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ORvR rework+ DOOMSDAY : All the truth
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Re: ORvR rework+ DOOMSDAY : All the truth
@thegatekeeper
So timer is at 33 seconds till lock of a 5 minute countdown. Your team has received zero rr or inf from holding that point against 3 attempts from 2 different groups who have challenged you. Those 2 groups gather up a few pugs and roll their blob on top of you at 20 seconds left of the 5 minute defense and vapoorize your group. They get the RR and Inf tick as a blob, you get jack. Oh wait.. you get 20 silver health repair.
Ya sounds like fun.
EDIT:
Holding till lock and moving on to the next BO to lock sounds like a great way to encourage the Blob rolling forward with locked BOs behind them and victims ahead.
Planting your guild banner, taking a stand, defending YOUR point on the map, and taking ownership of a zone sounds dull. you are correct.
So timer is at 33 seconds till lock of a 5 minute countdown. Your team has received zero rr or inf from holding that point against 3 attempts from 2 different groups who have challenged you. Those 2 groups gather up a few pugs and roll their blob on top of you at 20 seconds left of the 5 minute defense and vapoorize your group. They get the RR and Inf tick as a blob, you get jack. Oh wait.. you get 20 silver health repair.
Ya sounds like fun.
EDIT:
Holding till lock and moving on to the next BO to lock sounds like a great way to encourage the Blob rolling forward with locked BOs behind them and victims ahead.
Planting your guild banner, taking a stand, defending YOUR point on the map, and taking ownership of a zone sounds dull. you are correct.
- GodlessCrom
- Suspended
- Posts: 1297
Re: ORvR rework+ DOOMSDAY : All the truth
I like the guild banner idea, just sounds like it isnt technically doable right now. Guild ownership of stuff in game is always a plus in my book. First pvp mmo I ever played was Shadowbane, and everything in that game was about guilds controlling areas. Led to some great times, including the one time we sieged a guild and took their city cuz one of us heard them trash talking us on our alts, and so we took their city and then posted pictures on the forum of us deleting everything we looted and then destroying the city itself because we needed none of it, and we killed their guild and took their city only because they **** talked us. Honor was satisfied in the end when they all quit the game. Was glorious 

Rush in and die, dogs - I was a man before I was a king!
Re: ORvR rework+ DOOMSDAY : All the truth
Heyth3gatekeeper wrote:Frankly, for me personally, the current system of BO capping and ticks every 6 seconds isnt FUN. It may be "realistic" and it may be genius, and interesting, and all these things, but it doesnt keep me engaged. I dont log in and remember "that one time I defended a BO for 30 minutes".

Last time i checked, the purpose of ORvR was to lock a pair. Not holding a BO. So, go lock a pair and forget BOs.
Now about feedbacks. I'm not blind, i try my best to read everything posted about changes here (and answer!) and well i'm really surprised to read everything and its opposite. When i ask randomly IG, 90% of players concerns about actual system are about "poor rewards/loot system" (surprisingly seems that T2-4 merging is fine for everyone (but harder for some)...) , which is not the priority as anounced in the OP. When clear and stabilized, we will scale rewards, boost rewards for fights around BOs, maybe remove rr40 reward limitation...
You must agree we are taking lot of attention of feedbacks in this dev and we are doing (slowly but according we are talking about code, as fast as possible, Hargrim is a Beast) patch after patch some little changes to improve the RvR experience. It will take some weeks before deploying more advanced content, and i'm convinced these actual elements will make sense at this moment. I warned some steps could be strange. We lift it step by step.
Afaik, the new BO system doesn't ruin the game (we take keep, we lock zone, we roll for nothing. Same old song), there is much more dynamic in the campaign, deploying fights all around the map, without diluting the general purpose. (which is in the opposite of boredom).
We are all in a giant test phase including you, looking for the best in the end, the full rework will take months, and we will move element by elements actually BO system, and multipairings. When "fine", loot system and keep siege mechanic + BO modifiers ( some part are too linked to be deployed alone), then ruin system and lock condition, then guilds involvment...
Once again, my purpose ( and yours i suppose) is to make it even better. Considering separately just one part of the whole mechanic is an error that lead to what we experienced we the former one : Something working but HEAVY.
Try to keep in mind that holding BO will be important at some moment, not at any moment. Keep in mind sometime it is more interresting to prevent enemy control than control. If you understand this, you will make a step in my mind.
Now, i could say "You are right guys. Thats too hard to walk in fornt of wind, and this project is a big mistake. Let forget it and turn back to the old system, and never try something different".
But i wont. I have done everything so that RoR exists, and I do not like mediocrity. I'm ready to break everything (which isn't the case atm!!) with the hope to make it better. And if i'm wrong, i will apologize

- th3gatekeeper
- Posts: 952
Re: ORvR rework+ DOOMSDAY : All the truth
If you mounted a successful defense twice, id imagine you were rewarded with some medallions + renown? Also, I would imagine, if they come @ 33 seconds, you cant hold out for maybe 20-25 seconds considering it may take them time to actually cap it? Considering you held them off twice before? If not, thats part of the strategy! Maybe instead of rushing right back only to have to hold it another 4+ minutes, YOU wait till there is only 40 seconds left to jump on it, cap it back, and get the sweet tick for your group when it ticks to 0:00...Luuca wrote:@thegatekeeper
So timer is at 33 seconds till lock of a 5 minute countdown. Your team has received zero rr or inf from holding that point against 3 attempts from 2 different groups who have challenged you. Those 2 groups gather up a few pugs and roll their blob on top of you at 20 seconds left of the 5 minute defense and vaporize your group. They get the RR and Inf tick as a blob, you get jack. Oh wait.. you get 20 silver health repair.
Ya sounds like fun.
Holding till lock is a bad idea. We have seen this unfold numerous times. Nobody (that I know) is recommending "lock timers". Thats what I think makes this "count down" timer more appealing. You cant blob around to EVERY BO, you leave something undefended, and a small group or even a solo player can ninja steal a BO with a few seconds left of the tick timer...Luuca wrote: EDIT:
Holding till lock and moving on to the next BO to lock sounds like a great way to encourage the Blob rolling forward with locked BOs behind them and victims ahead.
Planting your guild banner, taking a stand, defending YOUR point on the map, and taking ownership of a zone sounds dull. you are correct.
What you may CHOOSE to do, is have a larger "blob" move around to BOs but leaving a small party behind to defend BOs, or maybe roaming groups that position between TWO BOs, ready to jump on either - but even still... a sneaky party could hop in, grab the tick, if you dont have a defense there....
Where as right now, there is no real benefit to ninja taking BOs, youll get a few small ticks and then end up paying a repair bill and end up saying "forget it" and not even venture to the BO since you taking it isnt worth anything.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
- th3gatekeeper
- Posts: 952
Re: ORvR rework+ DOOMSDAY : All the truth
Yali,Yaliskah wrote:SNIP
I appreciate your post and its always hard to read and tell the manor in which it was written. In no way am I saying anything is "bad" I am (as you are) trying to make the game the best I can and merely expression my opinion. I realize my opinion is not what matters, but I am passing along a way that I think would improve this game. Maybe it strikes a cord with you and you guys like the idea... Maybe you think its stupid. Thats your decision. But atleast I can say "I am trying to help" in giving feedback. MANY players play and give NO feedback. I have played this game (ROR) a TON on both factions, multiple classes, etc. etc. - Not bragging, just tying to explain that I am spent my fair share of hours in this game and thats my perspective.
if you guys choose to go a different route, or stick to the current system, its YOUR project not mine.
Anyways, I AM glad you guys are looking at changing RVR because it needs it. Overall the changes look good. All I am wanting to do is suggest a possible "upgrade" to the BO mechanic in a way that I personally think will make it more FUN while still utilizing the same current things that are in play. Right now its 1 tick every 6 seconds, I am merely suggesting making it 1 tick every 5 minutes and including a "count down timer" that shows where it is in the count down.
If you think this is dumb, fine. It might be. But again, I am merely presenting feedback, which is the purpose of these forums no?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard
- peterthepan3
- Posts: 6509
Re: ORvR rework+ DOOMSDAY : All the truth
Lmao that sounds epic afGodlessCrom wrote:I like the guild banner idea, just sounds like it isnt technically doable right now. Guild ownership of stuff in game is always a plus in my book. First pvp mmo I ever played was Shadowbane, and everything in that game was about guilds controlling areas. Led to some great times, including the one time we sieged a guild and took their city cuz one of us heard them trash talking us on our alts, and so we took their city and then posted pictures on the forum of us deleting everything we looted and then destroying the city itself because we needed none of it, and we killed their guild and took their city only because they **** talked us. Honor was satisfied in the end when they all quit the game. Was glorious

- GodlessCrom
- Suspended
- Posts: 1297
Re: ORvR rework+ DOOMSDAY : All the truth
Shadowbane was insanely cool. No game was ever like it again. I would play the private server but the community is just unfunny edgelord garbage now, its a shame.
Rush in and die, dogs - I was a man before I was a king!
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Re: ORvR rework+ DOOMSDAY : All the truth
@th3gatekeeper (and all) : Don't misunderstood me
. All feedbacks and suggestions are interesting, and there is no mockery in my answers.
I'm aware you are all trying your best in this big testing phase and i would be stupid to laugh to any of your suggestions. I think footpatrol may testify.
For exemple, there are some good ideas in the Luuca's suggestion (and i will probably have a discussion with him when the guild part will start), but in the limit of our abilities, some parts are actually not possible. We must keep this in mind at any moment. We are trying to design the ORvR of tomorrow, not the ORvR in the next 4 years :p.
So i apologize if sometime my answers have a "lordly" taste cause thats absolutely not intended. I answer trying to "break" the idea or pointing the issue with it (this is how i have done the OP). Well Theorycrafting

I'm aware you are all trying your best in this big testing phase and i would be stupid to laugh to any of your suggestions. I think footpatrol may testify.
For exemple, there are some good ideas in the Luuca's suggestion (and i will probably have a discussion with him when the guild part will start), but in the limit of our abilities, some parts are actually not possible. We must keep this in mind at any moment. We are trying to design the ORvR of tomorrow, not the ORvR in the next 4 years :p.
So i apologize if sometime my answers have a "lordly" taste cause thats absolutely not intended. I answer trying to "break" the idea or pointing the issue with it (this is how i have done the OP). Well Theorycrafting

- Serbiansword
- Posts: 132
Re: ORvR rework+ DOOMSDAY : All the truth
I agree. When the new lock system is implemented and properly tested we will see how will we (the players) deal with it, which tactics are we going to use and in what manner. As always, the players will find the best/most practical solution for locking and only then we will see if that solution feels ok or it feels wrong and game breaking. But that's the purpose, change>implement>test>keep it or change it some more.Tesq wrote:my feedback is ppl should stop give feedback till the 3 different lockout methods will be implemented, Especially be lock with 1 keep+flags is alredy a huge gamechanging factor


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