roadkillrobin wrote: ↑Wed Apr 11, 2018 9:04 am
Making more ranged skills undefendeble is gonna reduce effectivness of melee dps in the game. One of the reasons to bring mdps is to bypass defences of stacking HTL, especially in large scale.
If anything there should be less ranged undefendeble skills in the game not more.
well, look at it
-it is ST
-it gona have a high cd so no target swap
-it gona be cleansable
-is not a dmg skill -> which mean alone cannot kill something addind raw dmg, it something which need to be used in combination with other stuff, increasing rotation lenght (think about like and IB/BG st buff for whole group, which is till inferior because they could all do aoe and that woudl buff group aoe dmg which is not goign to happen being a debuff).
atm the skill + tactic combo have multiple weakness
1-clenseable
2-need to hit
3-high CD /impossible use it efficently in target swap
4-require a tactic slot (with out tactic slot you dont even use the skill is wasted ap)
*regarding skill per se the problem here is not the tactic , the tactic is good it is the skill which suck, the tactic should remain as it is the the solution prospected here for the tactic should be just applied to the skill itself, because that is were the problem lay this is the umpteemth dot in your rotation which you just gona skip because it's better use ap for more substantial things which your rotation really need + can be reapply if miss/cleansed. The combo is underperforming and the skill per se is not even get used so both main tactic's skill should receve one of these solutions imo that way the tactic will get use anyway if the skill is worth but it also open other build choice /customization.
-if cd to be balanced need to be tied to skill power/efficency then it need to be either way as in proposal: 10 sec cd requirement and require you to hit or undefeatable with 20 sec CD, so what will happen is just removing one of those 2 weakness.
-If there has to be discrimination in application in one of those case as said above , since engi gona basically always see it land on the target, then solution 2 must go imo and solution 1 have to be use.