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What's the most important things to fix? [POLL]

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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.

Poll: What's the most important things to fix in RoR for you?

Potions / Talismans and Professions working
9
4%
Scenario balance
21
10%
Guilld Heraldry / Functions
2
1%
Fully working abilities
56
27%
More content (Tier 2)
22
10%
Public Quests (Influence Rewards)
20
10%
Fix Loot tables (Bloody / Gale-Runner's from more mobs, possibly RvR kills)
8
4%
Warbands / Open Groups
12
6%
Party Frames in SCs
48
23%
Auto attacks / AoE through walls and floors / ceilings
12
6%
Total votes: 210

Tiggo
Former Staff
Posts: 1948

Re: What's the most important things to fix? [POLL]

Post#11 » Sat Mar 21, 2015 10:05 am

Kaelrath wrote:Another big one for me is Falling threw maps and ppl shooting threw and using AoE and stuff threw walls

aoe through walls was a problem in the original game, i doubt new devs can fix this, as mythic coudnt in 5 years ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Azarael
Posts: 5332

Re: What's the most important things to fix? [POLL]

Post#12 » Sat Mar 21, 2015 11:08 am

AoE through walls will not be fixed in the combat rewrite, and is a longer term problem.

Luth
Posts: 2840

Re: What's the most important things to fix? [POLL]

Post#13 » Sat Mar 21, 2015 11:55 am

As far as i remember. aoe damage through walls was partially fixed in the last years(s). It still happened from time to time in big rvr fights.

Tiggo
Former Staff
Posts: 1948

Re: What's the most important things to fix? [POLL]

Post#14 » Sat Mar 21, 2015 12:16 pm

ok then i stand corrected, i didnt play in the last year.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Libra
Posts: 551

Re: What's the most important things to fix? [POLL]

Post#15 » Sat Mar 21, 2015 1:18 pm

Guild heraldry and guild functions is the most wanted for me.
Sephanol - Chosen || Saora - Magus

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Katmandoom
Posts: 22

Re: What's the most important things to fix? [POLL]

Post#16 » Sat Mar 21, 2015 1:52 pm

Libra91 wrote:Guild heraldry and guild functions is the most wanted for me.
I would very much like to see my guild heraldry as well :D


Party frames and fully working abilities would come first for me. Being able to customize gear with talismans would be great too. I am hoping for a fully working tier1 before moving on to tier2. Best to take the time and do it right and complete so things don't get left behind.

Cornerback
Posts: 246

Re: What's the most important things to fix? [POLL]

Post#17 » Sat Mar 21, 2015 2:26 pm

Party frames and RvR/PQ influence. This will hopefully stop the pathetic troll-grinding -.-
~~ Guild leader of Elements & Elementz ~~

Order: Grombrindal (IB), Gromsson (Engi), Dwaini (RP), Snobbi (Slayer), Khadgar (BW)

Destruction: Xeyron (Magus), Antyria (DoK), Antyrai (Witch Elf), Medigit (Smol Waaaghboss)

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NeneEilserv
Posts: 176

Re: What's the most important things to fix? [POLL]

Post#18 » Sat Mar 21, 2015 5:15 pm

Katmandoom wrote:
Libra91 wrote:Guild heraldry and guild functions is the most wanted for me.
I would very much like to see my guild heraldry as well :D

Party frames and fully working abilities would come first for me. Being able to customize gear with talismans would be great too. I am hoping for a fully working tier1 before moving on to tier2. Best to take the time and do it right and complete so things don't get left behind.
This! ^^ ;)
"Stabbing is a great way to burn any unwanted fat off and besides, it's fun!"

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Razid1987
Posts: 1295

Re: What's the most important things to fix? [POLL]

Post#19 » Sat Mar 21, 2015 5:23 pm

Added fully working abilities, as well as talismans to the professions.

Sadly, the votes reset when I change anything :<

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Azarael
Posts: 5332

Re: What's the most important things to fix? [POLL]

Post#20 » Sat Mar 21, 2015 6:54 pm

Fully working abilities are within short-term reach. Fully working tactics... that system is going to be Fun, in a not-fun-at-all kind of way.

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