Post#10 » Wed Mar 14, 2018 9:27 pm
			
			
			
			I don't think it was a good idea to release this information. What prevents people from gaming the system now, knowing what they have to hit? They can just go down the list, hit the easiest things, and get some contribution. I think it was better to keep this information hidden, as just playing your class well gets you good contribution and there's nothing to gain from knowing precisely how it breaks down.
Natherul wrote:The gap between gear will be nowhere near as it was on the original server so it wont be the same level of imbalance due to gear.
Everyone says this, but it was only after the implementation of Doomflayer and Warprforged that this became a problem. The original power gaps with Invader, Warlord, and Sovereign were actually near perfect; an advantage, but nothing that couldn't be overcome with skill.
 
			
									
									Live: Karak-Azgal = Sedok, Golgaroth, Sakneth  /  Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's  Anvil = Alfriger, Volgarn, Dolgarn
RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok