Please note that you need to let the launcher patch twice as there is an issue currently that is solved on the second pass.
[Abilities]
Azarael
White Lion
- Fixed a display issue in Cull The Weak.
- Trained For War no longer grants the pet its abilities; they are given normally.
- Loner is now a Renown Tactic, and no longer modifies the cooldown of Pounce.
This maintains the choice between Loner and pet abilities, but in a fashion which doesn't cost an empowering tactic slot, because Loner is a playstyle shifter tactic.
[UI]
Sullemunk
- Added career icons to the calendar signup page.
Client Changelog 08/09/2018
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Re: Client Changelog 08/09/2018
And where did you get this renown tactics. And why Squigy "All By Meself" wasn't get this change?
Sould the DDhealers, get their "Divine Fury" as Renown tacits cause it's playstyle shifter tactic?
Re: Client Changelog 08/09/2018
Probably a good idea to ask the squig players if they are ready to give up their 0 sec CD pounce first. Oh, and all by meself doesn't have the same restrictions loner does- you can still have a pet out on SH. Meaning double armor AND 0 sec CD pounce.
So dunno, might be a good idea to mirror the WL change to SH, but I think a few people would be upset about it.
Rip Phalanx
Re: Client Changelog 08/09/2018
No more spammable pounce for loner ..boooooh
Was it really ove rperforming w/o cd in loner ??
Was it really ove rperforming w/o cd in loner ??
Re: Client Changelog 08/09/2018
Gotta admit - was expecting changes to chosen/knight and possibly some more changes to other characters. Was hyped af for the new patch only to see this few changes.
Hopefully next week will have more changes.

- Aurandilaz
- Posts: 1896
Re: Client Changelog 08/09/2018
Yeh, Divine Fury being renown tactic would be nice, changing the dps healer setup for first time in a decade. 
Would open many possible new specs with slight alternation to current existing ones.
but maybe instead of +25% dmg and -20% heals, like +30% dmg and -50% heals? Big choice.
Other tactic choices could compensate for lesser "heals" (when playing for dps anyway...), and minor extra dmg gain plus free new tactic slot could change a lot of things for all 6 dps healers.

Would open many possible new specs with slight alternation to current existing ones.
but maybe instead of +25% dmg and -20% heals, like +30% dmg and -50% heals? Big choice.

Other tactic choices could compensate for lesser "heals" (when playing for dps anyway...), and minor extra dmg gain plus free new tactic slot could change a lot of things for all 6 dps healers.
Re: Client Changelog 08/09/2018
5% for 30% kinda rough? don't you think? If we going mad why not 50% 50%Aurandilaz wrote: ↑Sat Sep 08, 2018 10:34 am Yeh, Divine Fury being renown tactic would be nice, changing the dps healer setup for first time in a decade.
Would open many possible new specs with slight alternation to current existing ones.
but maybe instead of +25% dmg and -20% heals, like +30% dmg and -50% heals? Big choice.![]()
Other tactic choices could compensate for lesser "heals" (when playing for dps anyway...), and minor extra dmg gain plus free new tactic slot could change a lot of things for all 6 dps healers.

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Re: Client Changelog 08/09/2018
can someone explain the "renown and tome tactics" please? i am confused. from what i remember tome tactics were just pve things? is a renown tactic just a tactic that is unlocked at a certain renown rather than xp lvl?
- Aurandilaz
- Posts: 1896
Re: Client Changelog 08/09/2018
because "hybrids" / "support dps" classes are not supposed to be able to have similar dps output as real "pure" dmg dealer classes. Healers will retain their CC tools, their detaunting options, their survival kits, their rezzing rights, their buffs and heal possibilities - sure they might be weaker, but they exist. Pure dps do not get those in any form.kweedko wrote: ↑Sat Sep 08, 2018 10:37 am5% for 30% kinda rough? don't you think? If we going mad why not 50% 50%Aurandilaz wrote: ↑Sat Sep 08, 2018 10:34 am Yeh, Divine Fury being renown tactic would be nice, changing the dps healer setup for first time in a decade.
Would open many possible new specs with slight alternation to current existing ones.
but maybe instead of +25% dmg and -20% heals, like +30% dmg and -50% heals? Big choice.![]()
Other tactic choices could compensate for lesser "heals" (when playing for dps anyway...), and minor extra dmg gain plus free new tactic slot could change a lot of things for all 6 dps healers.![]()
But a larger loss of healing capacity, well its a trade-off, you get 4th tactic that might compensate by giving new healing options or new dmg options, it's a choice - you wouldn't maybe want the renown tactic always on, but it's a juicy carrot suitable for many spec options.
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