If you think of em more like group heal increasers rather then heals you realize they actually do quit some work. It's not like it's supose to replace healers in any way but when you combine those small consistant heals with the actually real healing from healing classes you can see that it's pretty consistant 20-30% healing increase for your group.
When you combine it with kotbs aura and RP buff it actually starts to add up as they all stack together.
SM healing tactics
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- Collateral
- Posts: 1494
Re: SM healing tactics
Perhaps I just had my share of the game and am simply bored at this point. Flavour is just that, flavour, it adds nothing to the game, especially if it's bad flavour. Healers and dps can already have as much armour as tanks, but no one seems to care about that. Is that flavour also? Why should these 'lol' specs work like that? Why do you always have to spec the same old boring cookie cutter stuff? Or I guess you don't, you have 'flavour' after all lol. Also, healers can deal dmg, but tanks healing? Heresy!
Still I didn't get my answer about BoH. I didn't find anything on bugtracter so I assume devs think it works properly?
Still I didn't get my answer about BoH. I didn't find anything on bugtracter so I assume devs think it works properly?
- wargrimnir
- Head Game Master
- Posts: 8415
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Re: SM healing tactics
I mean, that's not really how it works. Dev isn't going to stop what they're doing to investigate your suppositions. Post on the bugtracker what you think should work and how, and examples of when it isn't doing the thing.Collateral wrote:Perhaps I just had my share of the game and am simply bored at this point. Flavour is just that, flavour, it adds nothing to the game, especially if it's bad flavour. Healers and dps can already have as much armour as tanks, but no one seems to care about that. Is that flavour also? Why should these 'lol' specs work like that? Why do you always have to spec the same old boring cookie cutter stuff? Or I guess you don't, you have 'flavour' after all lol. Also, healers can deal dmg, but tanks healing? Heresy!
Still I didn't get my answer about BoH. I didn't find anything on bugtracter so I assume devs think it works properly?
Re: SM healing tactics
Isnt that what WP should have been in the first place? I mean, we know what WP is lorewise and even their class description says they are frontline support. That was supposed to be their baseline. Right now they are just.. priests.wargrimnir wrote: the potential for Dok/WP to act as an off-tank when specc'd properly
- footpatrol2
- Posts: 1093
Re: SM healing tactics
Pretty sure Blessing of heaven tactic is suppose to stack so if you have a lot of SM's with that tactic in a warband setting you'll get a bunch of passive healing.
Re: SM healing tactics
I ran this tactic a few time on my SM, speaking of Blessing of Heaven (BoH). The way I found to utilize this tactic to max efficiency was to Buff attack speed to reduce to lowest level. The tactic suffers from no CD other than GCD of abilities = more strikes more heals. So along with tactic Whispering wind and proper group setup you can actually nullify most non spike damage for your healers.
The amount of the heal isn't what you should look at as a 2hander, the benefit comes to group members who can auto attack fast or when you buff with whispering wind providing a short time for instant abilities to give you some decent healing for 10 seconds every 20 seconds.
The amount of the heal isn't what you should look at as a 2hander, the benefit comes to group members who can auto attack fast or when you buff with whispering wind providing a short time for instant abilities to give you some decent healing for 10 seconds every 20 seconds.
Re: SM healing tactics
Fluff healing as already said and as they really don't provide anything else and you waste tactic slot for it, not recommended if you play SM to it's strong points and that isn't the healing tactics. But to be fair both healing tactics and support/tank build for SM can work decent enough and more green numbers the better.
BoH + Blurring shock and decent dps build for SM will guarantee that you have aggro on keep lord. Or on any hero/lord fight =)
BoH + Blurring shock and decent dps build for SM will guarantee that you have aggro on keep lord. Or on any hero/lord fight =)
Rare Units
Errandyl - SM
Kirali - WH
Kiralir - BW
Kiralia - WP
Fallen Legion
Kiraliel - WE
Thamor - Dok
Tham - Bo
Kiralie - Sorc
Errandyl - SM
Kirali - WH
Kiralir - BW
Kiralia - WP
Fallen Legion
Kiraliel - WE
Thamor - Dok
Tham - Bo
Kiralie - Sorc
Re: SM healing tactics
both blessing of heaven and bolstering enchantment stack (tested)... if you make a 6 SM party you probably don't need healerfootpatrol2 wrote:Pretty sure Blessing of heaven tactic is suppose to stack so if you have a lot of SM's with that tactic in a warband setting you'll get a bunch of passive healing.

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Re: SM healing tactics
Healing isnt a tanks role though. Damage is something every class is, or at least during Mythics early design philosophy, meant to provide. Tanks equivalent to healing is damage mitigation. Which they can provide through challenge and guard whatever spec. Healers heal and dmg. Tanks mitigate and dmg. Dps get more dmg options.Collateral wrote:Perhaps I just had my share of the game and am simply bored at this point. Flavour is just that, flavour, it adds nothing to the game, especially if it's bad flavour. Healers and dps can already have as much armour as tanks, but no one seems to care about that. Is that flavour also? Why should these 'lol' specs work like that? Why do you always have to spec the same old boring cookie cutter stuff? Or I guess you don't, you have 'flavour' after all lol. Also, healers can deal dmg, but tanks healing? Heresy!
Still I didn't get my answer about BoH. I didn't find anything on bugtracter so I assume devs think it works properly?
This was Mythics early design intention when they actually had proper design goals and hadnt sacked everyone. In the end they scrapped it and went back to cookie cutters as they didnt have the staff to balance all these specs.

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