Act like a whining kid, expect to be treated like a whining kid.Arena wrote:nice answer on behalf of the team.Penril wrote: No, we just wanted to annoy a certain whining newb.
RD and CW broken?
Re: RD and CW broken?
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Re: RD and CW broken?
Bad luck, when the zerg appears out of nowhere. Without RD the chances are low to escape but that's it, bad luck.Atropik wrote:Sound intrestingSulorie wrote:When you need RD to survive on a regular basis, then you either need to work on your gameplay or teamwork.
Dying is no option.
- Shalktonin
- Posts: 203
Re: RD and CW broken?
Called coordination and interaction with other players, SCARY CONCEPT!bobbydobby wrote:Im laughing when prople say this helps melee out. No...it doesnt. If you want to remove the ability thats fine...but to do it without explanation then tell the community to stop whining when they are upset about it is just wrong.
So basically what yourw saying is if you want to play mdps you must have perfect group setup. The only counter you had to close the gap against rdps is gone.
I dont see how a choppa is supposed to consistently do well without rd. Depend on others to carry you is the answer i guess.
Scientia potentia est, tene hanc bene


- peterthepan3
- Posts: 6509
Re: RD and CW broken?
If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? People bringing to light such concerns should, therefore, not be mocked, with their concerns thrown under the rug.Shalktonin wrote:Called coordination and interaction with other players, SCARY CONCEPT!bobbydobby wrote:Im laughing when prople say this helps melee out. No...it doesnt. If you want to remove the ability thats fine...but to do it without explanation then tell the community to stop whining when they are upset about it is just wrong.
So basically what yourw saying is if you want to play mdps you must have perfect group setup. The only counter you had to close the gap against rdps is gone.
I dont see how a choppa is supposed to consistently do well without rd. Depend on others to carry you is the answer i guess.
#2c
Last edited by peterthepan3 on Fri Nov 03, 2017 3:54 pm, edited 2 times in total.

Re: RD and CW broken?
bobbydobby wrote:Im laughing when prople say this helps melee out. No...it doesnt. If you want to remove the ability thats fine...but to do it without explanation then tell the community to stop whining when they are upset about it is just wrong
FFS the team obviously didn't mean to release it with no notice. I'd expect it to show up in next patch notes. Some of y'all are taking this so personally.
What? I didn't know they removed the m1 root and tank HTL and Deft Defender and charge and snare immunity and cleanse!! I'm OUTRAGED /sbobbydobby wrote:So basically what yourw saying is if you want to play mdps you must have perfect group setup. The only counter you had to close the gap against rdps is gone.
Choppa could survive without a group before?bobbydobby wrote:I dont see how a choppa is supposed to consistently do well without rd. Depend on others to carry you is the answer i guess.
Obviously the change effects everyone and all sides equally. Let's see how it plays out (and potentially what other changes might come later to tone down on any perceived or real "range-dominated" RVR that would be deemed OP had RD/CW still existed). Same approach that was taken with UF removal and Assault SW revamp.
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- Shalktonin
- Posts: 203
Re: RD and CW broken?
Fair enough.peterthepan3 wrote: If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? Such concerns should therefore not be mocked and thrown under the rug.
#2c
Scientia potentia est, tene hanc bene


Re: RD and CW broken?
It is not harder to play melee, if we are talking about group play and equal numbers. Else you would be bringing full rDPS groups to 6v6, right?peterthepan3 wrote: If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? People bringing to light such concerns should, therefore, not be mocked, with their concerns thrown under the rug.
#2c
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- Aurandilaz
- Posts: 1896
Re: RD and CW broken?
Something to keep in mind, last month with defence changes, rdps lost easily 20-40% of their previously damage potential, sure you can find bad people that die easily still, but any good players are now impossible to land damage on (I'd say when ST my Sorc loses 20-40% of all GCDs to Disrupt, and I have best in slot gear with softcap int, its anything but fun to play atm)
So now they remove everyones favourite toy, "cant touch this"-RD and "lol what dots"-CW, something that were in wide use by both sides, by all classes and careers and specs simply because they were that good.
In the end, it's somewhat balanced even, everyone lost something.
So now they remove everyones favourite toy, "cant touch this"-RD and "lol what dots"-CW, something that were in wide use by both sides, by all classes and careers and specs simply because they were that good.
In the end, it's somewhat balanced even, everyone lost something.
- peterthepan3
- Posts: 6509
Re: RD and CW broken?
In ORvR? It's definitely harder to play as a melee 6man than it is a ranged 6man.Penril wrote:It is not harder to play melee, if we are talking about group play and equal numbers. Else you would be bringing full rDPS groups to 6v6, right?peterthepan3 wrote: If you played a melee DPS in the range meta, you would somewhat be able to empathise with the guy's concerns as opposed to dismissing them so bluntly. Not everyone here is whining out of 'give me back my toys!' syndrome, a lot of the concerns seem genuine and it is harder to play as a melee premade in a range-dominated RvR meta. Should there be counterplay to zergs as a melee group, or should you just accept death? People bringing to light such concerns should, therefore, not be mocked, with their concerns thrown under the rug.
#2c
(Btw I am only referring to rvr roaming when I talk about understanding people's concerns from a melee PoV)
Last edited by peterthepan3 on Fri Nov 03, 2017 4:06 pm, edited 1 time in total.

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