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ORVR Purple bags

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Aurandilaz
Posts: 1896

Re: ORVR Purple bags

Post#31 » Mon Jan 29, 2018 3:44 pm

tionblack wrote:This system rewards people more than enough it does actually rewards effort less more casual friendly.

Only thing i can complain is after getting 9 shards over and over i stopped hoping about a new genesis piece.
Just imagine if you could trade or had more than 1 option per Blue Bag... my BW with 4pc Gen has been missing Shard for months with each time something else dropping, and my Welf has been missing 5th pc Cloak for a year now...
Only Sorc has 3.8xGenesis sets, but majority of the loot is from era when top kills in zone over 3-6 hours with organized warband actually gave better bags than white lel.
anarchypark wrote:you choose boring way to play and blame 'least resistance' human nature.
is this game some kind of experiment for human behavior?
well, some ppl enjoy challenging.
'least resistance'
it's just sorry excuse for laziness in my ears.

roll system is not perfect. have some flaw.
why don't you stop exploiting and help fixing it?
good way to start is ' i found this method, have a look'.
not 'system sucks. it's boring. i rather exploit flaws cuz human nature. here is how i do it.'

both provide feedback but completely different way.
not sure why some ppl follow latter way.
is it another human thing?

anyway.
i suspect aao adjustment apply at the lock moment for players still on,
but for logout players it apply at logout moment?
it's one side battle when zone is close to lock. early logout didn't get aao adjustment?
or like k/d ratio, play time is on denominator so when it's short(small) number you get bigger result.
or just rng thing.
I give 110% effort during our guild warband sessions. I end vast majority of time into top5 if not top3 or top1 kills in zone, rewards usually vary between white bag and white bag, simply because most of time enemy has huge AAO whenever our warband roams and thus gives us bad rewards (even if we start with AAO, have 2-3 hours of AAO but in the last hour enemy has AAO... we punished).

So now when I'm alting around, and since my alts do not have BiS gear, they need loot bags to get said gear. Hunting last genesis is a nightmarish quest, so best I can do is try to minmax timespent on that chase after the golden lottery ticket.

And I have provided feedback before. A few weeks ago I told devs that way to minmax expected bag gains I would play 4-5 alts in same zone to get enough contri for the daily whites + random chance of something better; they ended changing mechanics and now you can only get contri on one char. Feedback sent, devs adjusted mechanics.
Now I'm again giving feedback, maybe something will adjust again eventually one day in the distant future.

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Darosh
Banned
Posts: 1197

Re: ORVR Purple bags

Post#32 » Mon Jan 29, 2018 4:11 pm

tionblack wrote:
Spoiler:
Darosh wrote:
lefze wrote: So basically, even if it gives SOMETHING, if you use that route to farm your gear, don't complain about it being slow as ****. Just as it should be imo.
Yeah that should go without saying. I am adovacting for a mixed bag of activities ~ as in, if you happen to have an opportunity to tap stuff on your way, do it... especially pugs should.


Abbd.:
tionblack wrote:This system rewards people more than enough it does actually rewards effort less more casual friendly.

Only thing i can complain is after getting 9 shards over and over i stopped hoping about a new genesis piece.
Salvage stuff and get rich. *cough*
Funny thing is shard has nothing to salvage lol :D
Oh, its that resis/avoidance piece isn't it? Bleh, well... You might be able to sell Volgo and his midget peers spirit resis stuff, lol.

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tionblack
Posts: 302

Re: ORVR Purple bags

Post#33 » Mon Jan 29, 2018 4:26 pm

Spoiler:
Aurandilaz wrote:
tionblack wrote:This system rewards people more than enough it does actually rewards effort less more casual friendly.

Only thing i can complain is after getting 9 shards over and over i stopped hoping about a new genesis piece.
Just imagine if you could trade or had more than 1 option per Blue Bag... my BW with 4pc Gen has been missing Shard for months with each time something else dropping, and my Welf has been missing 5th pc Cloak for a year now...
Only Sorc has 3.8xGenesis sets, but majority of the loot is from era when top kills in zone over 3-6 hours with organized warband actually gave better bags than white lel.
anarchypark wrote:you choose boring way to play and blame 'least resistance' human nature.
is this game some kind of experiment for human behavior?
well, some ppl enjoy challenging.
'least resistance'
it's just sorry excuse for laziness in my ears.

roll system is not perfect. have some flaw.
why don't you stop exploiting and help fixing it?
good way to start is ' i found this method, have a look'.
not 'system sucks. it's boring. i rather exploit flaws cuz human nature. here is how i do it.'

both provide feedback but completely different way.
not sure why some ppl follow latter way.
is it another human thing?

anyway.
i suspect aao adjustment apply at the lock moment for players still on,
but for logout players it apply at logout moment?
it's one side battle when zone is close to lock. early logout didn't get aao adjustment?
or like k/d ratio, play time is on denominator so when it's short(small) number you get bigger result.
or just rng thing.
I give 110% effort during our guild warband sessions. I end vast majority of time into top5 if not top3 or top1 kills in zone, rewards usually vary between white bag and white bag, simply because most of time enemy has huge AAO whenever our warband roams and thus gives us bad rewards (even if we start with AAO, have 2-3 hours of AAO but in the last hour enemy has AAO... we punished).

So now when I'm alting around, and since my alts do not have BiS gear, they need loot bags to get said gear. Hunting last genesis is a nightmarish quest, so best I can do is try to minmax timespent on that chase after the golden lottery ticket.

And I have provided feedback before. A few weeks ago I told devs that way to minmax expected bag gains I would play 4-5 alts in same zone to get enough contri for the daily whites + random chance of something better; they ended changing mechanics and now you can only get contri on one char. Feedback sent, devs adjusted mechanics.
Now I'm again giving feedback, maybe something will adjust again eventually one day in the distant future.



With my knight close to 1.5 years 9 shards over and over...( no single 2 hander subj im rr 72 gotten 4 purp bag so far :D:D:D:D)
With shadow warrior 4 fragments one after another so far :D
Also no subj pistol aswell :D:D:D

These people who are whining about gear are used to easy gearing up so much have no idea about old system:D.


I feel you...I seriously think my kobs is bugged 9 shard is no joke man no joke.
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User avatar
Darosh
Banned
Posts: 1197

Re: ORVR Purple bags

Post#34 » Mon Jan 29, 2018 4:35 pm

Spoiler:
tionblack wrote: With my knight close to 1.5 years 9 shards over and over...( no single 2 hander subj im rr 72 gotten 4 purp bag so far :D:D:D:D)
With shadow warrior 4 fragments one after another so far :D
Also no subj pistol aswell :D:D:D

These people who are whining about gear are used to easy gearing up so much have no idea about old system:D.


I feel you...I seriously think my kobs is bugged 9 shard is no joke man no joke.
Five options:
a) RNGesus really hates you with a passion.
b) RNGesus determines his stuff based on various actions you perform (you might know the term RNG-seed) and you happen to be so mindbogglingly consistent in what you do on your knight that it rolls the same stuff over and over.
c) a) and b), combined for good measure.
d) RNGesus is broken to some extent and does not actually roll your stuff.
e) c) and d), alternating to create an immersive and engaging game experience.

User avatar
tionblack
Posts: 302

Re: ORVR Purple bags

Post#35 » Mon Jan 29, 2018 4:42 pm

Darosh wrote:
Spoiler:
tionblack wrote: With my knight close to 1.5 years 9 shards over and over...( no single 2 hander subj im rr 72 gotten 4 purp bag so far :D:D:D:D)
With shadow warrior 4 fragments one after another so far :D
Also no subj pistol aswell :D:D:D

These people who are whining about gear are used to easy gearing up so much have no idea about old system:D.


I feel you...I seriously think my kobs is bugged 9 shard is no joke man no joke.
Five options:
a) RNGesus really hates you with a passion.
b) RNGesus determines his stuff based on various actions you perform (you might know the term RNG-seed) and you happen to be so mindbogglingly consistent in what you do on your knight that it rolls the same stuff over and over.
c) a) and b), combined for good measure.
d) RNGesus is broken to some extent and does not actually roll your stuff.
e) c) and d), alternating to create an immersive and engaging game experience.
I will try pugging with my kobs and tell u the results
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kill Droll you Kill this Server. DROLL is Community :wink:

Coma
Posts: 167

Re: ORVR Purple bags

Post#36 » Mon Jan 29, 2018 6:36 pm

IMHO... the real problem with AAO and loot right now is that AAO is taken into account AT THE MOMENT OF THE ROLL (correct me if I'm wrong since I can't see the code but this is the impression I got ), this mean that it doesn't matter in what situation you achived your contribuition... but only the situation at the moment of lock (or a short time window before it i suppose).

this translate in the following scenario:

Player A enter RvR and his faction have 40% AAO, he play well organized a WB and manage to win a 5 encounter acquiring X contribuition.
Opposite faction start to log off/crossrealm, player A faction no longer have AAO and faction number are balanced, player A and his organized WB continue to win encounters and he get the same contribuition, after 5 more encounter he has 2X contribuition.
Opposite faction continue to log off/crossrealm, now it is the opposite faction that have a 80% AAO, Player A and his warband continue winning encounter (much easier than before since now he no longer have to deal with superior number) he win 5 more encounter ang get the same contribuition as before and now sit at 3X contribution.
the zone get locked the roll is made and player A pit his contribuition against the roll and fact that when the zone locked the opposite faction had 80%+ AAO... the 1/3 of his contribuition gained when he had AAO have the same exact weight as the 1/3 he got when his faction had higher numbers than the opponent...


What I'd like to propose to the staff:

rather than apply AAO modifier to the roll itself apply it to the contribuition AT THE MOMENT THE CONTRIBUITION IS GENERATED, this mean that a kill while your faction have a 100% AAO will not only give more EXP/RR/INF, but also more contribuition than killing the same player when is the opponent that have AAO, this way those player that enter a zone with inferior numbers and trough organized play and persistance manage to turn around the situation (to the point that the opposite faction start to log off/xrealm) will actualy have his effort rewarded, on the other end those that xrealmed only when the wind start to change will get lowered contribuition.

in the previous scenario thing will look like this:

Player A enter RvR and his faction have 40% AAO, he play well organized a WB and manage to win a 5 encounter acquiring X contribuition, thanks to AAO the actual contribuition get boosted to X*1,4.
Opposite faction start to log off/crossrealm, player A faction no longer have AAO and faction number are balanced, player A and his organized WB continue to win encounters and he get the same contribuition but without the AAO boost. so after 5 more encounters he now have X+X*1,4 contribuition.
Opposite faction continue to log off/crossrealm, now it is the opposite faction that have a 80% AAO, Player A and his warband continue winning encounter (much easier than before since now he no longer have to deal with superior number) he win 5 more encounter ang get the same contribuition but since the opposite faction now have 80% AAO his contribuition got reduced to X*0,2, when added to the previous contribuition he now have X+(X*1,4)+(X*0,2)=X*2,6.
the zone get locked the roll is made and player A pit his contribuition against the roll, there is no longer an AAO modifier since it get included into the contribution calculation.

this way the situation at the moment when one acquire contribuition become much more important for the final roll and is not simply a matter of the situation at the moment of the lock, player who only entered the zone when there was a clar superiority of the winner faction would have gathered low contribuition due to the opposite faction AAO modifier while those that fought from the beguinning whoudl have gathered massive contribuition, this could really help in rewarding efforts rather than opportunism


It came out rather long but I hope some staff can spare the time to give it some tought ^^' if my premises is wrong or you think it is just a stupid idea... than sorry to have wasted your time ^^'

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charlysixb
Posts: 357

Re: ORVR Purple bags

Post#37 » Mon Jan 29, 2018 7:16 pm

tionblack wrote:This system rewards people more than enough it does actually rewards effort less more casual friendly.

These people who are whining about gear are used to easy gearing up so much have no idea about old system:D.
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I think i lost some hair of the head trying to get conqueror for my shaman with last system xD not to metion subjugator staff
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anarchypark
Posts: 2085

Re: ORVR Purple bags

Post#38 » Mon Jan 29, 2018 8:19 pm

don't mind my comment guys.
i'm not good at english, i might have misunderstood it as whining.
no doubt it's all valuable feedback.
more constructive way to give it would be better.
and less hostle toward devs.
that's all.
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Foomy44
Posts: 572

Re: ORVR Purple bags

Post#39 » Mon Jan 29, 2018 10:28 pm

anarchypark wrote:don't mind my comment guys.
i'm not good at english, i might have misunderstood it as whining.
no doubt it's all valuable feedback.
more constructive way to give it would be better.
and less hostle toward devs.
that's all.
Don't think anyone has been hostile to a dev in here, and since the Devs are usually really good at shutting that down ASAP I'm under the impression they agree.
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billziegler
Posts: 25

Re: ORVR Purple bags

Post#40 » Mon Jan 29, 2018 10:51 pm

It may have been suggested before, and if so my apologies, but what, if any, consideration has been given to allowing conq medals to be purchased with officer's medallions? As the previous scales go, 5 could go for 1, or possibly even 10 for 1 if majority consider this a method of "too fast" gain. Would put more of a value to the officer's tokens which are still given as rewards, yet don't pose much use past the purchase of the annihilator set. Might also help to alleviate some of the "gearing pains" that seem to be frustrating to people. Thanks for your time considering, and most of all, your continued efforts keeping us gaming!

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