To keep it short:Hargrim wrote: We can change mechanics to the end of the world every 2 weeks. What are the glaring issues with current RvR / Keeps that would warrant that rework and what would be gained?
The current system - the BO situation specifically - lacks depth. While the cross-tier campaign as such is absolute excellent, RvR as a whole plays like a hotjoin of sorts. Adding complexity to the system would make for a natural incentive to organize (properly and realmwide).
Spoiler:
Abbd.: Consider my initial pitch, the notion of it rather than the specifics, a makeshift city-esque goal/event to push for, if not a city-push simulator as such. To rephrase it:
Alternating win conditions from zone to zone might help alleviate the creepingly settling in of Einheitstrott; sort out specific themes for various zones and tiers (e.g.: t2 zones are skirmish heavy, t3 zones are BO-heavy, t4 zones are keep heavy; dwarf zones are all about dem sieges, elf zones are all about map control (BO), puny humans are skirmishers, yadyada). If not themed like that, slap the win conditions on a rotation, so that every zone plays ever so (slightly) diffrent and forces the players to adapt and communicate ~ even if its just the various win conditions that are exchanged.