Dabbart wrote:I like the DoT change. Allows players to rearrange their attack rotations, so they can debuff right before the spike and everything will hit on debuffed stats. Also, vica versa. That DoT I cast on you when my Chosen was in range to debuff your resis/tough, once he is out of range you take less damage... More counterplay=good. Edit: Also, will this damage calc work for Channeled abilities too? It might of always been like that though... Edit2: Also, will this make Rear only attacks such as Burn Away Lies parryable upon the ticks?
Am I misunderstanding, or can you lock with a R6keep, 4 BOs, and never going anywhere near the enemy keep? And is there a timer for how long you need to hold the BOs, or just as soon as you meet the requirements, it Locks?
Will there be any displayable timer for the 4hrs?
Don't know if possible, but could there be an allowance on the 4hr timer incase an Inner door/Lord is under attack at the end? IE, both sides are fighting, get to inner and wipe. Shenanigans for 3hrs50min, 1side is now able to take the other keep, gets on inner/Lord then "draw". An incredibly rare occurance, but we'll need some stinky cheese to go with all that whine...
Avoidance changes look cool. Too tired to follow the math.
**** tons of work. As always, thanks for the time and effort! Much Waaagh.
There is no R6 Keeps, but you can lock with R5 and 4 BOs without taking enemy keep. You need to almost constantly hold 4 BOs to rank your keep to R5.
I might add a timer to .rvr at one point.
I guess 4 hours after attacking inner should be enough, adding some allowances is a bit counterproductive - you already had 4 hours to finish it...