Don't settle for only 1 RvR

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Nidwin
Posts: 662

Don't settle for only 1 RvR

Post#1 » Fri Sep 08, 2017 12:56 pm

I know this is kind of a bitch devl wise for source code management but try different RvR "types" and when one seems to be fine, saved it (the code) so once out of alpha, beta you can have some kind of rotation, regular change of RvR types out there in the lakes.
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Haojin
Posts: 1066

Re: Don't settle for only 1 RvR

Post#2 » Fri Sep 08, 2017 2:16 pm

Wat
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Sulorie
Posts: 7461

Re: Don't settle for only 1 RvR

Post#3 » Fri Sep 08, 2017 2:43 pm

Google translator told me he wants to keep different "working" rvr systems and alternate them at later time to keep the game play fresh and interesting.

As getting a working and robust rvr system itself is a process I doubt anyone will go back to a less developed rvr system.
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Luuca
Posts: 1204

Re: Don't settle for only 1 RvR

Post#4 » Fri Sep 08, 2017 3:57 pm

Don't get Zaxxed and post.

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Tesq
Posts: 5713

Re: Don't settle for only 1 RvR

Post#5 » Sat Sep 09, 2017 1:19 am

Well kinda in line with tabletop spirit, per se short period of test can be used to find by try and errors the best avaiable system.

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Natherul
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Re: Don't settle for only 1 RvR

Post#6 » Sat Sep 09, 2017 9:28 am

just no, simply (apart from the migraine inducing code management) it would make its super annoying for a player to get whats going on, its not player friendly.

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