Recent Topics

Ads

Public Test Server

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Gremlin2651
Posts: 2

Re: Public Test Server

Post#11 » Sun Mar 29, 2015 4:42 pm

I would also agree with a PTS, as long as it only goes online for a short amount of days to test software or hardware upgrades. I do not believe that the game could handle two servers with the population as small as it is.

Ads
User avatar
Xylon666Darkstar
Posts: 42

Re: Public Test Server

Post#12 » Sun Mar 29, 2015 10:15 pm

I too also support this. But you will all need to keep in mind a PTS might be something not within their small people of resources to support alongside the live server as well, which will need to be upgraded somehow/someday down the road to support the gradual increase/flux of players EU and US.
Bethrezen-BO Xenin-Chop

User avatar
Azarael
Posts: 5332

Re: Public Test Server

Post#13 » Fri May 22, 2015 11:16 am

It's time to bump this.

Given that bugs are still making it to the live server, I feel it's time we had one. We can either have an official one, or I'll have to use my local with Hamachi (as I've had some issues in my attempt to make my own local server a public one.)

User avatar
Tesq
Posts: 5713

Re: Public Test Server

Post#14 » Fri May 22, 2015 11:24 am

Yea maybe a temp small pubblic server used nearly update/big update, just to not make dev take another expensive machine just for it :/
Image

User avatar
Marley
Posts: 157

Re: Public Test Server

Post#15 » Fri May 22, 2015 11:31 am

K.I approve of this & will be there aswell :)

As a sidenote, I have a "spare" comp. What would be needed to run the server (without to much of a bottleneck) ?

User avatar
Azarael
Posts: 5332

Re: Public Test Server

Post#16 » Fri May 22, 2015 11:35 am

Doing that gives me logistical problems similar to the ones I have on RoR. I really need to run a debug server locally.

User avatar
Marley
Posts: 157

Re: Public Test Server

Post#17 » Fri May 22, 2015 11:37 am

There is always a way.

If you are using windows I could look into a RD solution if that makes it easier for you to access ?
Last edited by Marley on Fri May 22, 2015 12:09 pm, edited 2 times in total.

User avatar
Azarael
Posts: 5332

Re: Public Test Server

Post#18 » Fri May 22, 2015 12:06 pm

I run the WorldServer in debug mode from Visual Studio. I'm not sure there's a way to do that remotely without making the source code available elsewhere, which I'm not at liberty to do.

Ads
karib
Posts: 42

Re: Public Test Server

Post#19 » Fri May 22, 2015 12:13 pm

lol I bet all the members will switch to the test server !

User avatar
Azarael
Posts: 5332

Re: Public Test Server

Post#20 » Fri May 22, 2015 12:15 pm

I doubt it. Testers should be aware that the server may frequently restart or experience pauses as I fix code. It's a place for those who want to help, not for those who want to see content that is in development.

Who is online

Users browsing this forum: No registered users and 3 guests