Has there been any changes to the Guard ability yet?
I don't see see it in the list, so am I safe to guard someone again without insta gibbing?
Ability Rework Progress
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
Ads
Re: [Pending Update] Current State of Classes and Abilities
Guard is in the General section as all tanks have it. It operates mostly correctly - some issues with its range and mitigating Guard hits have been reported.
Duration of HTL!:
Click here to watch on YouTube
Does HTL! not remove all your AP atm? Last I checked, it did.still in t1 an hold the line should remove all your ap and shouldn't last 12 seconds
Duration of HTL!:
Click here to watch on YouTube
Re: [Pending Update] Current State of Classes and Abilities
HTL was a channelled ability as far as I remember, using AP/sec, but you could move and it couldn't get interrupted or anything.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: [Pending Update] Current State of Classes and Abilities
http://waronlinebuilder.org/#career=ib;
Hold the Line: 12 sec channeling duration, 20 AP/sec., channel ends when you run out of AP or "break your concentration" (e.g. use another skill or get disrupted by taunt, knockdown, etc.)
Also i think the "too many AP issue" will change radically on lvl 18, when you have several AM/Schaman in the SC, that will drain masses of AP from the enemy.
Hold the Line: 12 sec channeling duration, 20 AP/sec., channel ends when you run out of AP or "break your concentration" (e.g. use another skill or get disrupted by taunt, knockdown, etc.)
Also i think the "too many AP issue" will change radically on lvl 18, when you have several AM/Schaman in the SC, that will drain masses of AP from the enemy.
Re: [Pending Update] Current State of Classes and Abilities
Slayer's Flurry is broken at sc, it consumes all AP(just when strike opponent, when i strike with no hit,its consume of AP is corrected), i was 4th level, and dual wield
Re: [Pending Update] Current State of Classes and Abilities
The WH healdebuff staying until relog, all healing by character stay in 50%, even in next sc and after
And as far i see the DOK buffs like str or tough, or even the snare dont do anything, that class as dps is pretty useless atm

And as far i see the DOK buffs like str or tough, or even the snare dont do anything, that class as dps is pretty useless atm
Re: [Pending Update] Current State of Classes and Abilities
it consume 20 ap x seconds, mean you reamain if it last 12 sec with 30 ap atm, i just remember that i never was able to fully use HTL on t1 due to different ap pool, it's just seems broken been able to switch > HTL > switch > HTL etc in this way for most of times, it's what i done in t4 and with ap tactis :/Azarael wrote:Guard is in the General section as all tanks have it. It operates mostly correctly - some issues with its range and mitigating Guard hits have been reported.
Does HTL! not remove all your AP atm? Last I checked, it did.still in t1 an hold the line should remove all your ap and shouldn't last 12 seconds
Duration of HTL!:

Re: [Pending Update] Current State of Classes and Abilities
Guys that BW skill Flames of Rhuin dont work as it should,may be it gives a party buff but it also damaging me without damage,it just don't let me ride my mount.
WP Kokomi
Ads
Re: [Pending Update] Current State of Classes and Abilities
WH healdebuff bullet becomes permanent. Only relog will remove it.
Fiery Blast sometimes hit 5 times in the same second by the same player.
Fiery Blast sometimes hit 5 times in the same second by the same player.
Mowgli | Femto | Megawolf | Darkseid | Skullknight | Bambi
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Orz of Norn
"I could feel his muscle tissue collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Spoiler:
Re: [Pending Update] Current State of Classes and Abilities
Has anyone else noticed how huge the AOE radius is? SE, Fiery Blast... Unless there has been a global readjustment purposely, these abilities are much to wide ATM.
thx
thx

Who is online
Users browsing this forum: No registered users and 1 guest