Don't settle for only 1 RvR
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Don't settle for only 1 RvR
I know this is kind of a bitch devl wise for source code management but try different RvR "types" and when one seems to be fine, saved it (the code) so once out of alpha, beta you can have some kind of rotation, regular change of RvR types out there in the lakes.
Nidwinqq used teabag Magus [Hysteria]
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Re: Don't settle for only 1 RvR
Google translator told me he wants to keep different "working" rvr systems and alternate them at later time to keep the game play fresh and interesting.
As getting a working and robust rvr system itself is a process I doubt anyone will go back to a less developed rvr system.
As getting a working and robust rvr system itself is a process I doubt anyone will go back to a less developed rvr system.
Dying is no option.
Re: Don't settle for only 1 RvR
Well kinda in line with tabletop spirit, per se short period of test can be used to find by try and errors the best avaiable system.
Codingwise is a doom
Codingwise is a doom

Re: Don't settle for only 1 RvR
just no, simply (apart from the migraine inducing code management) it would make its super annoying for a player to get whats going on, its not player friendly.
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