Buff/Debuff Tooltip Clarification

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Ramasee
Posts: 457

Buff/Debuff Tooltip Clarification

Post#1 » Sun Jul 29, 2018 11:40 am

Now that RoR has client control and we can change tooltips, abilities that provide buffs/debuffs that do not stack should have their tooltips adjusted. For example, knight strength aura, warrior priest defensive-target, strength buff, and strength pots do not stack. So we could change the tooltips to be something like:

Press the Attack! -- You order your groupmates to strike fiercely, providing Might increasing strength by X to all groupmates within 100ft. Enemies within 30ft are affected by Atrophy reducing strength by X.

Sigmar's Fist -- A blessed attack that deals X damage to your target and gives your defensive target Might increasing strength by Y for 20s.

Strength Pot -- Provides Might increasing strength by X.

While abilities that do stack such as marauder's ferocious assault would keep their tooltips the same just showing a number. This would be similar with debuffs, for instance the Atrophy I listed above in knight aura.

This would clarify to lesser-informed players what is supposed to stack and what isn't. Also should reduce questions, threads, and possible bug reports placed about the stacking of effects.

Ads
User avatar
Azarael
Posts: 5332

Re: Buff/Debuff Tooltip Clarification

Post#2 » Sun Jul 29, 2018 11:44 am

Your suggestion is good, but recall that buffs and debuffs have entirely different types. In the case where an Enchantment Might, a Blessing Might and a Buff Might were active, the problem would remain.

User avatar
Ramasee
Posts: 457

Re: Buff/Debuff Tooltip Clarification

Post#3 » Sun Jul 29, 2018 11:50 am

I'm not advocating for a consolidation of buffs/debuffs. Just a tooltip change on the casted ability/tactic/morale. The enchantment might, blessing might, and buff might would still work the same as it does now. Each shows up on the target(s) and only the highest one currently active counts.

User avatar
sullemunk
Addon Developer
Posts: 1235

Re: Buff/Debuff Tooltip Clarification

Post#4 » Sun Jul 29, 2018 12:12 pm

What I would like (but I know it's not possible, but a man can dream) is to have source of the buff/debuff (ie the caster of said buff/debuff) .
Image
Image Ethreal   Image Corque   Image Urgiz   Image Loxley   Image Chilli   Image Maduza

User avatar
Azarael
Posts: 5332

Re: Buff/Debuff Tooltip Clarification

Post#5 » Sun Jul 29, 2018 12:37 pm

Have you considered something like D&D uses?

For example, when reference is made to a +2 circumstance bonus, or a +2 magic bonus. In this case, tooltips would read something like "Deals x damage and grants a +120 ability bonus to Strength for y seconds."

User avatar
Ramasee
Posts: 457

Re: Buff/Debuff Tooltip Clarification

Post#6 » Sun Jul 29, 2018 12:39 pm

As someone who plays DnD every week, I like that. Anything that clarifies things that stack versus not for the average player.

edit: combined with a loading screen tip for even more clarification *nudges wargrminir*

User avatar
Azarael
Posts: 5332

Re: Buff/Debuff Tooltip Clarification

Post#7 » Sun Jul 29, 2018 12:47 pm

The only problem I can foresee is that we're experiencing a technical issue where if the ability description file is above a certain size, it won't pack into the archive and crashes the tool. We've hit that limit quite recently and had to remove some alpha/beta descriptions from that file.

User avatar
Ramasee
Posts: 457

Re: Buff/Debuff Tooltip Clarification

Post#8 » Sun Jul 29, 2018 1:35 pm

Removing superfluous text from every tooltip might help with that.

Press the Attack can just say. +120 ability bonus to strength for all groupmates within 100ft. -120 ability bonus to strength to enemies with 30.

Sigmar' s Fist -- Deals X damage. Defensive target: +120 ability bonus to strength for 20s.

Nature's Blade has a huge tooltip so reduce it to: Your melee hits have a 25% chance to randomly steal 75 ability bonus of a stat from enemies with 30ft giving it to groupmates within 100ft.

Doing this to all abilities, just the barebones no fluff could be a fair workaround until you resolve the underlying issue of the crash.

Ads

Who is online

Users browsing this forum: No registered users and 4 guests