I believe taking a keep, successfully, shortens the time spent in a zone and increases the chance of greater rewards through bags and generated bonus loot for subsequent rolls. However, there are a limitations to the capacity for a successful keep siege currently, excluding population, one key mechanic point is:Yaliskah wrote:The major issue i see is this one ( and i experience it these last days ) :
Why trying to take a keep or trying to reach rank 5 if i just have to wait for a random lock ?
1. Defenders being able to sally forth from the doors whilst the door(s) are above 50%. This enables tanks and players to rapidly pop in and out of the doors and disrupt the placement of the ram through a combination of AoE Knock back and pure damage to the ram. These actions often prevent placement and result in the ram being swiftly destroyed.
2. Other points that can't be addressed as they are realm issues include: herding cats (pugs), relying on others to bring appropriate siege, replying on others to not waste said siege ammunition, replying on others (especially tanks) to fill the ram and finally relying on others to not afk at the keep and get killed easily.