Keep reading these, and I genuinely think that some people need to seriously chill. This isn't the first patch to your class and it certainly won't be the last. If something doesn't work out, more changes will come in the future. That's how fixing things work.
When you get angry at the dev team, try asking yourself what are you really angry about and then think of how plausible that reason is. When you've spent enough time here, you start to notice certain patterns, where a patch would be rolled out, and then there'd a be a violent hysteric reaction from the entire community as they prophesize the end of the world and resort to really uncalled for agressive posts that accuse the devs in some silly conspiracy. I've been part of that myself at one time or another and I'm not proud of it. Neither should you be.
The reality of the situation is far more mundane and, I imagine, far less convenient in providing you a reason to complain or vent.
They just don't have enough time to do some of the major changes and it's not like they're being paid for it. They're also hell of a lot likely to continue tweaking your class if you start screaming at them over the internet just because something didn't quite work out as they'd hoped. That's because not having your work appreciated is a one-way ticket to getting burnt the **** out.
Client Changelog 19th August
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Re: Client Changelog 19th August
Thanks for this one, made me smile irl

Re: Client Changelog 19th August
This is completely valid. The healdebuff has already been used effectively by heal runies in the past setups, the moraledrain is no different.roadkillrobin wrote: ↑Mon Aug 20, 2018 12:05 pmI would consider changing Rune of Battle to be self buff only with this tactic, coz 4 RP in healing build can pick it up and place it on BW/Slayer and suddenly you have Morale Draining BW/Slayers in the warband without even needing to including dps RP's or any other marginilized warband dps class. This change basicly just boosted the **** out of the allready cemented Order warband setup.
Rip Phalanx
Re: Client Changelog 19th August
Ez pz. WE/WH crits in medium armor and 8k wounds pretty much.

Re: Client Changelog 19th August
Also wounds and no rage drop. Thats 6 tactics to choose above 15% crit on one skill tere only, so im curious what did you sacrifice for it.
Re: Client Changelog 19th August
1. Now left tree build Ak "one minute build": U try survive 1 minute to cast m2 focus mind reducet cast time to cast Very powerfull combo: 1 Bolt of change 10 sec cd, 1 mutating blue fire 10 sec cd and 1 perils of Warp 30 sec cd, and flickering red fire (about 5 tims) for rest ot the time of focused mind, if target not dead IFOC. 1 kill per minute If any skill crit if not u make funny dmg, Drukar and Kajtran leave sc when see thiss Maguspeterthepan3 wrote: ↑Mon Aug 20, 2018 9:02 am1) I agree re Firestorm range.Nidwin wrote: ↑Mon Aug 20, 2018 8:41 am Magus changes make sense to me but I think you'll have to reduce the range from Firestorm from 80ft to 65ft.
It's, the usual Magus way, a long aoe rotation setup in Path of Changing but one that can be done at 80ft + with a tactic. I'm wondering if this change could give Seed of Chaos a use now.
As for the pull + mist + firestorm concern expressed by Tesq I don't see it as an efficient build compared to GM + Pand + pull + IB + "optional AT" + lash spam.
2) It's a nonissue: in order to get Mist, Storm and Rift, you must be RR70. You also lose access to 15% crit for Change, range increase, 15% damage within 45 ft, your firestorm is not spammable, you lose Aegis and Agonizing (HUGE DPS when used correctly). It's an odd spec that honestly won't put out that much damage without access to trees' respective +dmg/crit tactics/skills like Torrent. It's a #kek spec, and if you are aiming for PBAOE DPS there are better specs.
Too much theorycrafting. Any PBAOE dps spec that ignores 15% damage from Demon = lol. Any midrange AOE dps spec that ignores both range increase and crit increase from Change = topkek.
2.Mid and letf tree Build Ak "target dummy" U are mele magus U fight in front line. To survive U use Summon Blue Horror (ALL Spells reduce range) in 8 stack Firestorm (16s cd) have range 48ft. Mist(30s cd) have 39ft reducet with 8 stacks. Very powerfull Aoe combo. Ostoj, Vol, Assaj start using shield. Kajtran, Drukar, Tato make new rotation: use any skill next /rofl next any skill /laught itd All can Kite U. But now U can play like propa destro U can hit tanks and guarded Sl/Wl/Wh. U dont have problem with hitting healers, U dont have range to attack them.
Re: Client Changelog 19th August
While it might be quite time consuming, it might be a good idea to write a summary about your ideas for the slayer if possible. I at least have some difficulties to see where it is going in the end. So telling us that, might make things clearer and result in more factual feedback from our sl players.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
- anarchypark
- Posts: 2085
Re: Client Changelog 19th August
Vaul's Tempering - it leads to improved balance, not normal balance. perfect -> improved -> perfect.
and BG Force of Fury is stacking with armor potion. as 9pt insta skill.
VT don't stack with armor potion as 13pt 1sec casting skill.
5sec CC immune is kinda small window.
i expect a lot of overlap with normal immune timer. ( been like this with Crushing Wave )
best scenario is first encounter, after that, it's random luck.
1sec cast makes it even harder to use timely CC immune.
it'll become grp armor buff mainly, which don't stack with potion.
FoF 15~45% crit reduction + 840+ armor buff stacking with potion. insta and max 2ppl.
i guess VT is one of wb blob aoe thing.
it seems like orvr is going to be AoE blob morale bomb.
bigger zerg wins.
if majority want this, so be it.
i hope majority is not detemined by number of forum warriors.
and BG Force of Fury is stacking with armor potion. as 9pt insta skill.
VT don't stack with armor potion as 13pt 1sec casting skill.
5sec CC immune is kinda small window.
i expect a lot of overlap with normal immune timer. ( been like this with Crushing Wave )
best scenario is first encounter, after that, it's random luck.
1sec cast makes it even harder to use timely CC immune.
it'll become grp armor buff mainly, which don't stack with potion.
FoF 15~45% crit reduction + 840+ armor buff stacking with potion. insta and max 2ppl.
i guess VT is one of wb blob aoe thing.
it seems like orvr is going to be AoE blob morale bomb.
bigger zerg wins.
if majority want this, so be it.
i hope majority is not detemined by number of forum warriors.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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Re: Client Changelog 19th August
Trollslayer
- Rampage's Great Weapon requirement has been removed.
- Precarious Assault is now Path of the Trollslayer.
- Precarious Assault now increases chance to be critically hit by 1% instead of 5%, but the effect stacks up to 5 times.
To be honest I never used Precarious Assault on live and here on ror. It doesnt matter which mastery tree it belongs. Spamming Pulverizing Strike is far better, than using exhaustive attack with self destructive element.
- Rampage's Great Weapon requirement has been removed.
- Precarious Assault is now Path of the Trollslayer.
- Precarious Assault now increases chance to be critically hit by 1% instead of 5%, but the effect stacks up to 5 times.
To be honest I never used Precarious Assault on live and here on ror. It doesnt matter which mastery tree it belongs. Spamming Pulverizing Strike is far better, than using exhaustive attack with self destructive element.
"Quickness is the essence of the war."
Sun Tzu
Sun Tzu
Re: Client Changelog 19th August
Everything in game is having VT is Perfect Req then leads to Normal. So I don't agree with your first line, but everything else is spot on.anarchypark wrote: ↑Mon Aug 20, 2018 1:23 pm Vaul's Tempering - it leads to improved balance, not normal balance. perfect -> improved -> perfect.
and BG Force of Fury is stacking with armor potion. as 9pt insta skill.
VT don't stack with armor potion as 13pt 1sec casting skill.
5sec CC immune is kinda small window.
i expect a lot of overlap with normal immune timer. ( been like this with Crushing Wave )
best scenario is first encounter, after that, it's random luck.
1sec cast makes it even harder to use timely CC immune.
it'll become grp armor buff mainly, which don't stack with potion.
FoF 15~45% crit reduction + 840+ armor buff stacking with potion. insta and max 2ppl.
i guess VT is one of wb blob aoe thing.
it seems like orvr is going to be AoE blob morale bomb.
bigger zerg wins.
if majority want this, so be it.
i hope majority is not detemined by number of forum warriors.
It's not a good change. I can't find a good use for VT. It's a 1 sec cast that feels animation wise like 2.5 secs. And it's effect is extremely situational with the SM requiring being not only in the 3rd stance rotation, but then has to plan ahead that the opposing is going to use a CC? Chosen has an instance cast AOE stagger, and the SM needs to take 4 secs to get to the right stance and cast a counter?
As you said, no armor stack with pot, so now it's not even armor useful. It needs something like:
- No cast time
- Armor buff needs to stack on others
- Armor buff needs to last atleast 10 secs
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