wargrimnir wrote: Wed Jul 04, 2018 7:55 am
lefze wrote: Wed Jul 04, 2018 7:52 am
There is pretty much always someone not getting a roll, even if they played from stage one and didn't die/release. It's consistent enough to make it seem like there is a set amount of spots on the roll in addition to a set amount of bags.
Anyways, after playing all PQs except Caledor, I can say that the difficulty of the PQs are insanely varied. For order CW and BC were both pretty damn hard, about the same difficulty as KV for destro. Eataine and Reikland for destro on the other hand are INSANELY easy, they are almost like normal PQs compared to the others.
No idea how terror debuff is supposed to work atm, but it's not even present on all PQs, and is occasionally only present on some people, while not on others. Certain PQs would have been impossible with terror though, especially with partially pug warbands.
This is bad feedback. Nothing useful. Mostly vague negative statements. We don't need this.
There is a set number of bags. It is insanely generous compared to all other implementations. What exactly are you complaining about?
What is missing from the Eataine and Reikland PQ's?
Terror is not a complete thing yet, as we've already said.
Quite clearly what I wrote had nothing to do with the amount of bags. The problem is that parties in warbands seem to miss the roll completely at random to make space for solo leechers. Might just be that you don't see the roll at all when pq ends if you didn't get a bag, but that part is on the team. And yes, the roll is 100% confirmed to dissapear even for people that played properly from the beginning of the PQ without leaving the PQ areas.
Eataine and Reikland are simply too damn fast, heroes/bosses either dies too fast, hit too week or a combination of those.
Reikland has one decently hard part at the very beginning with the moraledamage but that part lasts for about 20 seconds or less. After that you pretty much just run through the keep instakilling everything, which takes about a couple of minutes total and you are outside and ready to kill the boss. The bossfight is pretty damn uneventful, the damage put out here feels really low compared to certain other PQs.
Eataine is just uneventful as a whole, just lots of squishy stuff with next to no damage. The boss fight is also kind of bland, straight forward tank and spank with the occasional chain CC.
They might be okay enough, but compared to KV, BC and CW these PQs don't fit into the category of "hard" PQs. And these three PQs are well made, extremely enjoyable when compared to pretty much any pve content I played in this game.
Terror was said to be incomplete, not completely missing from certain content. No idea if you were aware or not, and not my problem either really, only thing that lets CW pq be doable at all by unoptimized warbands.