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Keep Lord Tethers

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Theseus
Posts: 526

Re: Keep Lord Teethers

Post#41 » Thu Feb 22, 2018 7:52 pm

peterthepan3 wrote:again, this notion of elitism being equated to using one's brain. xD
Well you are an elitist. I didnt say you were wrong in this occasion. But being called an elitist by me shouldnt be to new to you.^^

And you have to admit, you often displayed elitist 6v6 oppinions in the past.
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Luuca
Posts: 1204

Re: Keep Lord Teethers

Post#42 » Thu Feb 22, 2018 7:53 pm

Tesq wrote:
Spoiler:
peterthepan3 wrote:agree with everything lucca said. keep lord is insanely easy pve if people have a brain.

the issue isn't the lord; the issue is people not knowing what to do. I would wager solo healers/dps who generate a lot of aggro and don't use detaunt, or have a guard for aggro distribution/control, and run away when dying, are the primary cause of resets.

really need to stop changing things so as to pander to bad play.
Ye exatly and now tell me how do you fix those bad player ......by make whole realm suck for 1 ppl behaviour?....look next time you run a premade sc call me and i will came there with a BO throw random CC to give other free immunity so you wont kill anything, lets see how much you like to suffer for the other behaviours, shall we?
First of all, handing out free immunities happens all the time and players still die... just the wrong players.

Secondly, the entire realm does not suffer because of 1 player. The entire realm suffers because of many bad (read as either uneducated or lazy) players. It's up to the realm to educate the players and/or work around them. As stated before, two smart tanks coordinating with two smart healers can hold the boss using the tools they have. The only time he leashes around is when PuGs are allowed to run the show.

Thirdly, you cannot change the game to allow for poor play. It must be challenging; more so when you talk about PVE.

Fourthly, if the Keep Lords were more like a dungeon boss, PuGs would be forced to learn the fights and play well or lose time and again. Right now, it's usually one 6 man and a few decent players who manage the kill. Provided, of course, the opposing team does not intervene.

Lastly, it's PvE.. and just like the PuGs complained about how unfair SCs were and got their "solo" que.. they will probably get Keep Lords wearing paper armor that lay down easier in the long run. Gotta water the whiskey for the young'uns.

Foomy44
Posts: 572

Re: Keep Lord Teethers

Post#43 » Thu Feb 22, 2018 7:57 pm

I'm confused why everyone is only talking about punts resetting the lord and ignoring the part where your own crappy teammates can reset the lord. You can defend against the enemy realm, you can keep them from coming upstairs. You can't do a damn thing about someone that refuses to get off the stairs while trying their hardest to pull agro. Seems like a much bigger flaw in the system to me and all these responses of "just get better" aren't viable advice at all for this issue since the guy doing the resetting isn't browsing these forums looking for strategies to improve (nor is he reading the wall of spam in local chat telling him exactly what to do to stop the problem). I'd say about 95% of the resets I have seen were caused by a realm mate, not a lucky punt. Guess I am having a different experience than most players or something.

Edit: Just read in the other thread that there is apparently a feature that let's the lord instakill anyone that is resetting it too much. If that has been implemented a while than IMO it's not doing enough since this is still an big issue in my experience but good to know it's there. Still don't see why Lord needs to immediately hit full HP in the 1 second he spends running back to mid but this is better than nothing. It really only takes 1 bad reset deep into a close siege to ruin everything, 1 guy being able to pull it off even twice is enough to prevent a flip in lots of situations, morale gets pretty low when the last 20 minutes of hard work are thrown out the window through no fault of your own. Definitely a step in the right direction thou so guess I'll just have to be happy knowing the culprit won't be able to spam reset.
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mattander83
Posts: 47

Re: Keep Lord Teethers

Post#44 » Thu Feb 22, 2018 11:52 pm

My issue was the range of the reset, and the health going all the way back to 100%. IMO, it shouldn't instantly get healed back to 100%. Maybe a slight heal, or a HOT, but 100% instant is too much.

As for the person who asked which person punted, I couldn't tell you. I saw a red name, pounced at it, and by the time I landed, the deed was done. Plus, this was a few nights ago. And before folk say "I reset the lord with the pounce" there's no way I had agro. I was 29/30 at the time, and doing 12 dmg an attack to the lord. There's no way I generated enough hate to pull agro.

Really didn't think folk felt this strongly about the health reset and distance being "fine". But I guess when you just have the whole WB in the middle fighting the lord, the space is rather small.

And there wasn't a second WB to guard the bottom.
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Foomy44
Posts: 572

Re: Keep Lord Teethers

Post#45 » Fri Feb 23, 2018 12:00 am

mattander83 wrote:And before folk say "I reset the lord with the pounce" there's no way I had agro. I was 29/30 at the time, and doing 12 dmg an attack to the lord. There's no way I generated enough hate to pull agro.
Not saying this to claim you are wrong about pulling the lord (pretty easy to know for sure you didn't if he didn't call your name out), but I have pulled lord agro from simply walking upstairs with my AoE damage aura up on my Choosen, or from letting my aoe tickle squig attack the lord while I did nothing. I am very much under the impression there is a random element at times to who the lord chooses to attack which makes all the statements of "just tank the lord better" not all that useful in preventing teammates from resetting him. Maybe I'm wrong but then I'd really love to know why I got agro on the 2 above instances, lord was being attacked by full WBs both times and had already taken plenty of damage.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

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foghladha
Posts: 86
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Re: Keep Lord Teethers

Post#46 » Fri Feb 23, 2018 3:15 am

My 2 Cents: Keep lords should leash but not reset. It's too easy for defense to sit on the ramp and bait one of the PuG's up it to reset the lord. Most nights in T4 i've been on the keep lord resets several times which is very frustrating and demoralizing. Destro can be 1/4 the size and pull off a defense just by punting some of us off the keep or down the stairs. It's too easy to exploit. Either lord health needs a decrease or the full 100% reset health should go. Makes T4 very much less fun and more irritating and causes a lot of hate chat in chat channels which isn't needed.
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WorstNovak
Banned
Posts: 39

Re: Keep Lord Teethers

Post#47 » Fri Feb 23, 2018 4:21 am

wargrimnir wrote:
Foomy44 wrote:
Luuca wrote:
I would assert that your solo play is part-in-parcel with the issues you claim to detest. You claim that you are "almost never" in a group when on the Keep Lord. I am obliged to think that at least some of the players who are leashing the Keep Lord might also be anti-social creatures like you and, having pulled the Keep Lord with absolutely no support from other group members, try to run away to stay alive and save the run back to the keep, thus resetting the Keep Lord.
How is my solo play somehow making other people reset the lord? I am failing to see your logic here. I don't run away when lord is on me, I die then ask for a rez. People that are running away do that whether they are in a WB or not, they either don't know how to play and don't read chat (or maybe don't know english and no one is communicating the importance of not pulling lord away from mid to them in their language) or they are trolling, how does me not being in a WB in any way influence their actions? Those same people are pulling the lord whether or not they are in a WB themselves. FTR the reason I solo roam is because my internet sucks, I can't ever use voice coms and I don't feel comfortable getting a premade going or starting a WB and then lagging out and disconnecting or having 4 second delay on all my abilities in the middle of a fight and screwing up other people's experience. Sorry my choice to not put myself in a position where other people will also be screwed by my internet connection is not something you approve of.
So it's not your fault. It's nothing you can influence one way or another (effectively), and you don't have the will/resolve to do something positive about it. Sounds like you have nothing to complain about.
Are the devs for this project exclusively dismissive or do you guys occasionally interact with the community in a positive way and I just somehow only see the dickish stuff?

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Scrilian
Posts: 1570

Re: Keep Lord Teethers

Post#48 » Fri Feb 23, 2018 4:23 am

Got a bit of footage related to lord resets, some1 should get a manticore if he/she figures out how/what happens.
https://www.youtube.com/watch?v=35Sjti2PsWM
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wargrimnir
Head Game Master
Posts: 8418
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Re: Keep Lord Teethers

Post#49 » Fri Feb 23, 2018 4:31 am

WorstNovak wrote: Are the devs for this project exclusively dismissive or do you guys occasionally interact with the community in a positive way and I just somehow only see the dickish stuff?
There are a few particular types of posts that we're dismissive about. Otherwise we're generally pretty helpful.
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dansari
Posts: 2524

Re: Keep Lord Teethers

Post#50 » Fri Feb 23, 2018 5:03 am

wargrimnir wrote:
WorstNovak wrote: Are the devs for this project exclusively dismissive or do you guys occasionally interact with the community in a positive way and I just somehow only see the dickish stuff?
There are a few particular types of posts that we're dismissive about. Otherwise we're generally pretty helpful.
^ the devs are also the brunt of a lot of unnecessary and belligerent hate at times, and after a while I imagine it just gets old.
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