, I'm the reason we are losing population at night (according to some dbag squig). So sorry...
•X-realming wasn't really an issue in NA until the last few weeks. Right now you definitely see people swapping to the winning side. This is mainly due to low population.

Please lock the 1000th x-realming thread.

Zanilos
Posts: 443

Re: Suggestion for "Cross realming"

Post#13 » Sun Aug 06, 2017 6:20 pm

When there is only 600 players in prime time, you kinda need X Realmers.
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Grock
Posts: 918

Re: Suggestion for "Cross realming"

Post#14 » Sun Aug 06, 2017 6:37 pm

Natherul wrote:We do in fact have a plan for crossrealm if we decide ti implement it, however since we introduced the contribution system the crossrealming is far less of an issue to the point that its not feeling like its necessary atm.

This can ofc change rapidly and the system can be introduced at that point. Also since its at the drawing board so to say with no real plan to implement currently I would not discuss what it entails
Properly incentivized cross-realming can be a great way to fix population balance issues both during peak times and low pop times. Please do not resort to restrictions, work with incentives instead (such as contribution system, win/lose rewards, "AAO"-like bonuses)

And yes:
Tankbeardz wrote:Please lock the 1000th x-realming thread.
Everything has already been said a million times.
Last edited by Grock on Sun Aug 06, 2017 6:48 pm, edited 1 time in total.
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Grock
Posts: 918

Re: Suggestion for "Cross realming"

Post#15 » Sun Aug 06, 2017 6:42 pm

huntergregg wrote:forced to deal with the fact that during normal NA hours we are constantly overwhelmed with AAO until later at night when Destro logs...for a few hours, then it starts again.
And how is that xrealming? Especially if it happens consistenly on the same schedule :)

That sounds like basic population difference that can actually only be fixed WITH properly managed "xrealming".
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Sulorie
Posts: 7459

Re: Suggestion for "Cross realming"

Post#16 » Sun Aug 06, 2017 6:54 pm

It is all about incentives. Xrealming is not bad in its very sense.
Dying is no option.

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Skalier
Banned
Posts: 100

Re: Suggestion for "Cross realming"

Post#17 » Sun Aug 06, 2017 10:24 pm

When I play as dps not care who die from my arrows. Important are numbers. But when played as healer or tank this was annoyong when someone got my help and later killed me with no mercy.
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Acidic
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Re: Suggestion for "Cross realming"

Post#18 » Sun Aug 06, 2017 10:40 pm

The maths pf RNG and contribution suggest that xrealming can give blue green or white with equal chance as the majority of the players.
The above said do you guys have stats on xrealming and how much it happens nowdays ?

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Afterlife92
Posts: 195

Re: Suggestion for "Cross realming"

Post#19 » Mon Aug 07, 2017 2:31 am

Xrealming for playing underdog side should be allowed. I don't see fun playing dominant side when its boring and there is no decent groups to fight.
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Waaghaa
Posts: 215

Re: Suggestion for "Cross realming"

Post#20 » Mon Aug 07, 2017 8:33 am

DedMango wrote:So, I personally dont have that big of an issue with this, sure sometimes it can be annoying when your taking a keep and all the sudden you lose 5 guys and the other team gains some,
This, made me laugh :lol:

The issue with x-realming isnt when 5 guys switch sides, the issue with x-realming is when you suddenly go from 0 to +200 AAO when bashing yourself silly against a keep or trying to lock a zone, a keep you have failed to take a couple of times or the cat and mouse game with the BO's is prolonged - then entire guild Wb's switch, out of boredom probably, I see that boredom is mentioned as a "valid" reason for x-realming.

Lately though I havent seen any large movements from one side to the other.
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