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Server hotfix notes 06/08/2018

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lefze
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Re: Server hotfix notes 06/08/2018

Post#31 » Mon Aug 06, 2018 3:09 pm

Acidic wrote: Mon Aug 06, 2018 3:05 pm
lefze wrote: Mon Aug 06, 2018 2:54 pm Seriously, strikethrough from renown is a horrible solution, just differentiate the disrupt formula from the rest of them and be done with. Hell, dodge from ini could use a severe boost while at it, currently the numbers make no sense.
Much as I agree that a review on current stats contribution to defense should be done , I would also suggest that the ability to optimize a toon for specifics does enhance the variety of specs available .
It does, and customization is severely lacking at the moment, but this is not the way to go about it.
Rip Phalanx

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Foomy44
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Re: Server hotfix notes 06/08/2018

Post#32 » Mon Aug 06, 2018 3:16 pm

Having to spend more on TT than your opponent does for DD doesn't make much sense to me. Still hoping shaman gets a reasonable way to deal with disrupt like every other caster class out there gets.

Really love the speed of these changes and getting to test out new ideas.
Last edited by Foomy44 on Mon Aug 06, 2018 3:50 pm, edited 1 time in total.
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Azarael
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Re: Server hotfix notes 06/08/2018

Post#33 » Mon Aug 06, 2018 3:21 pm

Tesq wrote: Mon Aug 06, 2018 3:08 pm I know i may be repeatitive and all but willpower is the only primary stats which increase an avoidance and disrupts problems are only on healers, look i think the bypass to renown skill is a great addition for customization also being this costly, but the problem is into willpower not into general disrupt % or other pure % increase.

Willpower should give half value than ini and wep skll which are not primary stats ( those are given more easily due sets which dont happen with ini/ wep skill).

Then generals bypass for every avoidance but as now costly as crit and in same %.
It's a fair point, but I think some people would argue that Willpower itself is a secondary stat, with primary stat for healers being defenses.

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lefze
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Re: Server hotfix notes 06/08/2018

Post#34 » Mon Aug 06, 2018 3:26 pm

Azarael wrote: Mon Aug 06, 2018 3:21 pm
Tesq wrote: Mon Aug 06, 2018 3:08 pm I know i may be repeatitive and all but willpower is the only primary stats which increase an avoidance and disrupts problems are only on healers, look i think the bypass to renown skill is a great addition for customization also being this costly, but the problem is into willpower not into general disrupt % or other pure % increase.

Willpower should give half value than ini and wep skll which are not primary stats ( those are given more easily due sets which dont happen with ini/ wep skill).

Then generals bypass for every avoidance but as now costly as crit and in same %.
It's a fair point, but I think some people would argue that Willpower itself is a secondary stat, with primary stat for healers being defenses.
It's primary enough to let healers not take full DD and still be fairly safe though. You don't have to invest in WP for it to become a significant free boost.
Rip Phalanx

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Azarael
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Re: Server hotfix notes 06/08/2018

Post#35 » Mon Aug 06, 2018 3:28 pm

Right. So let's consider something else. You mentioned that other classes can slot tactics to get past Disrupt. If the ability to do the same were present on magical damage classes in general, would this be a solution?

The other idea I heard was making both Willpower and Intelligence benefit Disrupt.

I'm loath to introduce a specific renown opposing Disrupt if none exist for the other stats.

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lefze
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Re: Server hotfix notes 06/08/2018

Post#36 » Mon Aug 06, 2018 3:33 pm

And you shouldn't, the solution isn't about blanketnerfing disrupt, it's about easing up the massive free defences healers get. Nothing drastic, just a slight formula change on the willpower.
Rip Phalanx

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Azarael
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Re: Server hotfix notes 06/08/2018

Post#37 » Mon Aug 06, 2018 3:41 pm

The formula change was universal, though. Are you wanting a different formula on Disrupt compared to the rest, now...?

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Tesq
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Re: Server hotfix notes 06/08/2018

Post#38 » Mon Aug 06, 2018 3:48 pm

Spoiler:
Azarael wrote: Mon Aug 06, 2018 3:21 pm
Tesq wrote: Mon Aug 06, 2018 3:08 pm I know i may be repeatitive and all but willpower is the only primary stats which increase an avoidance and disrupts problems are only on healers, look i think the bypass to renown skill is a great addition for customization also being this costly, but the problem is into willpower not into general disrupt % or other pure % increase.

Willpower should give half value than ini and wep skll which are not primary stats ( those are given more easily due sets which dont happen with ini/ wep skill).

Then generals bypass for every avoidance but as now costly as crit and in same %.
It's a fair point, but I think some people would argue that Willpower itself is a secondary stat, with primary stat for healers being defenses.
I know , i know but it bug me
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lefze
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Re: Server hotfix notes 06/08/2018

Post#39 » Mon Aug 06, 2018 3:49 pm

Azarael wrote: Mon Aug 06, 2018 3:41 pm The formula change was universal, though. Are you wanting a different formula on Disrupt compared to the rest, now...?
This is exactly what is needed, as willpower acts differently from all other stats that give avoidance. The closest thing you get to it is WS, but this takes a lot of investment, is mostly wasted as armor pen rarely counts for much after a double armordebuff, and parry isn't omnidirectional. Champ challenge, poistioning and knockdowns all counter parry, and there are plenty of WS debuffs. Not to mention high WS is extremely rare.

Willpower on the other hand is present on all healers, and reaches problematic levels with zero investment, and disrupt has no counter in the way that parry does. WoP/BB are huge debuffs, but they can be rather tricky to get off exactly because the target has insane avoidance, and also in most cases require immunities to be down to have any effect.
Rip Phalanx

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Ugle
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Re: Server hotfix notes 06/08/2018

Post#40 » Mon Aug 06, 2018 4:00 pm

Please dont be too eager to make changes based on a few peoples opinions on forums, with no data presented, from people who does not play healers themselves.
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