results in other mmos: trash gear
results in "truly" competive games with MMR: woodbracket (CS example: silver, nova, guardian)
but you can't balance around that.
you need to balance around the goldstandard.
why?
less sucessfull players will copycat sucessfull players.
if you are balancing around the woodbracket, gameplay on the top will get exploited.
What pugs want from this game:
- click a button and play (SC Q, or open group tool for RvR)
- not getting ownd (that's why pug sc is so popular among other reasons and why xrealming, zerging is)
- shiniez (that's why there were so many QQ conq grind too hard threads appeared in spring and nerf punty dragon plx)
- low hanging fruits (see screenshot, getting carried like a bagpack by a leader, getting preferbly carried by an organized force
on top)
- avoid huge time comittments (like gunbad)
nothing wrong about that imo.
as I said, pugs never change.
though, you don't have to incentive pug play.
imo the new lootsystem, rvr system and mercy timers to some degree did incentive it, while gunbad is a huge timeinvestment with mediocre gear at best. bit odd design.
