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Scenario start

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Jintropin
Posts: 2

Scenario start

Post#1 » Wed Dec 27, 2017 4:43 pm

A lot of times people don't join scenarios immediately, which is completely fine because they might still be in combat or still on windows when the queue pops, and the scenarios start without everyone having joined.
The problem is that one side can already lock all bases or take all orbs before everyone on the other team have joined.
I feel like the waiting time at the beginning is far too short. In 80% of all scenarios, I join into an existing match which is very hard to turn around.
Another thing is that all the objectives should not be up at the beginning, since the map layouts are not balanced for both sides (For example: Flag on Black Fire Basin being nearer to destro side). Let the objectives spawn after like 30 seconds.

The imbalance of healers and tanks is another issue of course, that probably can't be fixed on such a low scale of people queuing, so at least have full groups fight against each other since the beginning of the match.

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Axerker
Posts: 203

Re: Scenario start

Post#2 » Wed Dec 27, 2017 5:05 pm

Jintropin wrote:A lot of times people don't join scenarios immediately, which is completely fine because they might still be in combat or still on windows when the queue pops, and the scenarios start without everyone having joined.
The problem is that one side can already lock all bases or take all orbs before everyone on the other team have joined.
I feel like the waiting time at the beginning is far too short. In 80% of all scenarios, I join into an existing match which is very hard to turn around.
Another thing is that all the objectives should not be up at the beginning, since the map layouts are not balanced for both sides (For example: Flag on Black Fire Basin being nearer to destro side). Let the objectives spawn after like 30 seconds.

The imbalance of healers and tanks is another issue of course, that probably can't be fixed on such a low scale of people queuing, so at least have full groups fight against each other since the beginning of the match.
I agree on the waiting time, especially since they can wait 0:59 seconds, then hit the "Give me more time" button to buy another 0:59 seconds. By then, some games are already at 150-0.

For the delayed objectives, eh, I supposed I agree. Maw of Madness does this, so you can play that if you're looking for equal starting points. It'd be interesting to see how it would effect gameplay. Would everyone just zerg in the center, or would people pre-emptively wait at nodes?

What specifically do you mean by the healers and tanks?

Jintropin
Posts: 2

Re: Scenario start

Post#3 » Wed Dec 27, 2017 5:57 pm

Axerker wrote:What specifically do you mean by the healers and tanks?
Sorry I don't know why I included it there. I see many people complain (and also experiencing myself) about having no healers in their team and 6 healers in the opposing team, meaning insta lose, which is of course another issue of scenarios that probably can't be addressed due to the low population.

Axerker
Posts: 203

Re: Scenario start

Post#4 » Wed Dec 27, 2017 6:01 pm

Jintropin wrote:
Axerker wrote:What specifically do you mean by the healers and tanks?
Sorry I don't know why I included it there. I see many people complain (and also experiencing myself) about having no healers in their team and 6 healers in the opposing team, meaning insta lose, which is of course another issue of scenarios that probably can't be addressed due to the low population.

Ah, that. It happens, and you're correct - most of the time you will lose. I've won some SCs with no healers on our team. Its a big disadvantage, but you need to make use of the team you have. Having two more DPS is more damage output, so they need to be put to use. That's more burst to burn down targets quicker. Even the best healers can't outheal someone who dies in under 1 second. 4-5 DPS Jumping a Shadow Warrior is enough to instantly kill it then move to the next target.

Both sides think the other is 90% healers. Grass is always greener. There isn't much that can be done to change the matchmaking without hamstringing queue times, unfortunately. Just play the class you love, in the way you love it, and try your best.

Edit: I added that last line in there because nothing makes people in SCs more angry than when they only have one DoK/WP and they're fully DPS-specced, lol. The rage-fest is really entertaining.

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Hastykrasty
Posts: 115

Re: Scenario start

Post#5 » Thu Dec 28, 2017 10:48 am

I totally agree with the object spawn delay, like 30s after the start should be enough.
In Black Fire Pass scenario the position of the flag is a +80 for destro (always) if they don't sleep on the keyboard.
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Warfare80
Posts: 220

Re: Scenario start

Post#6 » Fri Dec 29, 2017 11:58 am

Hastykrasty wrote:I totally agree with the object spawn delay, like 30s after the start should be enough.
In Black Fire Pass scenario the position of the flag is a +80 for destro (always) if they don't sleep on the keyboard.
I have also noticed this but i thought (or was hoping) the reason was that order slack on the start.
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