Hello everyone,
the Titel says it already, is it possible to make the WBs ingame bigger then 24 players? Im leading often Pug WBs, and its kinda sad that we are loosing zones cause no other leader is found. So i would love the idea that i could just invite, lets say, 42 ppl to the WB.
Hope my suggestion is worth a thought, thanks ver much for reading, have fun playing ppl.
O/
Bigger Warbands
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Ads
Re: Bigger Warbands
On live there where times when at city sieges both fractions where allowed 48 ppl per side. That wasnt fun and got reversed, not to mention squared taking your half screen, thanks but no
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
- Aurandilaz
- Posts: 1896
Re: Bigger Warbands
They had 60 ppl at one point, nothing like 10 rows with 6 players per row filling your Squared screen and half of UINameless wrote:On live there where times when at city sieges both fractions where allowed 48 ppl per side. That wasnt fun and got reversed, not to mention squared taking your half screen, thanks but no

Then I think it was dropped to 36, because normal UI only allowed something like switching between parties 1 to 6, and Enemy also would not go over 6 parties.
Not sure why needing bigger warbands, 24 is usually enough. And if you need 2nd WB, have a guildie or friend or some trustworthy person run by your side and organize that one while coordinating with you.
Re: Bigger Warbands
Agreed, that would be a nice move.Haojin wrote:i'd vote for hard cap for 12.
Ads
Re: Bigger Warbands
rezz game would just be neverending with constant nerves to morales, aoe,..
giving a shared unit management system for 48 ppl... so they have 16 healers... some running instant rezz... urgh.
I'm already sick from the thought of it.
giving a shared unit management system for 48 ppl... so they have 16 healers... some running instant rezz... urgh.
I'm already sick from the thought of it.
--- inactive ---
---guildless---
---guildless---
Re: Bigger Warbands
Main argument against 24+ size groups is how zergy it would get. And also game performance would tank.
EAT YOUR KFC LADS!

