Patch Notes 13/10/17

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Secrets
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Re: Patch Notes 13/10/17

Post#11 » Fri Oct 13, 2017 4:20 am

DokB wrote:Will the avoidance value check also factor in stuff like HTL or will it just use your base dodge/disrupt chance?
Yes, it will factor in HTL and HTL will add to the contested defensive stat, against the attacker's primary stat for that spell type.

We're working on a change that will remove the 75% cap right now and working on a fix for guarded parrying.

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Secrets
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Re: Patch Notes 13/10/17

Post#12 » Fri Oct 13, 2017 4:25 am

Redsun wrote:Good changes in combat mechanics but do they work correctly?
A whole scenario and I didn't parry any guard damage. That seems strange.
Fix should be in the next hotfix (not full patch)

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Karl
Posts: 359

Re: Patch Notes 13/10/17

Post#13 » Fri Oct 13, 2017 4:46 am

Looking forward to trying theese new Changes out, thx mates!
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Athergic
Posts: 276

Re: Patch Notes 13/10/17

Post#14 » Fri Oct 13, 2017 4:52 am

Great looking changes, any chance for stabbin squig to get damage increases like shadow warrior melee? something at least temporary to keep an even playing field would be much appreciated.
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Njaguar
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Re: Patch Notes 13/10/17

Post#15 » Fri Oct 13, 2017 5:00 am

Crazy Patch! Thanks guys!

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Hargrim
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Re: Patch Notes 13/10/17

Post#16 » Fri Oct 13, 2017 5:03 am

Dabbart wrote:I like the DoT change. Allows players to rearrange their attack rotations, so they can debuff right before the spike and everything will hit on debuffed stats. Also, vica versa. That DoT I cast on you when my Chosen was in range to debuff your resis/tough, once he is out of range you take less damage... More counterplay=good. Edit: Also, will this damage calc work for Channeled abilities too? It might of always been like that though... Edit2: Also, will this make Rear only attacks such as Burn Away Lies parryable upon the ticks?

Am I misunderstanding, or can you lock with a R6keep, 4 BOs, and never going anywhere near the enemy keep? And is there a timer for how long you need to hold the BOs, or just as soon as you meet the requirements, it Locks?

Will there be any displayable timer for the 4hrs?

Don't know if possible, but could there be an allowance on the 4hr timer incase an Inner door/Lord is under attack at the end? IE, both sides are fighting, get to inner and wipe. Shenanigans for 3hrs50min, 1side is now able to take the other keep, gets on inner/Lord then "draw". An incredibly rare occurance, but we'll need some stinky cheese to go with all that whine...

Avoidance changes look cool. Too tired to follow the math.

**** tons of work. As always, thanks for the time and effort! Much Waaagh.
There is no R6 Keeps, but you can lock with R5 and 4 BOs without taking enemy keep. You need to almost constantly hold 4 BOs to rank your keep to R5.

I might add a timer to .rvr at one point.

I guess 4 hours after attacking inner should be enough, adding some allowances is a bit counterproductive - you already had 4 hours to finish it...
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dansari
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Re: Patch Notes 13/10/17

Post#17 » Fri Oct 13, 2017 5:10 am

These rvr changes are seriously golden.
<Salt Factory>

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wargrimnir
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Re: Patch Notes 13/10/17

Post#18 » Fri Oct 13, 2017 5:16 am

dansari wrote:These rvr changes are seriously golden.
But wait, there's more!

I don't think we're halfway through the Yaliskah RvR Manifesto.
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TenTonHammer
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Re: Patch Notes 13/10/17

Post#19 » Fri Oct 13, 2017 5:49 am

I think ALOT of people will get re-intrested and invigorated for ORvR once yall put in the contribution lootbag changes

right it does feel all that fun trying to roll for like a 10/200~ chance for bag
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wargrimnir
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Re: Patch Notes 13/10/17

Post#20 » Fri Oct 13, 2017 5:52 am

TenTonHammer wrote:I think ALOT of people will get re-intrested and invigorated for ORvR once yall put in the contribution lootbag changes

right it does feel all that fun trying to roll for like a 10/200~ chance for bag
It was almost in this patch.
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