Telen wrote:Pugs are getting gear. You know where this will lead. Communism.
Haha, that ain't the issue at all bro


Telen wrote:Pugs are getting gear. You know where this will lead. Communism.
More or less. Should probably start writing down the ratios, but this week on Monday I had top kills in Shadowlands, a white bag. Top kills (or 2nd best because lost in zone border switches) in Avelorn - a white bag. Top kills in DW, a white bag.Hargrim wrote:So you are top killer and each time you get a white bag?
That's why I think sc bos work wonderfully. When you take them you can focus your effort elsewhere to gain points and win the sc. Sure this leads sometimes to cat and mouse games but I'm not yet sure how you could solve that. When you take a bo in rvr you could increase the time it takes to take them back, and while you are losing the bo you still have the buff (since it's yours). So when you leave the bo it can't just get insta ninjad by some we/wh that popped out making you lose the buff and making your effort to getting the bo worthless.Hargrim wrote:It's a bonus and it's 'fun' but what exactly does it change in big picture of the RvR? Somebody has to hold the BO and I'm sure that won't be the epix guidz and 6manz.Collateral wrote:I was thinking more about changing the rvr lakes themselves. By that I mean the bos. There has to be more incentives to capture and hold them. Currently they only rank up your keep, until you can get a ram and siege. That's it, the entire depth of the system.
How about this. Bos give a map-wide buff to the realm that holds it. E.g. armoury in praag, when a realm holds it they get a small buff to their armour, or perhaps they get a small buff to their offensive stats. Graveyard may give you an hp buff etc. You can make race specific buffs for racial pairings, making the maps even more unique. Which in turn can make people plan their strategies. There are so many possibilities, I just don't know what devs are capable of atm.
Well could you give us some hints how an organized 24man bomb warband, that too damn often ends up causing enemies to abandon zone, is supposed to play in order to maximize gold bag gains?Hargrim wrote:It's almost like killing low level characters do not give much contribution or rewards.
I get what you wish for, but it wont happen. Ive never seen a game with more than a tiny playerbase yet that wasnt based on the casual mass. If this game was a battle arena then yes. Its a rvr mmo though and if you want 100 player battles its going to require the casuals to make up the majority. Besides gear makes a very minimal difference compared to a good ui, gaming setup and knowing the right addons and how to use them properly. Casuals can group up however they want. They will still get farmed and the more committed players with the better setups and knowledge of the little and big advantages (NB) things can bring.peterthepan3 wrote: Haha, that ain't the issue at all bro![]()
. Everyone should get gear, but pugs shouldn't be getting it at the same rate as those who go all tryhard/minmax. Seems logical to me.
Yes.Fallenkezef wrote:Suppose it's my fault for having a wife, daughter and full time job and only playing a few hours a night. I should not be allowed end game gear.
I must sell my daugter, dump my wife, quit my job and play 8 hours a day in guild WN's to be worthy of end game gear....
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