Would it be possible to get a command to show your saved up bonus bagrolls for each bag, just like how it shows after a zonelock?
Sometimes the zone locks and action is going on so the text scrolls up and you miss it, you are forgetful about how big of a bonus roll you have saved up, or you are an altoholic and have no idea how will your alts are doing towards next bag.
With hopefully new sets coming soon, I imagine this small command would come handy for a few players. Either added as a .Bagroll command, or shown in the Lockout tab potentially.
Just a quality of life improvement suggestion that I would think didnt take too much precious time to impliment.
[QOL] .Bagroll
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[QOL] .Bagroll
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
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Re: [QOL] .Bagroll
Would be a handy QoL-improvement. Iirc this have been proposed not long ago, but was declined due to technical reasons. I don't remember exactly what the problem was, but I think it was something about potential abuse, a chance to decifer the contribution system and not being able to show a specific bag-value.
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Re: [QOL] .Bagroll
Further more, would it be possible to show how many from your own realm is queue for the pug scenario. Taken from other games with game-queues it shows an estimated time. For war if it showned when hovering the mouse over the active scenarious queue:
https://imgur.com/a/llRhU9r
"currently quede for [Insert pug scenario name] X other realmmates are also in queue to join"
Simply so you know if it is your own realm, or the oppesit realm not having enough players in queue for the pop to happen.
It is a little thing, but hopefully not too much of a hassle to impliment and should hopefully help bring more action and better timeinvestment
https://imgur.com/a/llRhU9r
"currently quede for [Insert pug scenario name] X other realmmates are also in queue to join"
Simply so you know if it is your own realm, or the oppesit realm not having enough players in queue for the pop to happen.
It is a little thing, but hopefully not too much of a hassle to impliment and should hopefully help bring more action and better timeinvestment
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Re: [QOL] .Bagroll
While not about bagroll persay a couple of things in regard to QoL that as older players we may miss. Of course the game is populated by long term players but theres also some new players and a lot of older players that left the game long ago for who it's like a new experience. Sometime QoL changes while being welcome for long term players that have experienced everything, can negatively affect the new experience, immersion or game world that draws you in.
Sure it might seem ok to turn the whole world into a bunch of numbers but all the really good games hide that behind the games setting. I think this is related to a lot of the player issues. The game isnt about the world or realm its become obsessed with numbers and rolls and gear. Another little example horses in t1 removed what was a big event in character development of getting a mount in t2. QoL removing a character event of which sadly for an mmo there were always few in WaR.
Sure it might seem ok to turn the whole world into a bunch of numbers but all the really good games hide that behind the games setting. I think this is related to a lot of the player issues. The game isnt about the world or realm its become obsessed with numbers and rolls and gear. Another little example horses in t1 removed what was a big event in character development of getting a mount in t2. QoL removing a character event of which sadly for an mmo there were always few in WaR.

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Re: [QOL] .Bagroll
As someone whos level 32 alt just ate my gold and purple bags... I'm fine with not knowing the tally. I have thought it would be a great idea, but I also like keeping track of small "hidden" things like that too. And Telen makes a good point about numbering our world. At some point we just have live it a bit.
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