Any reason to play Choppa over Mara?

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Re: Any reason to play Choppa over Mara?

Post#41 » Sun Apr 29, 2018 5:52 am

Darks63 wrote: Sun Apr 29, 2018 5:14 am
adamthelc wrote: Sun Apr 29, 2018 4:53 am Didnt Choppas have an armor debuff at some point? Did it get replaced by an incoming heal debuff?
Cant stop the chop used to be a armor debuff then the original devs mirrored it the slayers deep wound HD for some reason.
Deep Wounds changed at the same time. It used to be a spammable 50% Incomming Healdebuff without any CD
CSDC used to be up to 990 armor debuff without any CD. Both skills costed 20 AP. There was little to no reason to use any other skill in the dps rotation.

The Initiative and armor debuff was stripped away from Choppa to make room for Black Orcs in groups as it wasn't part of any meta at all. PVE tank at moast. (Maras were deemed unplayeble so no armordebuffing Maras at this time)
Once Maras becamce what they are today and add the steady stream Choppa nerfs or other classes synnergy with Choppas has turned it a class without a purpose.
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Re: Any reason to play Choppa over Mara?

Post#42 » Sun Apr 29, 2018 12:36 pm

Another downside on Choppa is that there seems to be _no_ 82 dps 2 handers available, just 80dps if im right.

So make Choppa great again - add 15% armor pierce bonus to yellow and 25% to red rage, increase crit increase tactic to 50% and Harbinger 82.9 dps 2 handers. :D

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Re: Any reason to play Choppa over Mara?

Post#43 » Sun Apr 29, 2018 2:56 pm

roadkillrobin wrote: Sun Apr 29, 2018 5:52 am
Darks63 wrote: Sun Apr 29, 2018 5:14 am
adamthelc wrote: Sun Apr 29, 2018 4:53 am Didnt Choppas have an armor debuff at some point? Did it get replaced by an incoming heal debuff?
Cant stop the chop used to be a armor debuff then the original devs mirrored it the slayers deep wound HD for some reason.
Deep Wounds changed at the same time. It used to be a spammable 50% Incomming Healdebuff without any CD
CSDC used to be up to 990 armor debuff without any CD. Both skills costed 20 AP. There was little to no reason to use any other skill in the dps rotation.

The Initiative and armor debuff was stripped away from Choppa to make room for Black Orcs in groups as it wasn't part of any meta at all. PVE tank at moast. (Maras were deemed unplayeble so no armordebuffing Maras at this time)
Once Maras becamce what they are today and add the steady stream Choppa nerfs or other classes synnergy with Choppas has turned it a class without a purpose.
Oh yeah now i remember 10 years i a long time matey thanks.
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Re: Any reason to play Choppa over Mara?

Post#44 » Sun Apr 29, 2018 3:37 pm

Osrim wrote: Sun Apr 29, 2018 12:36 pm Another downside on Choppa is that there seems to be _no_ 82 dps 2 handers available, just 80dps if im right.

So make Choppa great again - add 15% armor pierce bonus to yellow and 25% to red rage, increase crit increase tactic to 50% and Harbinger 82.9 dps 2 handers. :D
That seems excessive. Additionally do black orcs need to be buffed so Choppas can get buffed? Or Slayers for that matter.

Posts: 48

Re: Any reason to play Choppa over Mara?

Post#45 » Sun Apr 29, 2018 4:00 pm

Whatever ability it is where the orc waves his hands all crazy in the air doing aoe is enough reason to play a choppa :D
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Re: Any reason to play Choppa over Mara?

Post#46 » Sun Apr 29, 2018 4:51 pm

Gork made ‘da orcs stronga dan ‘da 'umie
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Re: Any reason to play Choppa over Mara?

Post#47 » Mon Apr 30, 2018 3:49 am

Osrim wrote: Sun Apr 29, 2018 12:36 pm Another downside on Choppa is that there seems to be _no_ 82 dps 2 handers available, just 80dps if im right.

So make Choppa great again - add 15% armor pierce bonus to yellow and 25% to red rage, increase crit increase tactic to 50% and Harbinger 82.9 dps 2 handers. :D
if u mean the racial it used to be actualy a 50% dmg increase,in regard armour debuff of old choppa, he and borks had a tactic to improve it wich could be used to stack armour debuffs, choppa could stack up to a max of 5 armor debuffs while bork a max of 3 .
To be honest the idea of the rage Mechanic afecting armour penetration on paper sounds good but when u add it to slayer would be gamebreaking for most part due to rampage combo.

As people has remembered, Mara as ST dmg user wasnt that great deal on the origin of the game , it did indeed work way better as aoer early on the game , mostly because his debuff line was not kinda as good and because the dmg tooltips of monstro three were way higher and had a animal range ,Wrecking ball used to be 65 feet with tactic .

Git to da choppa dmg used to be very good but it took up to x3 nerfs i still remember wen gtc was bigger dmg than WK 2hander E-blow

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Re: Any reason to play Choppa over Mara?

Post#48 » Mon Apr 30, 2018 3:54 pm

Wyzard wrote: Sun Apr 29, 2018 4:00 pm Whatever ability it is where the orc waves his hands all crazy in the air doing aoe is enough reason to play a choppa :D
SnB IB fistpumping > Choppa seizures.
Raving midget > bratty Hulk.

Just sayin'.

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Re: Any reason to play Choppa over Mara?

Post#49 » Sat May 12, 2018 12:52 am

Havent been able to play due to work but I came back to read the responses on here and its sad. It seems no reason at all to play Choppa over Mara except the looks or because of how they look seems to be general consensus lol.

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Re: Any reason to play Choppa over Mara?

Post#50 » Sat May 12, 2018 6:01 am

Choppaz need beef, hope devs help the class. It has nuffing but dmg dealing to groups so maybe its time to give more of it to em :)

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