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New rvr merge and rvr quest

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Tesq
Posts: 5713

New rvr merge and rvr quest

Post#1 » Sun Sep 17, 2017 7:07 pm

since this got confirmed it may be the case for a rewamp of the rvr quests line

1-because there are actually too many quests
2-because some quests ration was carrot player to play in t2-t3 which is no longer required.

-for exemple all defend quest: there are bilion of defense keep quests; just make 1 which give the x3 rewards and require more kills like x3 kill this may help with the quest reset bug also and any lag involved with have lots of quest

-all kill quest can just be made in 1 as at it stand now we have multiple quest which all have the same reasons especially; we have 2 major quest for t2 and t3 which provide seals these quest can just be made into 1 no brain as they both trigger atm both in t2 and in t3 and with tiers unification it make even less sense. In t4 we have another 2 major quest one which give gold and another one for t4 seals again this could be just merged all togheter for sake of tome space/lag and actually due the tiers unification there is no really a high difference and not a real reason to have a bedge for t2-t3 and another one for t4. This would imply remove the difference between the seals at it stand now t4 one are pretty hard to do while t2-t3 are way easier and in additon t4 seals are doble the cost for gear for than t2-3. I can see a good reason in have renown potion being buyable with more t2-3 seals or only that but just a big merge would avoid being blocked buy actually not being able to choose where go make kills. Due their original nature the t2-t3 quest and seals were done so that you had to go into t2-t3 but at the moment is no possible choose where fight or dedicate yourself to that if you lgo during all t2-t3 zones locked thats it, yes you eventually mange to make all of em but it would be rather simple make only 1 quest , apply the trade 1:1 and merge teh cost for gear; so like instead 150 and 250 just 400 seals from all tiers. Possible in just 1 quest. (this is justify by the "fact" that t2 zone are locked generally very fast so the time spent into t2-t3 is really low compared to allt he time you spend into t4, even if this was the case a unifcation would still be the case just scale up then the cost to 600 etc. In fact you cant basically focus on t4 seals either way.

-Also all the other smaller kill quest for kill 25 enemy or 15 due the new quest could just be removed entirely from t2. At the end the kills stack so that any kill is give to al your kill quest so have 2 quest with 20 kills in each is = to have 1 with 20 kill but doubled rewards; the only things these smalls quest are doing is actually just keep space on the server. Same kind of quest should generally be merged and money given as rewards be rebalanced.
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Dresden
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Posts: 1395

Re: New rvr merge and rvr quest

Post#2 » Fri Sep 22, 2017 4:54 pm

With the case now/soon being that your keep can be taken but you could push to take the enemy keep and end up with each others keeps the 'defend keep' quests could be remade to be one quest that covers both keeps in a zone so that whichever ones you own you can get quest completion from them.
Last edited by Dresden on Mon Sep 25, 2017 6:47 am, edited 3 times in total.
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BreezeKicker
Posts: 197

Re: New rvr merge and rvr quest

Post#3 » Fri Sep 22, 2017 5:07 pm

Dresden wrote:With the case now/soon being that your keep can be taken but you could push to take the enemy keep and end up with each others keeps the 'defend keep' quests could be remade to be one quest that covers both keeps in a zone so that whichever ones you own you can get quest completion from them.
In that new system you won't end up owning the keep you cap by sieging it, it will become a ruin devoid of any kind of NPCs, so no quest givers at all.
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Dresden
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Re: New rvr merge and rvr quest

Post#4 » Mon Sep 25, 2017 6:49 am

BreezeKicker wrote:
Dresden wrote:With the case now/soon being that your keep can be taken but you could push to take the enemy keep and end up with each others keeps the 'defend keep' quests could be remade to be one quest that covers both keeps in a zone so that whichever ones you own you can get quest completion from them.
In that new system you won't end up owning the keep you cap by sieging it, it will become a ruin devoid of any kind of NPCs, so no quest givers at all.
Oh i see, nevermind.
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Palitelj
Posts: 117

Re: New rvr merge and rvr quest

Post#5 » Mon Sep 25, 2017 7:39 am

Speaking for quest for seals, one kill quest with chosse option between t2/t3 seals (10x) and t4 (5x) it will be slower but we could chosse which one we need more at the time. And also it will be good if we could take/give that quest from every t2/t3/t4 warcamp.

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Hargrim
Former Staff
Posts: 2465

Re: New rvr merge and rvr quest

Post#6 » Mon Sep 25, 2017 8:48 am

Palitelj wrote:Speaking for quest for seals, one kill quest with chosse option between t2/t3 seals (10x) and t4 (5x) it will be slower but we could chosse which one we need more at the time. And also it will be good if we could take/give that quest from every t2/t3/t4 warcamp.
You can do both at the same time now, no need to change anything there. Mid Tier and T4 quests are the same in each zone.
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Aurandilaz
Posts: 1896

Re: New rvr merge and rvr quest

Post#7 » Mon Sep 25, 2017 9:33 am

What about making all T4 Conqueror medal quests into 50-50-50 quests where you win 5 medals and return it to the capital and Tcharzanek/KarlFranz?
Or if you really love the system where you get different rewards depending on how the zone is to the own capital, "Secure Quest" could give 6 medals for 60/60/60 kills, "Battle" 50/50/50 5 medals, "Conquest" 40/40/40 and 4 medals and always a long journey to the capital city palace.

Most people already have one Conq set if they focus one main. Don't see reasons to keep it overly complex just in case you are worried that pugs and casuals might earns 4 medals with ease on daily basis, and with 1600 medals for whole set, they would only need 400 more days to finish their first sets. :D

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Hargrim
Former Staff
Posts: 2465

Re: New rvr merge and rvr quest

Post#8 » Mon Sep 25, 2017 9:37 am

Aurandilaz wrote:What about making all T4 Conqueror medal quests into 50-50-50 quests where you win 5 medals and return it to the capital and Tcharzanek/KarlFranz?
Or if you really love the system where you get different rewards depending on how the zone is to the own capital, "Secure Quest" could give 6 medals for 60/60/60 kills, "Battle" 50/50/50 5 medals, "Conquest" 40/40/40 and 4 medals and always a long journey to the capital city palace.

Most people already have one Conq set if they focus one main. Don't see reasons to keep it overly complex just in case you are worried that pugs and casuals might earns 4 medals with ease on daily basis, and with 1600 medals for whole set, they would only need 400 more days to finish their first sets. :D
The way it was implemented previously was to assure those quests are not that much spammable and to disencourage the warcamp camping for kills. My current opinion is that we could rework them to be like 'kill X players and lock a zone', but this would need approval from leads :).
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Tesq
Posts: 5713

Re: New rvr merge and rvr quest

Post#9 » Mon Sep 25, 2017 12:08 pm

Hargrim wrote:
Aurandilaz wrote:What about making all T4 Conqueror medal quests into 50-50-50 quests where you win 5 medals and return it to the capital and Tcharzanek/KarlFranz?
Or if you really love the system where you get different rewards depending on how the zone is to the own capital, "Secure Quest" could give 6 medals for 60/60/60 kills, "Battle" 50/50/50 5 medals, "Conquest" 40/40/40 and 4 medals and always a long journey to the capital city palace.

Most people already have one Conq set if they focus one main. Don't see reasons to keep it overly complex just in case you are worried that pugs and casuals might earns 4 medals with ease on daily basis, and with 1600 medals for whole set, they would only need 400 more days to finish their first sets. :D
The way it was implemented previously was to assure those quests are not that much spammable and to disencourage the warcamp camping for kills. My current opinion is that we could rework them to be like 'kill X players and lock a zone', but this would need approval from leads :).
hagrim more than make the quest also easier is about reduces the number of quests; it's staggering how many quests you need to take all around , as i said all quest "defend x" could just be made 1 quest kill in keep def. With out actually do not impact on the speed fo the kill progress since you cant be present in 10 keep spaatially so you can jsut use 1 quest

Is well know quest log have some performance issue on fps, regarding t2-t3+ t4 quest at least merge t2-t3 because kill goes to both in t2 and t3 so is just 1 space wasted in server by having 2. Every time you make 50 kill on each race you get 20 seal for t2-t3 and not just 10, what's the point of have 2 quest.... jsut make 1 which give 20 seal...

same goes for all the kill quest which rewards just money, there is no more point having 50 differente kill quets in game; just 1 or 2 and merge all those togheter since as above 1 kill goes to ALL kill quest of the same kind so to the 25 one or the 50 or the 150 one, you can simply merge them. You can even cut the rewards for me....jsut lwoer the number of things they impact the fps we know about it
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Hargrim
Former Staff
Posts: 2465

Re: New rvr merge and rvr quest

Post#10 » Mon Sep 25, 2017 12:41 pm

Tesq wrote: hagrim more than make the quest also easier is about reduces the number of quests; it's staggering how many quests you need to take all around , as i said all quest "defend x" could just be made 1 quest kill in keep def. With out actually do not impact on the speed fo the kill progress since you cant be present in 10 keep spaatially so you can jsut use 1 quest

Is well know quest log have some performance issue on fps, regarding t2-t3+ t4 quest at least merge t2-t3 because kill goes to both in t2 and t3 so is just 1 space wasted in server by having 2. Every time you make 50 kill on each race you get 20 seal for t2-t3 and not just 10, what's the point of have 2 quest.... jsut make 1 which give 20 seal...

same goes for all the kill quest which rewards just money, there is no more point having 50 differente kill quets in game; just 1 or 2 and merge all those togheter since as above 1 kill goes to ALL kill quest of the same kind so to the 25 one or the 50 or the 150 one, you can simply merge them. You can even cut the rewards for me....jsut lwoer the number of things they impact the fps we know about it
Does it work? It does. So yeah, it would maybe be cool to change it, but this require someone to do the work. In my eyes it is usually better to create / add new content than 'fix' the stuff that already works good enough.

For the conq quests as I said, top priority was to not make it spammable, because it encourage people even more to have those endless slogs in same zone.
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