Full conq isnt meh for bombing, its garbage. 4 piece bonus is enough for a sorc. I prefer 4 conq 2 anni 3 bl for frontline bombing due to high wounds. Also for a bw you can skip the last tick for crit-15 rr point- it will come from dt anyways.Reesh wrote:Conq proc for those classes is just medicore, that's why full set overall is well.. Just meh. Better to combine other sets together.Spoiler:
[DEVELOPER PREVIEW] Onslaught Set
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Re: [DEVELOPER PREVIEW] Onslaught Set
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
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- Aurandilaz
- Posts: 1896
Re: [DEVELOPER PREVIEW] Onslaught Set
full Conq is okay for bombing, of course you can maybe "get more wounds" if you are spearheading the bomb formation, but I trust my tanks and healers enough to run out with 6.2k wounds, with full Conq, which gives nice crit, although the toughness debuff is poop-tier due to not stacking with Chosen (now why would anyone run without a Chosen is a mystery)Haojin wrote:Full conq isnt meh for bombing, its garbage. 4 piece bonus is enough for a sorc. I prefer 4 conq 2 anni 3 bl for frontline bombing due to high wounds. Also for a bw you can skip the last tick for crit-15 rr point- it will come from dt anyways.Reesh wrote:Conq proc for those classes is just medicore, that's why full set overall is well.. Just meh. Better to combine other sets together.Spoiler:
3 BL looks interesting, but sadly I can't experiment with it due to having a bugged quest that I could never finish to get 5th token, meaning I never got the pocket item, yay.
As for BWs, yeah, it's probably nice to play on the side where your allies can boost your crit.

I'll probably switch to bombing with 4 Onslaught + 2 Conq, not sure our guild has "off sorcs" to support "main sorcs" in order to experiment Overlord (it almost never procs) + Infernal Gift
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- Posts: 25
Re: [DEVELOPER PREVIEW] Onslaught Set
Seeing as Dark Promise and Sentinel gear appearance is being used, it will be interesting to see what you pick for the city instances / Lost Vale / etc when they inevitably get introduced back into the game 

- nebelwerfer
- Posts: 681
Re: [DEVELOPER PREVIEW] Onslaught Set
Please add the WP chestpiece that matches the helm plzz
Re: [DEVELOPER PREVIEW] Onslaught Set
More than anything WP shoulder pads would need a re-scale. Like several sc weapons.nebelwerfer wrote:Please add the WP chestpiece that matches the helm plzz
Dying is no option.
Re: [DEVELOPER PREVIEW] Onslaught Set
How hard are these meant to be obtained, will I be able to poopsock for 18 hours like I did when ruin came out to get the full set or will there be time gates or other obstructive methods to gaining it?
I ask because ruin was slightly worse than merc/anni at the time it came out and was meant to be a way to close the gap for players coming in especially PvE leveled ones. But onslaught seems to be quite on par with dom/conq for some classes.
I remember reading torq saying the PQ's where going to be quite hard, so I guess in that regard players wont be able to turn off their brains and AoE the PQ until the hero pops out.
I ask because ruin was slightly worse than merc/anni at the time it came out and was meant to be a way to close the gap for players coming in especially PvE leveled ones. But onslaught seems to be quite on par with dom/conq for some classes.
I remember reading torq saying the PQ's where going to be quite hard, so I guess in that regard players wont be able to turn off their brains and AoE the PQ until the hero pops out.
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- GodlessCrom
- Suspended
- Posts: 1297
Re: [DEVELOPER PREVIEW] Onslaught Set
If I had to bet, onslaught pqs will probably be about as hard as BL bosses. Ie. You need a group who knows what they're doing but otherwise not terrible. Biggest issue will be rng. Will Onslaught be like ruin: i.e. you get tokens and exchange them, unless you get gold bag which drops a set piece? Or is it gonna be gold bag only? I love the ruin system, gold bag only sounds like pointless grinding.
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- wargrimnir
- Head Game Master
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Re: [DEVELOPER PREVIEW] Onslaught Set
There won't be scripting for them, but the bosses should have abilities. You'll need more than one group most likely. No currency for these.
Probably a couple weeks away, I haven't personally been working on the PQ revamp, just making the pretty things.
Probably a couple weeks away, I haven't personally been working on the PQ revamp, just making the pretty things.
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Re: [DEVELOPER PREVIEW] Onslaught Set
Anyone good with statistics know what the odds of getting no dupes are (6? consecutive bags with no dupes), and what the average amount of bags players need to obtain to receive all the pieces.
I'm bad at math, but interested to know.
I'm bad at math, but interested to know.
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- Collateral
- Posts: 1494
Re: [DEVELOPER PREVIEW] Onslaught Set
Well, considering we start with 12 people. Your initial chance of getting a gold is 1/12, i.e. 8.3% (considering only one gold bag drops). Your first bag is 100% not dupe obviously. Then for second bag, your chances are again 8.3%, but now the chance of getting a dupe increases of course. The chance of getting a dupe in the second bag is 1/5, so 20%. When you get your second piece, the third bag will have 2/5, so 40% chance to drop a dupe. And so on, fourth bag will have 60% chance, and fifth bag will have 80% chance to drop a dupe. Now I'm no god at math so I could be wrong, but this is simple statistics so I doubt itJaycub wrote:Anyone good with statistics know what the odds of getting no dupes are (6? consecutive bags with no dupes), and what the average amount of bags players need to obtain to receive all the pieces.
I'm bad at math, but interested to know.

As for average amount of bags, if you're running with two groups, it will take a while, 8.3% chance of getting gold is not high. You need to run 12 PQs to get a gold 100% certainly, statistically. So for the full set that means 60 PQs (and that's considering you don't actually get any dupes

All I can say, is pray to the RNG gods

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