Changelog 24/02/2015 (RvR, Quests and Launcher)
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- Suspended
- Posts: 715
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Really professional work, Ty Dear Devs!!
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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Nice!
I really like the new launcher
I really like the new launcher

Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Amazeballs what a patch!!
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- geraldtarrant
- Posts: 254
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Best news so far. Going to test it asap.MaxHayman wrote: [RvR]
-Tier 1 RvR Objectives are now locked for 5 / 15 minutes when captured.
-Zones can now be locked.
-Scenarios and Player Kills contribute to Zone locks.
-XP/Renown are now given for capturing Battlefront Objectives and Zone locks.
Muschroom / Gloom / Iznoogood
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
Retired
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
Retired
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Afraid I don't quite get this. 70% from securing Objectives, 10% from Sc victory, and 10% from PK. .. is 10% missing or did I misread something.nalgol wrote:zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills
sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point
player kills total 100 points rest is same as sc
this is subject to change based on how well it works
hope tis will fire up the orvr a bit
btw you get some xp and medallions on a zone lock aswell
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
10 % PQs are the rest I thinkVaul wrote:Afraid I don't quite get this. 70% from securing Objectives, 10% from Sc victory, and 10% from PK. .. is something10% missing or did I misread something.nalgol wrote:zone lock explained
you need 81 % to lock a zone
70% comes from flags
max 10 % from scs (scs count for all zones but will reset to 0 for the zone that got a lock)
max 10 % from player kills
sc contribution theres a total of 10 points both realms start at 0 if the total of 10 is reached the winning sc tem gets a point the losing team loses a point
player kills total 100 points rest is same as sc
this is subject to change based on how well it works
hope tis will fire up the orvr a bit
btw you get some xp and medallions on a zone lock aswell

"A danger foreseen is a danger avoided."
Dana - WE
Horsegirl - DoK
Dana - WE
Horsegirl - DoK
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Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
On an unrelated note: any plans to fix PQs in the foreseeable future?Dana wrote: 10 % PQs are the rest I think(PQs don't work)
- noisestorm
- Posts: 1727
Re: Changelog 24/02/2015 (RvR, Quests and Launcher)
Since they need PQ mechanics for Castles (t2 in that case) im pretty sure they're working on it 

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