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Any thoughts with experimenting with a 16-39 SC

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ragafury
Posts: 684

Re: Any thoughts with experimenting with a 16-39 SC

Post#21 » Sat Dec 23, 2017 5:21 am

1-19 (priority for Qing at level = 10 or higher, to test class)
20-39 (prioritizes higher levels)
37-40 priority to get filled; prioritizes 40s.
Imo.


The overlapping kicks in when pop is low.


Let's be honest for a moment.
MidTier is not really interesting nor should anyone spent a huge amount of time there anymore.. Bad rewards, bad balance, faster RR and better rewards in rvr.. Majority of playtime for the average people is 40, not MidTier. So who cares about MidTier.

Ppl. Should be able to q up as a 2 man and a 3 man for pug SC (don't cry now, keep reading) as soon as they do they are the priority fillers for the 6v6 fights on 12 v 12 maps. The algorithm should than care to fix the groups for archetypes in that bracket. Eg. 6+3+3 v 6+3+2+1, with one bringing the missing archetype #blamedpshealer.
If there are 2x3 man on each side just auto scramble a 6v6. If there are 3x2 man with fitting archetypes just auto scramble a 6v6. Dodging one of those results in a 20min penalty. Winning one of those is a 1.5x reward of tokens and 2x renown for kills.
If non of the above fits the 3 man's and 2 man's will get matched with the pugs. (poor pugs).

Think it would be more fun than what we have atm. but also huge amount of coding I guess.
Also ppl. will moan because they don't want to try hard (but Qing in a duo vs level 31 guys is super fun while doing 250k+ dmg, especially for the level 31 guy... ^_^).

That should work a bit better for a "balanced" experience*.

*mm will never be balanced cause there is no public or hidden mm rank. Also mm rank can't be really supported with a player pool of perhaps an average of 50v50 (rough estimation, perhaps more perhaps less) at peak for T4 sc's.

The current pug SC is anyway broken.
There is no chance to say if unguilded ppl. Q snipe or 6 guys of the same guild get matched there by accident even though circumstances would be unoptimal to group up (eg. 1x guy needs to go in 15 minutes) from a player pov.

There would still be ppl q Sniping but there would be an actual incentive to at least try not to.
The priorities would act as a safety net and the higher level in high tier would cause better balance.

This would all spare people some lousy SC experience.

That's all my opinion.
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war1221
Posts: 3

Re: Any thoughts with experimenting with a 16-39 SC

Post#22 » Sat Dec 23, 2017 5:50 am

Now is good enough already will be lot less pop if u made 40s only sc

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ragafury
Posts: 684

Re: Any thoughts with experimenting with a 16-39 SC

Post#23 » Sat Dec 23, 2017 5:55 am

war1221 wrote:Now is good enough already will be lot less pop if u made 40s only sc
Ya it's a problem for NA I guess...
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Darosh
Banned
Posts: 1197

Re: Any thoughts with experimenting with a 16-39 SC

Post#24 » Sat Dec 23, 2017 6:08 am

My 2cents:

Toggle system; split SC tiers (sub\40) during EU, FFA SC tiers during NA ~ or whatever.

Axerker
Posts: 203

Re: Any thoughts with experimenting with a 16-39 SC

Post#25 » Mon Dec 25, 2017 1:28 pm

Spoiler:
Hargrim wrote:
Axerker wrote:
kitchenslave wrote:
This. If I could get a full set of conqueror spamming emotes in altdorf square for 7 hours non stop, I would not have a full set of Conqueror, but my guess is that more than half the server would.
I don't have a problem with the BO-sitting for fastest RP. Its more that it reinforces AFKers to sit at the BO. It should have extra checks in place to kick non-moving players to the WC (like every minute of inactivity or something - but you'd still probably get people with macros or just a rock on their key).
Not sure what you are referencing to... As far as I know it's not really possible to afk at BO and get any real rewards? You get renown till Keep Rank 3, before that you need to hold 2 BOs to get any RR and resources and while you keep the BOs the keep rank rises so you can't just stay there and get rewards because you will rank keep to rank 3 and rewards will stop... Kindly explain what do you mean.
I don't mean it means the entire population AFKs, of course. Just that a fair amount of players do.

The AFKers will typically go assist with a few kills for their required contribution to get a bag roll, then sit at a BO. Or just put an AoE effect on so the game considers them assisting any kills that are gotten by the active players at the BO. They don't get any points after Rank 3, but that doesn't matter too much. Rank 0-3 gives you enough RP while being taking a shower or alt-tabbed on something else. For pugging, unless you have the greater numbers or are part of an effective team, BO-sitting gives much better RP gain than kills do, just lacking medallions. A lot of people sit at BOs because the 20 RP per 3 seconds is better than the 20-50 RP they get from kills. If you're on the losing side, the time you'll spend having to walk back from WC just to get wiped again makes the RP gain nowhere near as much as BO-sitting.

Basically, what I mean is that some players know that BO-sitting gives them better RP gain (with no other rewards, excluding Influence and XP, and with Auto-Roll settings they can win Medallions anytime their active group members get kills) while being able to do something else that is not playing the game.

Its up to the WB leader to kick AFK players, but in pugging that's not always effective, and will still allow players to gain RP at BOs, just not Medallions.

Edit: If you start at Rank 0 and go all the way to Rank 3 at a BO (while you hold 2, of course) you would get roughly 12,000 RP:

20 RP per 3 sec = 400 RP per minute
Time from Rank 0->3 fluctuates quite a lot, but I'd consider an average to be about 30 minutes.
400 RP per minute x 30 minutes = 12,000 RP

That's more than is given on winning a Zone lock, and is equivalent to winning about 4 SCs, which take 5-10 minutes each (20-40 minutes, so an average of 30).

You don't get any of the additional rewards, for the most part, but you get a Bag roll and can do all of it while not even being at your computer.

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Hargrim
Former Staff
Posts: 2465

Re: Any thoughts with experimenting with a 16-39 SC

Post#26 » Mon Dec 25, 2017 1:49 pm

1. Afking at BOs do not grant contribution.
2. R3 is usually 10-15 minutes.
3. Good keep take + zone lock is 40k+ renown.
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Axerker
Posts: 203

Re: Any thoughts with experimenting with a 16-39 SC

Post#27 » Mon Dec 25, 2017 1:57 pm

Hargrim wrote:1. Afking at BOs do not grant contribution.
2. R3 is usually 10-15 minutes.
3. Good keep take + zone lock is 40k+ renown.

I'm sorry, but I would disagree with all of these.

1. AFKing itself does not grant contribution. I mentioned that people will go get their few kills to seal their bag, then AFK. Or you can put on an effect, like a Chosen aura, then any enemies that die at the BO within your Aura range count as you actively killing them. I have a Chosen, I can say for certain this is the case.
2. I have seen it go from Rank 0 - 3 anywhere between 2 minutes and 1 hour. It seems to heavily depend on population (An Order keep ranked from 0-5 in under 5 minutes two weeks ago, with only 3 BOs in control, never seen it happen a second time so it may have been a bug). If both factions are actively taking BOs, and resetting point gain, then ranking takes much longer.
3. I have been in Zone locks from start to finish, and for 3 minutes before. And Zone locks in under 30 minutes, and ones in 3 hours. I have never seen more than 20k RP from a winning zone lock. At any tier, or any level.

Edit: Sorry, for #3 I didn't realize you said Zone Lock + Keep Lord kill. I've probably gotten around 25-35k RP from both of those, which is closer to your 40k RP from both.

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Hargrim
Former Staff
Posts: 2465

Re: Any thoughts with experimenting with a 16-39 SC

Post#28 » Mon Dec 25, 2017 2:08 pm

We can discuss edge cases, but who cares about them? On average it is as I described it in 1 and 2.

3. Keep take and zone lock. Both give huge rewards, can be as much as I mentioned earlier.
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Axerker
Posts: 203

Re: Any thoughts with experimenting with a 16-39 SC

Post#29 » Mon Dec 25, 2017 2:14 pm

Hargrim wrote:We can discuss edge cases, but who cares about them? On average it is as I described it in 1 and 2.

3. Keep take and zone lock. Both give huge rewards, can be as much as I mentioned earlier.
I don't disagree. All I mentioned was that the system currently allows for people to benefit from AFK gameplay. I neither support it or condone it, but a small portion of the player base actively chooses to play in that way. The rewards are less as a whole, but infinitely better when considering "Effort Put In" vs "Rewards Received".

I have no issues with it overall, and am not really asking that it be changed, but bringing up that the current system allows for such behavior. Every RvR has 10-15 players sitting at BOs or outside of WC to collect minor rewards, because they can.

The vast majority of the population still goes into RvR and tries their best, which is what is important.

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Hargrim
Former Staff
Posts: 2465

Re: Any thoughts with experimenting with a 16-39 SC

Post#30 » Mon Dec 25, 2017 2:27 pm

They can afk inside rvr zone and be food for soloers or small time roamers. Sounds good to me, better than guarding WC mailbox.
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